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Made in gb
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Somewhere in the dark...

This is what I struggle with the most - wound allocation so I'm here asking some more questions about it. If I give an example, can anyone explain to me how you would/could allocate wounds?

7 man squad, 4 are uniquely equipped and 3 are equipped the same.

If the squad took 9 bolter shots, how would I allocate wounds?

Same 7 man squad takes 4 plasma wounds and 5 bolter wounds.

How would I allocate them? We can say that two of the uniquely equipped dudes have invuln saves, the others all have a 3+ save. They are all 1 wound models.

What I struggle with is:

1) do I allocate to 'groups' of models? In my example squad, would I just allocate 3 wounds to it then move on to the single man groups?
2) Do I have to allocate all of the wounds caused by the same weapon type in one go, or can I split them and allocate 2 of the plasma wounds to the two guys with invul saves, then the 5 bolter wounds around the rest of the squad and then the remaining 2 plasma wounds on the invul save guys?

Thanks for your help Dakka!



 
   
Made in us
The Hive Mind





Each model gets a wound.
Example 1:
every model has a wound, 2 of the "lame" guys have 2 wounds.
Example 2:
2 plasma shots go on the invul save guys, 2 go on the "lame" models, 2 bolter wounds go on unique guys, 3 go on "lame" models. This assures that every model gets a wound, and you're doubling up on your "lame" guys.

Roll saves for like wound groups.
Example 1:
4 unique guys roll their saves and either die or don't.
the 3 "lame" guys roll 6 saves, and can lose up to 3 models if they fail 3 or more saves.
Example 2:
2 uniques with invul saves roll invul saves and might get removed.
2 uniques roll saves vs bolter fire
3 saves vs bolters are roll in the "lame" section, potentially killing all 3 models - especially since the 2 plasma wounds do kill the models.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Tail-spinning Tomb Blade Pilot





you essentially allocate to the models, but you can't allocate 2 to a model before every other model has a wound (ie the group of 3 needs 3 wounds allocated to it before you can allocate a second wound onto a unique model).

That is to say you have 5 groups of models (4 unique and the group of 3).

In other words, you'd allocate like this (one potential way):

3 bolter wounds to the group
1 bolter to one of the unique models
1 bolter to one of the unique models
1 plasma to one of the unique models with an invuln
1 plasma to the last unique model with an invuln

You have now allocated 1 wound to every model in the unit. You can then continue allocating with another 'round' of wounds, which ends you up at:

3 bolters to the group
1 bolter to a non-invuln unique
1 bolter to the other non-invuln unique
2 plasma to one of the invuln uniques
2 plasma to the other invuln unique

You could not, however, allocate 3 plasma to one model and 1 to the other. The wounds across all the models must be even (think monopoly building houses). 9 wounds 7 models means 1-2 wounds a model.


For reference:
"The player must allocate one wound to each model in
the target unit before he can allocate a second wound
to the same model.

Once all models in the target unit have one wound
allocated to them, the process is repeated and the
player must allocate a second wound to all models in
the target unit before he can allocate a third wound to
a model, and so on, until all wounds from the firing
unit have been allocated."

This message was edited 1 time. Last update was at 2011/12/08 20:44:42


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Under the couch

ColdSadHungry wrote:7 man squad, 4 are uniquely equipped and 3 are equipped the same.

If the squad took 9 bolter shots, how would I allocate wounds?

They would each receive 1 wound, and the remaining two could be distributed to any two models of your choice.


Same 7 man squad takes 4 plasma wounds and 5 bolter wounds.

How would I allocate them? We can say that two of the uniquely equipped dudes have invuln saves, the others all have a 3+ save. They are all 1 wound models.

You would allocate the same way. The type of wound has no bearing on allocation, just the quantity.


1) do I allocate to 'groups' of models? In my example squad, would I just allocate 3 wounds to it then move on to the single man groups?

You allocate to individual models, as this is the easiest way to ensure that wounds are distributed evenly.

Once you have allocated, you roll the saves in groups of identical models, and remove the applicable number of casualties from that group.


2) Do I have to allocate all of the wounds caused by the same weapon type in one go, or can I split them and allocate 2 of the plasma wounds to the two guys with invul saves, then the 5 bolter wounds around the rest of the squad and then the remaining 2 plasma wounds on the invul save guys?

As above, allocation doesn't care about what the wounds were caused by, how strong they are, whether they cause ID, their AP, or anything other than how many wounds have been inflicted.

You can allocate the wounds in any order, in any combination you choose. The sole governing factor is that they be distributed evenly throughout the unit.

This message was edited 1 time. Last update was at 2011/12/08 20:39:06


 
   
Made in gb
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Somewhere in the dark...

Wow! Thanks for the great answers, they're really helpful, gonna give them a good read



 
   
 
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