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Made in us
Guardsman with Flashlight




I need help on getting a list ready for a 2000 point GT early next year and as always....comments and critisizm welcome

HQ
CCS w/4 plasma guns in a chimera w/HHF-165

Elites
10x Psyker Battle Squad in a chimera w/HHF-165

Troops
Veteran Squad w/3x melta guns in a chimera w/HHF-155
Veteran Squad w/3x melta guns in a chimera w/HHF-155
Veteran Squad w/3x melta guns in a chimera w/HHF-155
Veteran Squad w/3x plasma guns in a chimera w/HHF-170
Veteran Squad w/3x plasma guns in a chimera w/HHF-170

Fast Attack
Vendetta-130
Vendetta-130
HellHound or 3rd Vendetta-130 (I need help on this one....HellHound is mainly bought for those pesky scarabs...please comment)

Heavy Support
Manitcore-160
Manticore-160
2x Hydra-150

Booyah!!!






2011 Tournament Record: W:39 D:5 L:4

Catachan Jungle Fighters-3,000 Points
"Ol' Painless is waitin....." 
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

Looks good. Honestly, flip a coin with the Hellhound/Vendetta. Hellhounds are nice for exactly what it was designed to do; kill light infantry, in cover or out. Against Dark Eldar, you also ignore FnP, cover, and armour, for the most part. Either way, it certainly won't go to waste.

I also like Hellhounds anyways, so go for it.

Solid list.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in us
Guardsman with Flashlight




Blacksails wrote:Looks good. Honestly, flip a coin with the Hellhound/Vendetta. Hellhounds are nice for exactly what it was designed to do; kill light infantry, in cover or out. Against Dark Eldar, you also ignore FnP, cover, and armour, for the most part. Either way, it certainly won't go to waste.

I also like Hellhounds anyways, so go for it.

Solid list.



thank you for your feedback...much appreaciated........................I think i will go with the hellhound as i already have 2 vendettas and 2 manitcores and 2 hydras for vehicle death


2011 Tournament Record: W:39 D:5 L:4

Catachan Jungle Fighters-3,000 Points
"Ol' Painless is waitin....." 
   
Made in us
Longtime Dakkanaut





Only thing I might do would be to drop two of the veterans chimeras to put them in the valkyries to add a third hydra, but overall good list. That's a lot of armor.

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Made in us
Fixture of Dakka





Oklahoma City, Ok.

other than the PBS, i'd say !
Not saying they're bad. just not my cup o tea.
i'd probably double the CCS.

I'd say Hellhound if you think you might face enough Necon players.
Can't go wrong with 3 Vendettas either.
let us know how it goes!

This message was edited 1 time. Last update was at 2011/12/09 05:29:42


"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC

"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC

 
   
Made in us
Member of a Lodge? I Can't Say




WI

Gendokari, he needs as many Chimeras he can get. Seven is light as it is at 2k points when your list is chimera hoard.

I also have to agree with AlarmingRick about the CCS and PBS... I say either run two PBSs or run none. With just one, if they are worried about them, the PBS will go down quick. With two, one might get a shot off or do some damage... maybe. Really the same mentality with Demolishers and every thing else.... double it up.

I have concerns over the fact you have Manticores and nothing really to protect them, as well as the fact your Chimera's goals are to get in 6"-12" range and your have big scatterable artillery. In a objective game your pulling back a Chimera from the assault to boot, weaking your attacking force. As long as you have a plan to deal with the situation, it can work.

I am also really surprised you do not have an Officer of the Fleet. If you end up switching something up, you should consider one to throw in your CCS.

Good luck!

Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in us
Longtime Dakkanaut





yes but empty Valkyries make elsyians cry.

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in us
Furious Raptor






Kyle TX, USA

I have never used mandicores, so I cant really say if they are worth the points. I prefer to feild battle cannons myself. I would also drop the psykers and give the vets Demolitions or grenadiers. Other than that It looks pretty solid.

 
   
Made in us
Mighty Gouge-Horn




This is a tough one. I will another +1 for getting a second CCS or a second PBS. However, I really do not see where you can pull the points from.

At the end of the day, a fair compromise I believe would be to get 2xPBS with 5-6 Psykers each in a Chimera, give your CCS in a Chimera Plasma, and a CCS in a Vedetta Melta.

First place I would drop the points from would be the Hell hound as sadly he is the only one that is not doubled up on.

This would give you redundancy in both the PBS and CCS slots at expense of your HH.

Either way, just food for thought.

Good Luck

Grix.
   
Made in us
Powerful Ushbati





Manhatten, KS

TheGrimReaper911 wrote:I need help on getting a list ready for a 2000 point GT early next year and as always....comments and critisizm welcome

HQ
CCS w/4 plasma guns in a chimera w/HHF-165

Elites
10x Psyker Battle Squad in a chimera w/HHF-165

Troops
Veteran Squad w/3x melta guns in a chimera w/HHF-155
Veteran Squad w/3x melta guns in a chimera w/HHF-155
Veteran Squad w/3x melta guns in a chimera w/HHF-155
Veteran Squad w/3x plasma guns in a chimera w/HHF-170
Veteran Squad w/3x plasma guns in a chimera w/HHF-170

Fast Attack
Vendetta-130
Vendetta-130
HellHound or 3rd Vendetta-130 (I need help on this one....HellHound is mainly bought for those pesky scarabs...please comment)

Heavy Support
Manitcore-160
Manticore-160
2x Hydra-150

Booyah!!!



Alright, so you have:
9 melta guns
10 Plasma guns
6 TL Las that can shoot two targets a turn
2 D3 Big blast
8 Auto cannon shots that target one per turn
21 S6 Multi laser shots that can target 7 targets a turn
And flame templates.

What is your solution for mech guard? All those S6 and S7 aint gonna do much. So that leaves 7 units that can reliable damage to the enemy and only 4 that can do it at range and 2 of those can scatter. Also, your strongest armor value is 12. A good guard list has something that you want to draw fire. In this case I guess you would use your vendetta's but that takes away half your long range firepower. I would recommend dropping one of the manticore since they scatter a lot and possibly putting in something that can help against Horde elite infantry such as paladins, deathwing, and wolves.

This message was edited 1 time. Last update was at 2011/12/09 21:57:35


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

Tomb King wrote:
Alright, so you have:
9 melta guns
10 Plasma guns
6 TL Las that can shoot two targets a turn
2 D3 Big blast
8 Auto cannon shots that target one per turn
21 S6 Multi laser shots that can target 7 targets a turn
And flame templates.

What is your solution for mech guard? All those S6 and S7 aint gonna do much. So that leaves 7 units that can reliable damage to the enemy and only 4 that can do it at range and 2 of those can scatter. Also, your strongest armor value is 12. A good guard list has something that you want to draw fire. In this case I guess you would use your vendetta's but that takes away half your long range firepower. I would recommend dropping one of the manticore since they scatter a lot and possibly putting in something that can help against Horde elite infantry such as paladins, deathwing, and wolves.


I don't think you quite understand how mech guard works. The original list is one of the better lists you can field at 2000pts from any codex. Mech guard on mech guard will have the same problems against eachother, and Manticores are still solid anti-tank weapons, being barrage (side armour) ordnance (best of 2D6) S10 multiple large blasts. Honestly, the amount of anti-tank is not a worry in this list, as most guard players aren't afraid of driving a melta squad up, hopping out, and removing something from the table.

As for elite armies, the amount of high strength, low AP weapons will ensure a good mech guard list will have no problems against them. Draigowing is not that scary considering those lists will often have five units (three psyflemen, two blocks of paladins), meaning the most targets they can even shoot at is five. The Manticores will scatter as much as any other blast weapon.

Finally, a good guard list does not have a single unit to draw fire. A good guard list present a myriad of equally important threats behind a wall of AV12 (which isn't easy to deal with en masse). Redundancy is key in guard lists, deathstars or uber units are not what mech guard lists need.

Honestly, the list, as it stands, will stand equally against the hardest lists that BA, SW, GK and DE can put out. The rest boils down to player skill. This list has all the anti-tank you need, at long and short range. The anti-horde/infantry is taken care of with mass vehicles heavy flamers, manticores, and multi-lasers if the enemy has been de-meched.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in us
Powerful Ushbati





Manhatten, KS

Blacksails wrote:
Tomb King wrote:
Alright, so you have:
9 melta guns
10 Plasma guns
6 TL Las that can shoot two targets a turn
2 D3 Big blast
8 Auto cannon shots that target one per turn
21 S6 Multi laser shots that can target 7 targets a turn
And flame templates.

What is your solution for mech guard? All those S6 and S7 aint gonna do much. So that leaves 7 units that can reliable damage to the enemy and only 4 that can do it at range and 2 of those can scatter. Also, your strongest armor value is 12. A good guard list has something that you want to draw fire. In this case I guess you would use your vendetta's but that takes away half your long range firepower. I would recommend dropping one of the manticore since they scatter a lot and possibly putting in something that can help against Horde elite infantry such as paladins, deathwing, and wolves.


I don't think you quite understand how mech guard works. The original list is one of the better lists you can field at 2000pts from any codex. Mech guard on mech guard will have the same problems against eachother, and Manticores are still solid anti-tank weapons, being barrage (side armour) ordnance (best of 2D6) S10 multiple large blasts. Honestly, the amount of anti-tank is not a worry in this list, as most guard players aren't afraid of driving a melta squad up, hopping out, and removing something from the table.

As for elite armies, the amount of high strength, low AP weapons will ensure a good mech guard list will have no problems against them. Draigowing is not that scary considering those lists will often have five units (three psyflemen, two blocks of paladins), meaning the most targets they can even shoot at is five. The Manticores will scatter as much as any other blast weapon.

Finally, a good guard list does not have a single unit to draw fire. A good guard list present a myriad of equally important threats behind a wall of AV12 (which isn't easy to deal with en masse). Redundancy is key in guard lists, deathstars or uber units are not what mech guard lists need.

Honestly, the list, as it stands, will stand equally against the hardest lists that BA, SW, GK and DE can put out. The rest boils down to player skill. This list has all the anti-tank you need, at long and short range. The anti-horde/infantry is taken care of with mass vehicles heavy flamers, manticores, and multi-lasers if the enemy has been de-meched.


I guess it also comes down to what a player plans on doing with each unit he has. With 5 troop choices that are also suppose to be sacrificial which is what they would be if you moved them up and jumped out to take something off the board. I would worry about objective based games. For a GT they can have up to 5 or even 6 objectives. I was just pointing out the list last of long range firepower. After turn 4 he better hope all the high armor units are taken care of because he will be out of missles and his vendetta's will most likely be dead. That leaves just his melta guns to deal with high armor.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

I think that the list has plenty of ranged firepower. I'm curious as to what you would run or change in the list. Because honestly, short of a minor tweak here of there, the list is about as good as guard gets.

*Edit* The vets squads are not sacrificial, but as a guard player, you shouldn't be afraid to throw one or two at a particularly dangerous unit to ensure it dies in a blaze of holy melta. That's why I prefer melta CCS, because I'm not losing a scoring unit when it dies a horrible death.

This message was edited 1 time. Last update was at 2011/12/09 22:39:08


Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in us
Powerful Ushbati





Manhatten, KS

Blacksails wrote:I think that the list has plenty of ranged firepower. I'm curious as to what you would run or change in the list. Because honestly, short of a minor tweak here of there, the list is about as good as guard gets.

*Edit* The vets squads are not sacrificial, but as a guard player, you shouldn't be afraid to throw one or two at a particularly dangerous unit to ensure it dies in a blaze of holy melta. That's why I prefer melta CCS, because I'm not losing a scoring unit when it dies a horrible death.


In my ard boyz list that I won the semi's with I ran dual CCS with melta. They were exactly that. I could sacrifice them without losing a scoring unit and they could give themselves orders to boot.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

Tomb King wrote:
Blacksails wrote:I think that the list has plenty of ranged firepower. I'm curious as to what you would run or change in the list. Because honestly, short of a minor tweak here of there, the list is about as good as guard gets.

*Edit* The vets squads are not sacrificial, but as a guard player, you shouldn't be afraid to throw one or two at a particularly dangerous unit to ensure it dies in a blaze of holy melta. That's why I prefer melta CCS, because I'm not losing a scoring unit when it dies a horrible death.


In my ard boyz list that I won the semi's with I ran dual CCS with melta. They were exactly that. I could sacrifice them without losing a scoring unit and they could give themselves orders to boot.


Amen.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
 
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