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![[Post New]](/s/i/i.gif) 2011/12/08 21:41:08
Subject: Tomb Kings 2500 points vs Beastmen
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Snotty Snotling
UK
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So was thinking of playing this list against a beastmen army. New to tombs so could do with some advise! thanks alot.
Lords
Khalida
Tomb King
With Shield and heroic killing blow weapon (cant remember its name and havent got book with me sorry  )
Heroes
Herald Nekaph
Liche Preist (Nehekara)
Lv 2
Liche Preist (Nehakara)
Lv 2
Core
30 Skeleton Archers (Khalida's Unit)
Full Command
15 x 2 Formation
8 Chariots
Standard bearer
4 x 2 Formation
Special
40 Tomb Guard (Kings Unit)
Full Command
Probably 10 x 4 formation
Casket Of Souls (cant remember if this is special or rare but it doesnt really matter)
That leaves about 240 points-ish. What do you think i should spend on? Was thinking either:
40 Skeleton Spearmen (for if you think theres not enough troops)
or Necrolith Colossus ( for if theres not enough Smashness!)
Plan was to stand and let him come to me while shooting him and using casket and number 4 spell from Nehekara to slow him/ kill him. He never uses ambush by the way other wise this tactic wouldnt work!
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Maximosa!
Orcs
Skaven
Dwarfs
Tomb Kings
Ogre Kingdoms |
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![[Post New]](/s/i/i.gif) 2011/12/09 20:51:22
Subject: Re:Tomb Kings 2500 points vs Beastmen
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Snotty Snotling
UK
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Yay its perfect!!!
Seriously? nobody has anything to say?
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Maximosa!
Orcs
Skaven
Dwarfs
Tomb Kings
Ogre Kingdoms |
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![[Post New]](/s/i/i.gif) 2011/12/09 21:50:21
Subject: Re:Tomb Kings 2500 points vs Beastmen
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Sister Oh-So Repentia
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Personally I would beef up the Archers unit if you're taking Khalida. The more archers with the bonuses that she confers, the more face you will wreck.
Also - I would look at taking the Banner of the Undying Legion for the Tomb Guard. The ability to replenish your ranks would be extra helpful, especially if he brings some stuff that may reduce your ranks a bit (Bestigors come to mind...)
Spearmen really aren't worth their weight in this book, unfortunately. An SSC could be a decent option, especially if he brings big boys to the table.
Other than that I like your list!
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Peace through superior firepower. |
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![[Post New]](/s/i/i.gif) 2011/12/09 22:13:03
Subject: Tomb Kings 2500 points vs Beastmen
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Fanatic with Madcap Mushrooms
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As I beastmen player I would love to see 10 wide TG. Toss a WildForm on my beastbanner gor horde and crush the unit in one turn.
I would replace alot of your spearmen with archers honestly just for more firepower as beasts dont have any armor to speak of
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![[Post New]](/s/i/i.gif) 2011/12/09 22:51:47
Subject: Re:Tomb Kings 2500 points vs Beastmen
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Paingiver
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As a beastmen player I agree with Jonny, with primal fury you would be looking at 35-36 hits even at S4 with beast banner you would be looking at half of those taken as wounds then whatever saves a 6+/6+, if they have wildform it'd be more the that with only the 6+ ward. You'd kill some but at WS3 you hit on 4s and would be wounding on 4s, killing blow is a little irrelevant due to no armor.
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Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. |
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![[Post New]](/s/i/i.gif) 2011/12/09 23:22:58
Subject: Tomb Kings 2500 points vs Beastmen
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Sister Oh-So Repentia
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Well you have to remember that the Tomb King confers his WS upon his unit. Therefore that makes the TG not only harder to kill, but potentially more deadly to you as a beastmen player.
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Peace through superior firepower. |
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![[Post New]](/s/i/i.gif) 2011/12/09 23:23:09
Subject: Tomb Kings 2500 points vs Beastmen
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Terrifying Doombull
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Aye your spearmen will be hardpressed to keep their groud against Gors, let alone Minotauts or Bestigors. It would be nice to know what your opponet fields thou, so we can give more specefic advise. But more firepower and harder hitting frontline troops is what you need to beat a Beastmen player
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![[Post New]](/s/i/i.gif) 2011/12/10 01:22:05
Subject: Re:Tomb Kings 2500 points vs Beastmen
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Snotty Snotling
UK
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Personally I would beef up the Archers unit if you're taking Khalida. The more archers with the bonuses that she confers, the more face you will wreck.
Also - I would look at taking the Banner of the Undying Legion for the Tomb Guard. The ability to replenish your ranks would be extra helpful, especially if he brings some stuff that may reduce your ranks a bit (Bestigors come to mind...)
I was thinking of putting more archers in her unit but was thinking it may be a bit of a waste in more than 2 ranks and the unit was getting wide. if i do this shall i added more ranks or go wider?
I did include the banner of undying legion but forgot to put it on here! whoopsie
As for the beastmen players. i hear what your saying. the only thing in my favour is fear. thats why i included Nekaph who makes anyone against his unit roll for fear on 3 dice and discard the lowest. What do you suggest i should do? I think i may try screaming skull catapult as again it causes panic which could be nice.
The remaining points?
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Maximosa!
Orcs
Skaven
Dwarfs
Tomb Kings
Ogre Kingdoms |
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![[Post New]](/s/i/i.gif) 2011/12/10 01:40:23
Subject: Tomb Kings 2500 points vs Beastmen
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Fanatic with Madcap Mushrooms
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Ulven wrote:Well you have to remember that the Tomb King confers his WS upon his unit. Therefore that makes the TG not only harder to kill, but potentially more deadly to you as a beastmen player.
Unless you're WS9 Primal Fury wont care to much
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![[Post New]](/s/i/i.gif) 2011/12/13 16:00:01
Subject: Tomb Kings 2500 points vs Beastmen
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Battlefield Professional
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I know it's very enticing to throw your WS 6 TK in with the tomb guard but in the end it's not the best option for a few reasons:
1. A dead tomb guard is more costly than a dead skeelton
2. Tomb guard take away from your special allotment meaning no sphinx.
What I run at 2500 looks like this:
LORD:
Tomb King with Destroyer of Eternities (that killing blow weapon)
Lich High Priest lvl 4 Nehekara w/ the Magic Resist 3 gem (Heiro)
HERO:
Necrotect
Herald BSB with Banner of Undying Legion
Lvl 2 priest Nehekara w/ Scroll
Core:
46 Skeleton Warriors with spears, full command.
- Run as Horde with Tomb King, Heirophant, NEcrotect, BSB
9 Chariots with full command
18 Archers (for lvl 2 priest)
Special:
Warsphinx w/ firey roar
Warsphinx w/ firey roar
Warsphinx w/ firey roar
Rare:
Casket
Screaming Skull
Screaming SKull
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Current Armies:
Warmachine:
Shae Pirate's Life 50
Durgen attrition 50
WH40K:
Orks (5,000 pt Apoc Kan Wall, 1850 Bikerz)
Grey Knights (1850 Crowe Purifiers, 2500 'Ard Boyz Draigo)
Sisters of Battle (Seraphim spam)
WHFB:
2400 Empire
3000 Tomb Kings |
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![[Post New]](/s/i/i.gif) 2011/12/13 17:20:23
Subject: Tomb Kings 2500 points vs Beastmen
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Sister Oh-So Repentia
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2000 Volts wrote:I know it's very enticing to throw your WS 6 TK in with the tomb guard but in the end it's not the best option for a few reasons:
1. A dead tomb guard is more costly than a dead skeelton
2. Tomb guard take away from your special allotment meaning no sphinx.
What I run at 2500 looks like this:
LORD:
Tomb King with Destroyer of Eternities (that killing blow weapon)
Lich High Priest lvl 4 Nehekara w/ the Magic Resist 3 gem (Heiro)
HERO:
Necrotect
Herald BSB with Banner of Undying Legion
Lvl 2 priest Nehekara w/ Scroll
Core:
46 Skeleton Warriors with spears, full command.
- Run as Horde with Tomb King, Heirophant, NEcrotect, BSB
9 Chariots with full command
18 Archers (for lvl 2 priest)
Special:
Warsphinx w/ firey roar
Warsphinx w/ firey roar
Warsphinx w/ firey roar
Rare:
Casket
Screaming Skull
Screaming SKull
I've been tempted to try a buffed Skellie horde similar to yours. My question is, how 'killy' have they been for you?
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Peace through superior firepower. |
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![[Post New]](/s/i/i.gif) 2011/12/13 17:51:42
Subject: Tomb Kings 2500 points vs Beastmen
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Battlefield Professional
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They have stomped Anything they came upon! Of course it's also an 800 point unit. The problem I often encounter is because they are so damn slow they can easily be avoided. However, I went up against a friends' dark elf Corsair horde with several assassins and held my ground long enough to get a flank with my warsphinx. My unit was still alive in the end.
I should also point out this unit once took 2 hits from Dreaded 13th in one game and lived!
A few key points to this unit:
When you lose your 5th rank of Skellies (I run 10 x 5) start throwing a die or 2 at the banner to bring them back.
The Necrotect is critical - Hatred is very important as you need to get as many hits inflicted by your WS6 S3 skeletons as you can get. You'll have some 47 attacks - with re-roll. Even if they are in heavy armor (5+) you will kill 13 baddies.
But more importantly is Hatred on your Tomb King. Nothing gets me down worse than throwing 5 dice at my WS 6 S 7 attacks only to see a mess of 1's and 2's. When your against a beast it's also important to land as many as you can to increase the odds of a heroic killing blow.
It's counter-intuitive to put your Heiro in this unit but I like the Heiro in it. This way it's a lot harder to kill the "bunker" and its' still a S4 T4 model on my front line. Adding the Magic Resist 3 gem is also very very important to prevent heavy casualties in the magic phase. This unit will be the target of every magic missile and AOE spell your opponent can muster. If you manage to get off the Incantation of Protection (The best spell IMHO) than your looking at a 2+ ward save vs. magic.
So, that said, you should be trying to get of the Incantation of Protection every round if you can! I know some have suggested running the second wizard in light instead of nehekara but 6 wizard levels in Nehekara means one will deff. have the incantation of protection. This spell is just too important to the survival of your entire army not to have in your quiver.
Not sure what else to say - except I have played many games where that unit never made one attack. That said it also did a great job of pushing the enemy into a corner as they run to avoid it and then stomp them in that corner with my Sphinxes.
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Current Armies:
Warmachine:
Shae Pirate's Life 50
Durgen attrition 50
WH40K:
Orks (5,000 pt Apoc Kan Wall, 1850 Bikerz)
Grey Knights (1850 Crowe Purifiers, 2500 'Ard Boyz Draigo)
Sisters of Battle (Seraphim spam)
WHFB:
2400 Empire
3000 Tomb Kings |
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![[Post New]](/s/i/i.gif) 2011/12/13 18:05:44
Subject: Re:Tomb Kings 2500 points vs Beastmen
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Sister Oh-So Repentia
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That's some solid advice there.
I typically run TG, but have been pretty disappointed with their results (Usually decent against Ogres...but die miserably against Skaven), so I'll be sure to give this a shot!
Thanks for the insight.
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Peace through superior firepower. |
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![[Post New]](/s/i/i.gif) 2011/12/15 18:47:32
Subject: Re:Tomb Kings 2500 points vs Beastmen
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Snotty Snotling
UK
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i agree with ulven. great advise that im definately goin to try. loving the idea of using both the necrotect and the king in one unit of (cheap as you like) skellies.
the only pain is that you have to buy the bsb for the banner which is a bummer but i think i will do that as well.
thanks for all the responses, really appreciate them. having the game in the next week sometime so will post the final list i ended up using and how it went.
one question. i have a sneeking suspicion that my opponent is going to use a ghorgon/cygor seeing as the new model just came out.
any ideas how to take out the bigger stuff like them?
i know theres the necrosphinx but if im really honest i dont really like them :S
any other suggestions?
theres always the SSC but i just doubt their ability to kill a T6 W6 monster personally!
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Maximosa!
Orcs
Skaven
Dwarfs
Tomb Kings
Ogre Kingdoms |
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![[Post New]](/s/i/i.gif) 2011/12/18 13:24:33
Subject: Tomb Kings 2500 points vs Beastmen
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Mutated Chosen Chaos Marine
*bursts though room with axe* HEEEAAARRRS JHONNY!!!
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Personally I would take some ushabti with great bows (Im new to TK as well but looking at Str 6 bows and looking at the Xmas issue of WD and seeing that most T of there monsters, if indeed your opponent is using monsters are at highest 6 and 5 this will mean you wound on 4+ and hes gonna have to roll high on the armour save chart against them).
Just my two cents...
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Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts
Whatever you use.. It's Cheesy, broken and OP |
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![[Post New]](/s/i/i.gif) 2011/12/18 17:26:22
Subject: Tomb Kings 2500 points vs Beastmen
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Battlefield Professional
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Ya - that's easy - Tomb King with Destroyer of Eternities! 5 S7 Hatred Heroic Killing Blow attacks! Get the killing blow buff off and you're wiping the model on a 5+ to wound
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Current Armies:
Warmachine:
Shae Pirate's Life 50
Durgen attrition 50
WH40K:
Orks (5,000 pt Apoc Kan Wall, 1850 Bikerz)
Grey Knights (1850 Crowe Purifiers, 2500 'Ard Boyz Draigo)
Sisters of Battle (Seraphim spam)
WHFB:
2400 Empire
3000 Tomb Kings |
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![[Post New]](/s/i/i.gif) 2011/12/19 16:42:39
Subject: Tomb Kings 2500 points vs Beastmen
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Inspiring Icon Bearer
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Most monsters have poor ld, if they are out and in the open, then it's a great time for the casket.
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3000
4000 Deamons - Mainly a fantasy army now.
Tomb Kings-2500 Escalation League for 2012
href="http://www.dakkadakka.com/dakkaforum/posts/list/311987.page ">Painting and Modeling Blog
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![[Post New]](/s/i/i.gif) 2011/12/19 17:46:27
Subject: Tomb Kings 2500 points vs Beastmen
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Fanatic with Madcap Mushrooms
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Most monsters in the beastmen book have LD10 (how is that poor?)
But honestly Ghorgons are scary and Cygors are scary if left alone. But they are super expensive and wont pull their points often
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![[Post New]](/s/i/i.gif) 2011/12/19 18:23:41
Subject: Re:Tomb Kings 2500 points vs Beastmen
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Paladin of the Wall
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Add necropolis knights with the 240 extra points. That, or maybe another wizard if you have the allotment points left. If you get the spell which gives multiple shots, your archers become even better.
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This message was edited 1 time. Last update was at 2011/12/19 18:25:25
From 3++
"Because your captain is smarter than Belial and all templar commanders ever, he doesn't discard his iron halo when you dress him up as a terminator. Remember this." |
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![[Post New]](/s/i/i.gif) 2011/12/22 05:48:24
Subject: Tomb Kings 2500 points vs Beastmen
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Liche Priest Hierophant
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What's their Initiative? Tomb Stalkers could work out for that- but yeah, from what I've heard, SSC is the way to go against monsters- though I suppose you could also look at a Necrolith Colossus.
And dang, but that's a big block o' hurtface right there.
Definitely, if you're doing Khalida, go with a ton of archers, in long ranks (I'd say). If you get on a hill, or get the right spells off, you're having a huge number of poison arrows raining down.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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