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![[Post New]](/s/i/i.gif) 2011/12/07 18:48:19
Subject: Long Winded Writhing Worldscape Argument
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Growlin' Guntrukk Driver with Killacannon
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Consider two hypothetical Close Combat abilities that an Eldar model could have, one that actually increases his Strength by 1, and another that has him treat a defending model's Toughness as one less for Rolls to Wound only. This does not effect the Defender's actual Toughness. On a quick analysis, the application of either (but not both) of these abilities would seem to cause the same combat results. Let's say an Eldar (S3, T3) model attacks an Ork Nob (S4, T4). To increase the Eldar's Strength by 1or to treat the Nob's Toughness as 1 less would not change the Eldar's Roll to Wound; they would both be 4+. However, upon closer inspection, all kinds of CC effects change. The ability for the Eldar to re-roll failed Poison attacks would only be possible if his Strength is increased, not if he treats the Nob as having 1 less T for Rolls to Wound, because the Nob's actual T4 is considered for Poison Weapon Re-rolls. If the Eldar had a weapon that increased his Strength by 4, he would only be able to Instant Kill the Nob if his S was increased. If you treat the Nob's T as 3 for the Roll to Wound against the Eldar's 7, the Nob's T would still be 4 for considering Instant Death.
My main point is that these two abilities affect different things, and interpreting who, what, and how these abilities interact have serious implications on how the game turns out. Now, if I made myself clear enough to be deciphered, I am correct, and we agree, then please read on.
So we are playing a game. We have agreed on what is Difficult Terrain and what is Open Ground. You have an ability that affects Difficult Terrain, not Open Ground, making it also count as Dangerous. OK. You also have an ability that affects my units, not Open Ground, making them take a Difficult Terrain Test while moving through Open Ground. OK. Then you say I also have to take a Dangerous Terrain Test while moving through Open Ground. I disagree. Nothing about either of these abilities changes the properties of Open Ground, just like the above Eldar ability treated the Nob's T as 3 for Rolls to Wound, the Nob's T was still 4 for all other Tests and considerations. Neither of these abilities changes a Difficult Terrain Test to include a Dangerous Terrain Test unless I am moving through actual, agreed upon Difficult Terrain.
Now, does anybody have any proof that either of these abilities makes anybody take a Dangerous Terrain Test when moving through Open Ground? Or (the big one that everybody is assuming) does anybody have any proof that either of these abilities adds a Dangerous Terrain Test to ALL Difficult Terrain Tests?
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![[Post New]](/s/i/i.gif) 2011/12/07 19:01:14
Subject: Long Winded Writhing Worldscape Argument
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Sneaky Striking Scorpion
An Igloo Deep North in Canada, eh?
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All right, I think I understand what you are saying. The arguement comes from the fact that the "Open Ground" is suddenly being treated as difficult, and you want proof that it then becomes Dangerous. I think. If that's the case, look at the exact wording of Writhing Worldscape:
Necrons 5th ed Codex wrote: While the C'Tan shard is on the battlefield, all difficult terrain is also dangerous for the enemy...
Pay attention to the bolded word: all. This means that all difficult, regardless of what its normal state is, becomes dangerous. Simply put, the open ground, if it becomes treated like difficult, then it would become dangerous as well (as long as it remains difficult).
If you need more proof, I'm sure someone else with a little more rule-quotability will come by, but if we were playing, (or if you played anyone at my LFGS) that would be the case.
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azazel the cat wrote:The best way to play Warhammer 40k is with a pretty girl.
Both players should be using the least durable units possible, with the house rule that all players remove an article of clothing every time you lose a unit, and take a drink every time you kill one of your opponent's units.
I have no idea which army will be triumphant, but I can assure you that everyone wins.
Kain wrote:The best counter to an Eldar Farseer with malefic is smashing them upside the head with their codex opened to any page detailing the Eldar's relationship with Chaos. |
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![[Post New]](/s/i/i.gif) 2011/12/07 19:05:28
Subject: Long Winded Writhing Worldscape Argument
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Powerful Phoenix Lord
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Edit: Removed as my mind was changed after re-reading the BGB FAQ on S&P and assault.
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This message was edited 1 time. Last update was at 2011/12/07 19:50:01
Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2011/12/07 19:14:17
Subject: Long Winded Writhing Worldscape Argument
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Sneaky Striking Scorpion
An Igloo Deep North in Canada, eh?
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I direct you here:
http://www.dakkadakka.com/dakkaforum/posts/list/414335.page
There is a forum about this already.
I think this is redundant.
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azazel the cat wrote:The best way to play Warhammer 40k is with a pretty girl.
Both players should be using the least durable units possible, with the house rule that all players remove an article of clothing every time you lose a unit, and take a drink every time you kill one of your opponent's units.
I have no idea which army will be triumphant, but I can assure you that everyone wins.
Kain wrote:The best counter to an Eldar Farseer with malefic is smashing them upside the head with their codex opened to any page detailing the Eldar's relationship with Chaos. |
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![[Post New]](/s/i/i.gif) 2011/12/07 19:18:40
Subject: Long Winded Writhing Worldscape Argument
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Growlin' Guntrukk Driver with Killacannon
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xlEternitylx wrote:This means that all difficult, regardless of what its normal state is, becomes dangerous. Simply put, the open ground, if it becomes treated like difficult, then it would become dangerous as well (as long as it remains difficult).
No, the Open Ground is still Open Ground. Nothing changes this. Orkian's ability affects models, not Terrain. His only requirement when moving through Open Ground is to take a Difficult Terrain Test. xlEternitylx wrote:if we were playing, (or if you played anyone at my LFGS) that would be the case.
I'm glad your gaming community has come to an agreement before the (hopefully) definitive FAQ comes out. That does not help anybody not understand why your interpretation is right or wrong. Saying, "That is how do do it around here. If the majority says it's so, they must be right." gives no weight to your argument.
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I don't write the rules. My ego just lives and dies by them one model at a time. |
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![[Post New]](/s/i/i.gif) 2011/12/07 19:20:44
Subject: Long Winded Writhing Worldscape Argument
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Lord of the Fleet
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Happyjew wrote:I think the problem is "moves as if in difficult terrain" is somehow turning into "is difficult terrain". Personally I don't see that as the case. If it was "Unit counts as being in difficult terrain" there would be a valid argument. However "moves as if in difficult terrain" doesn't mean you are actually in difficult terrain.
Even "counts as being in difficult terrain" would not be sufficient as it does not change the status of the open ground. The rule would have to be "open ground is treated as difficult" for writhing worldscape to make open ground dangerous.
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![[Post New]](/s/i/i.gif) 2011/12/07 19:22:02
Subject: Long Winded Writhing Worldscape Argument
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Sneaky Striking Scorpion
An Igloo Deep North in Canada, eh?
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Again, I redirect you to http://www.dakkadakka.com/dakkaforum/posts/list/414335.page
where a fierce debate is ongoing. I warn you though, it is 100% completely pointless to visit it, as there is nothing there but the possibility of a majority ruling. Since these mean nothing to you, I would save the time and just give up.
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azazel the cat wrote:The best way to play Warhammer 40k is with a pretty girl.
Both players should be using the least durable units possible, with the house rule that all players remove an article of clothing every time you lose a unit, and take a drink every time you kill one of your opponent's units.
I have no idea which army will be triumphant, but I can assure you that everyone wins.
Kain wrote:The best counter to an Eldar Farseer with malefic is smashing them upside the head with their codex opened to any page detailing the Eldar's relationship with Chaos. |
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![[Post New]](/s/i/i.gif) 2011/12/07 19:25:11
Subject: Long Winded Writhing Worldscape Argument
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Irked Necron Immortal
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I really don't see the need for another thread for this, there is at least another 2 or 3 debating the same thing already.
We'll see when the FAQ comes out but I believe it's meant to stack.
May I just say though - with all due respect - your example of the eldar/nob thing is quite a poor and misleading comparison, as it isnothing whatsoever to do with what is being discussed
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This message was edited 1 time. Last update was at 2011/12/07 19:27:36
Strike Force Serpentine: 3000
Kabal of the Annihilated Souls: 3000
Red Corsairs: 2500
Knights of Titan: 2000
Waagh Wazzdakka 2000
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![[Post New]](/s/i/i.gif) 2011/12/07 19:31:26
Subject: Long Winded Writhing Worldscape Argument
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The Hive Mind
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Scott-S6 wrote:Happyjew wrote:I think the problem is "moves as if in difficult terrain" is somehow turning into "is difficult terrain". Personally I don't see that as the case. If it was "Unit counts as being in difficult terrain" there would be a valid argument. However "moves as if in difficult terrain" doesn't mean you are actually in difficult terrain.
Even "counts as being in difficult terrain" would not be sufficient as it does not change the status of the open ground. The rule would have to be "open ground is treated as difficult" for writhing worldscape to make open ground dangerous.
"counts as" is the same thing as "is".
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2011/12/07 19:37:06
Subject: Long Winded Writhing Worldscape Argument
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Growlin' Guntrukk Driver with Killacannon
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Caranthir987 wrote: We'll see when the FAQ comes out but I believe it's meant to stack.
I do too, but they are just not written that way. Caranthir987 wrote:May I just say though - with all due respect - your example of the eldar/nob thing is quite a poor and misleading comparison, as it isnothing whatsoever to do with what is being discussed
The issue being discussed is the wording and application of the term "treats as". I was giving a different example where interpreting "treats as" as "is" changes the nature of the ability, which is what is going on with the Temporal Snare/ Writhing Worldscape discussion. I do think it was probably too convoluted for this kind of forum.
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I don't write the rules. My ego just lives and dies by them one model at a time. |
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