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Made in us
Sybarite Swinging an Agonizer





So we had this come up the other day and GW really couldn't give us an answer, suggested a roll off. Since the mask says always strikes at Ini 10 in first round of CC and coil whip reduces to Ini 1, which one works. Since the Eldar dex wasn't made for this 5th ed, what should be done.?
   
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Elite Tyranid Warrior





Since it is a modification of their in stat I would say that they still would be dropped down to in 1 by the coils . There was a similar post about grey knight halberds..

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Made in gb
Numberless Necron Warrior





Eyesedragon wrote:Since it is a modification of their in stat I would say that they still would be dropped down to in 1 by the coils . There was a similar post about grey knight halberds..


I would say the opposite. Whip Coils reduce Initiative to 1. Banshee Masks means you strike at Initiative 10. It doesn't increase your Initiative statistic. So, effectively, the Banshees get reduced to I1, but still strike at I10. At least that's how I'm reading it but I don't have either Codex on me right now, so maybe I'm missing the fine print.

This message was edited 1 time. Last update was at 2011/12/09 09:18:08


 
   
Made in gr
Discriminating Deathmark Assassin




I am with banshees on this one. The continouus effect of the coils is interrupted by the banshee masks. For that one assault bashees are I10. Afterwards they drop to 1.
   
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Twisting Tzeentch Horror





http://www.dakkadakka.com/dakkaforum/user/edit/40180.page

If I were in this situation, I would just restore the Banshees to their normal Initiative

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The Hive Mind





Banshee Masks beat Lash Whips, so I'd see them being FAQed to beat coils as well.

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Made in us
Longtime Dakkanaut





US

Same situation as Lash Whips. The Init value is lowered to 1 however first round they don't use there Init value and rather are auto 10. In the broad scheme of things though it's not a huge deal since with a 3++ save the Wraiths will mop the floor with them.

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Huge Hierodule





Louisiana

As stated above, Banshees *strike* at I10 on the first round of combat, regardless of their actual initiative value. Therefore both effects apply, the Initiative 1 banshees (from the coils) strike at initiative 10 (from the masks) and then will promptly get killed by the wraiths at initiative 2. <----slightly biased interpretation but the rules are solid.

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Made in us
Dakka Veteran





Maryland

Ravendove wrote:I would say the opposite. Whip Coils reduce Initiative to 1. Banshee Masks means you strike at Initiative 10. It doesn't increase your Initiative statistic. So, effectively, the Banshees get reduced to I1, but still strike at I10. At least that's how I'm reading it but I don't have either Codex on me right now, so maybe I'm missing the fine print.


That is how they treat regular lash whips, so I would expect the same answer to be included in the faq.

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