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Made in us
Excellent Exalted Champion of Chaos






Lake Forest, California, South Orange County

So I've had this pdf sitting on my pc for years now and I haven't gotten around to reading it. Anyone have any experience with it? Is it sound advice? Complete hokum?
 Filename WarhammerTactica.pdf [Disk] Download
 Description Warhammer Tactica
 File size 1383 Kbytes


"Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! ... It’s become the promotions department of a toy company." -- Rick Priestly
 
   
Made in us
Fixture of Dakka





If you've had it for years, it is almost certainly written for 7th Edition. WFB is now in 8th Edition, and quite a bit has changed.

CHAOS! PANIC! DISORDER!
My job here is done. 
   
Made in us
Excellent Exalted Champion of Chaos






Lake Forest, California, South Orange County

Well it outlines things like maneuvering, picking combats, target prioritizing etc. The only major thing that has changed from 7th to 8th is army selection and magic. Hordes are better now, and there are more special rules to keep track of.

"Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! ... It’s become the promotions department of a toy company." -- Rick Priestly
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

The inclusion of Steadfast and the Step Up rules will basically negate any advice that tactica gives.


7th edition was all about charging so to get the ASF rule, strike your enemy down, wipe the front rank so they couldn't attack back, win combat by a landslide and run the enemy down.

As such it will advocate heavy cavelry and it will not take into consideration the size of the unit that you are thinking of charging.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in gb
Fresh-Faced New User




Hello

This is DeathlessDraich! Apologies for the threadomancy.

This site/link was sent to me by a reader of my present Tactica - Warhammer Tactica 8

I'm intrigued and flattered by the interest and would like to point out that my latest Tactica was released about 8 months ago and there has been many satisfied readers mainly through Malorians YouTube channel.

The ebook is 300 pages (270 + 30 pages of tabulated calculations) and costs £2 which I have explained will be given (has been given!) to charity - For the cynics -> ask any of the readers and they will furnish you a receipt of the payment sent to a charity at the end of last year.

About 1/3 of the ebook is an updated version of the 7th ed version but there has been a major change in overall strategy of how lists should be formed and numerous new tactical manoeuvres - most of which entail using geometry or trigonometry!

If you're interested have a look at Amazon Kindle or Malorians YouTube channel for an introduction and the details of purchase.

Thanks
DD
   
Made in de
Decrepit Dakkanaut





8th Tactica:

- Units with 30+ models
- Pick Lore of Life / Death, spam the 6th
- Shove your troops forward / let them stand and shoot with warmachines
- Roll the dice
- Roll more dice
- Did I mention rolling?
- Yeah, I did. Do it again!

/end


   
Made in us
Fixture of Dakka





Sigvatr, that's pretty much Chaos tactica. Dark Elves work far differently.

You need a balance of magic, maneuver, shooting, and combat - with all of them working together in synergy - to be a sucessful DE general.

CHAOS! PANIC! DISORDER!
My job here is done. 
   
Made in de
Decrepit Dakkanaut





As far as I have seen, DE is all about bringing the Cauldron, X-Bows and fully stacked lords

   
Made in au
Hacking Proxy Mk.1





Australia

 Sigvatr wrote:
As far as I have seen, DE is all about bringing the Cauldron, X-Bows and fully stacked lords


That's a VERY simple way of putting it.
They are good units but need to work in conjunction with the rest of your army to win.

 Fafnir wrote:
Oh, I certainly vote with my dollar, but the problem is that that is not enough. The problem with the 'vote with your dollar' response is that it doesn't take into account why we're not buying the product. I want to enjoy 40k enough to buy back in. It was my introduction to traditional games, and there was a time when I enjoyed it very much. I want to buy 40k, but Gamesworkshop is doing their very best to push me away, and simply not buying their product won't tell them that.
 
   
Made in de
Skillful Swordsman





Never seen a Cauldron, and only two or three #6 spells in the last 150 games.

 Sigvatr wrote:
8th Tactica for 5 year olds:


There we go. You missed "Pick up funny toy and throw in a fit/for fun/to find out if it breaks".

This message was edited 1 time. Last update was at 2013/01/21 12:36:43



I am White/Green
 
   
Made in de
Decrepit Dakkanaut





What I said is 8th in a nutshell. Steadfeast and magic make and, in the latter case, break the game. Most tournament lists look the same. Double Slann, huge infantry blocks (no hordes), "corner fortress" dwarf lists etc.

Every DE at tournaments seems to bring the Cauldron, for pretty obvious reasons. Especially given the fact you only saw 2-3 #6 spells in your recent games, I get the idea of you mainly playing friendlies...and I don't consider them worthwhile in a discussion as you can bring and do anything in those.

8th is mostly relying on luck. Like it or leave it.

This message was edited 1 time. Last update was at 2013/01/22 08:44:53


   
Made in gb
Charging Wild Rider





I'd personally disagree that it's mainly based on luck, almost purely based on the fact that it's still more or the less same players doing well that have done well in previous editions of the game.

I fully accept luck is a big factor (and arguably, limiting/managing it more so), I just don't agree that it's the main part of the reason for doing well or not.

"4 hours 27 minutes - Time it took between the ETC draft being posted and @tmarichards to ask about his free bow "
Tom " Where's my bow?" Richards

My Youtube battle reports thread: http://www.warseer.com/forums/showthread.php?301467-Toms-Youtube-Battle-Reports
My gaming blog: http://tmarichards.blogspot.co.uk/ 
   
Made in de
Decrepit Dakkanaut





We can agree on that then.

The main reason, imo, why good players stay good players is because they are very engaged in the game and keep up with meta changes plus are good at using loopholes / min-maxing lists.

No luck-based element, however, and keep in mind that it's my very personal opinion, should be able to turn the entire game around. Someone who plays bad MUST be punished and MUST lose the game. If one element of a game results in him still winning because of sheer luck, then the balance's off.

Again, just look at how well balanced the lores in the 8th army books are. And then look back at the BRB and terribly broken stuff like Lore of Life.

This message was edited 1 time. Last update was at 2013/01/22 09:20:05


   
Made in gb
Sinister Shapeshifter




The Lair of Vengeance....Poole.

 Sigvatr wrote:
Again, just look at how well balanced the lores in the 8th army books are. And then look back at the BRB and terribly broken stuff like Lore of Life.


I'm sorry, but life is in no way broken. Sure it can bring models back and buff your guys, but you need throne of vines off to get it to it's most effective. And any competent player will dispel throne to stop you getting the best out of the lore. As for dwellers. It has a high casting value and a 12" range. If you run a list where all your points are in a nice dwellers-able block, you deserve to get it dwellers-d into oblivion.

Malifaux masters owned: Guild(Sans McCabe), Outcasts(Sans Misaki), Arcanists(Sans Marcus)

Check my blog that I just started: http://unionfaux.blogspot.co.uk/ 
   
Made in de
Decrepit Dakkanaut





 thedarkavenger wrote:
 Sigvatr wrote:
Again, just look at how well balanced the lores in the 8th army books are. And then look back at the BRB and terribly broken stuff like Lore of Life.


I'm sorry, but life is in no way broken. Sure it can bring models back and buff your guys, but you need throne of vines off to get it to it's most effective. And any competent player will dispel throne to stop you getting the best out of the lore. As for dwellers. It has a high casting value and a 12" range. If you run a list where all your points are in a nice dwellers-able block, you deserve to get it dwellers-d into oblivion.


Throne of Vines easily gets IF'd as there is no negative consequence when you IF ToV. It *should* work differently, i.e. if you IF ToV, you *should* have to roll in the miscast table, but alas, it's not. Teclis / Double Slann with LoL is just ridiculous. Most units are easy prey for Dwellers due to having S3/4, thus making you lose likely up to 50% of your unit in a single cast.

   
Made in gb
Sinister Shapeshifter




The Lair of Vengeance....Poole.

 Sigvatr wrote:
Throne of Vines easily gets IF'd as there is no negative consequence when you IF ToV. It *should* work differently, i.e. if you IF ToV, you *should* have to roll in the miscast table, but alas, it's not. Teclis / Double Slann with LoL is just ridiculous. Most units are easy prey for Dwellers due to having S3/4, thus making you lose likely up to 50% of your unit in a single cast.


I rarely see Throne irresistable'd. The only way to reliably IF it, is to take Teclis, even then he is better off on something like Shadow. As Shadow is easily one of the best, if not the best lore in the game.

Dual Slaan are mostly on light+metal/death+metal nowadays I think.

There is also a simple way around dwellers, one most armies use. That is, take multiple blocks and saturate your opponent.

Malifaux masters owned: Guild(Sans McCabe), Outcasts(Sans Misaki), Arcanists(Sans Marcus)

Check my blog that I just started: http://unionfaux.blogspot.co.uk/ 
   
Made in gb
Charging Wild Rider





The biggest problem I find with Lore of Life is that it has far too much reward for way too little skill investment- even if you only put one character in each unit, a braindead 6 dice casting will still kill not only 1/2-2/3rds of a unit (which is plenty already), you also have a 50% chance to kill a level 4 mage.

Once you work around this by giving characters a LOS (which brings Dwellers, Final Transmutation, Gateway and 13th in line with other test or die spells like Pit or Purple Sun). You still get the reward of killing a large chunk of a unit but sniping a character becomes much more difficult- as it should be.

The next problem is of course that allowing LOS boosts armies that benefit from cramming multiple characters into one unit, but this can I think be helped by limiting the LOS to 2 characters.

As a general rule, once you take away the character sniping ability of Dwellers I tend to find Life to be much more manageable (without Loremaster).

"4 hours 27 minutes - Time it took between the ETC draft being posted and @tmarichards to ask about his free bow "
Tom " Where's my bow?" Richards

My Youtube battle reports thread: http://www.warseer.com/forums/showthread.php?301467-Toms-Youtube-Battle-Reports
My gaming blog: http://tmarichards.blogspot.co.uk/ 
   
Made in de
Decrepit Dakkanaut





Fully agreee with tmarichards. In Germany, there's a big restriction system for WHFB and one point is that every character gets a LOS save vs. spells like Pit, 13th etc. It's a really good idea and helps balancing out stuff (another thing is you being limited to 4 dice per spell, further balancing magic out).

WHFB CAN be balanced, but it takes a lot of user-made restrictions. It's fun that way, but it's sad that GW failed to do their job. Again. Even worse: players turn out to do a MUCH better job than actual game designers.

This message was edited 1 time. Last update was at 2013/01/22 12:26:29


   
 
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