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![[Post New]](/s/i/i.gif) 2011/12/09 18:15:38
Subject: First Attempt Skaven 2500
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Paingiver
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Made this list. I like it cause of whats in it, not necessary maxing the competitive value, I would like it fun and semi competitive: Grey Seer -Screaming Bell -Earthing Rod 465 Chieftain -BSB -Shield -Stormbanner 122 Plague Priest -Plague Furnace -Flail -Dispel Scroll -Ironcurse Icon 284 40 Clanrats -Shields -FC -Warpfire Thrower 270 <---Screaming Bell 46 Clanrats -Shields -FC -Poison Wind Mortar 292 44 Slaves -Shield Musician 112 44 Slaves -Shield Musician 112 40 Plague Monks -Full Command -Plague Banner 335 <---Plague Furnace 6 Gutter Runners -Slings -Poison 108 HPA -Warpstone Spikes 250 Doomwheel 150 2500 I know warp lightening cannons are awesome but I like the heavy hitters on the flanks of the HPA and Doom Wheel. This will be like a Castle Formation and instead of the 2nd unit of Clanrats horded in the front I swapped it with Plague Monks with the Furnace. As I move to 3k, I can boost up those rat units to 50 and add in a WLC or 2.
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This message was edited 1 time. Last update was at 2011/12/09 18:16:22
Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. |
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![[Post New]](/s/i/i.gif) 2011/12/09 18:17:48
Subject: First Attempt Skaven 2500
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Fanatic with Madcap Mushrooms
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Drop the shiels on your slaves and bounc up to 50 in each unit!
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![[Post New]](/s/i/i.gif) 2011/12/10 05:44:06
Subject: First Attempt Skaven 2500
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Raging Rat Ogre
colorado
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+1. Loose the shields.
I also think your BSB needs to live more than he needs the storm banner. Especially if he's going in the bell unit. Get him some protective magic items such as the armor of destiny, or the charmed shield/talisman of perseverance.
You say you're going to castle the army? Sorry, not sure what you mean by this…
If you go for the castle game, get the WLC's. As it stands now your opponent has no reason to close in with your army, especially if the opponent has superior shooting. Just drop the wheel/warp stone spikes/and a clanrat to pick up 2 WLC's.
I'd also think about dropping the weapons teams from the list. They are very fragile, and the WFT can't move and shoot.
If you want to keep a hard hitting CC skaven list, swap the weapon teams and a few clanrats from the unit of 46 for another doom wheel. You'll still have the possiblity of Scorch from the bell, and a good shot at rolling Scorch from the Lore of Ruin to help with Regen.
If you don’t make a single change, your list is still solid and should do well for you.
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This message was edited 1 time. Last update was at 2011/12/10 05:46:32
Cause the chicks dig it...
2000 (RT era Thousand Sons), 2000 (Undivided), 3000 (demons)
2500 (Skaven), 3000! (Chaos Dwarf), 2500 (Warriors of Chaos)
(RT era World Eaters WIP) |
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![[Post New]](/s/i/i.gif) 2011/12/10 07:59:33
Subject: Re:First Attempt Skaven 2500
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Spawn of Chaos
Topsham, Maine, USA
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The first two guys have some good advice, but i say try out slaves with shield.
some people may not like it, but i keep my slaves in small 20 man units with shield and then i just space them out so that when they panic they wont cause other slaves to panic.
I can not tell you how many times i make my 6+ armor saves and then my 6+ ward saves, annoys the hell out of people when your rats make 6's and live.
Worst case they pop because they lose combat, and thats what you want them to do. I think slaves in a big unit is a waste of time. I rather like hitting units with multiple units of slaves.
I agree totally with replacing your weapon teams, take your Warp Flame Throwers out behind your house and smash them, i have tried so many times to make the flame thrower work, and it dosnt. If your lucky you get one shot and probably blow up.
Poison wind mortars are the best, but it sounds like you kinda want to get into combat. For that the the Doom Flayer is a beast. But key to your army is mixing it up, if you have a variety of weapon teams it will mess your enemy up.
I applaud you not wanting to use a warp cannon, but they really are awesome. If your playing competitively i would drop the HPA for 2 cannons.
I love my HPA, but people love to shoot at it and its dies before he gets into combat, when it does get into combat he is a bastard.
But think of it this way, if you drop the HPA you could have 2 Doom Wheels, and a cannon. Anyone facing 2 Doom wheels is gonna have a bad day. And your cannon packs a big punch.
But defiantly try out your list and see how you feel. Good luck
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3k+
3k+
1k+
2k+
3k+
"There's a sucker born every minute" - P.T.Barnum |
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![[Post New]](/s/i/i.gif) 2011/12/10 08:33:35
Subject: First Attempt Skaven 2500
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Raging Rat Ogre
colorado
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20 slaves can and do work for some people. I just prefer the large units for their ability to hold up units for multiple turns that Skaven cannot beat in CC, or pose a real threat to the bell. Units like white lions/sword master/WoC chosen and warriors/great swords/black guard/temple guard or a decent horde will blow through all 20 slaves in 1 round of CC, making the slave bomb pointless, as there won’t be any additional ranks to provide the extra hits.
With the blocks of 40+ you can hold an elite unit in combat for a turn or 2 while casting into combat to cause further damage to the enemy unit. If you have a few ranks left, and decide to let the slaves pop for a few extra hits or to flank; just don't use the GEN's LD, or the BSB reroll.
Also with the 40+ units you can reform into a Horde, and cast Death Frenzy, or Bless with filth. That way your slaves can actually pose a threat to most any unit by hitting them with a ton of attacks, or having poisoned attacks.
If you need chaff to block charge lanes/deployment advantage/war machine hunt, consider a few rat darts (1 pack master and 5 giant rats). For 23 points you can get quite a bit of utility out of this unit, and I feel the rat dart is a better choice for charge lane blocking/deployment advantage than units of 20 slaves.
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Cause the chicks dig it...
2000 (RT era Thousand Sons), 2000 (Undivided), 3000 (demons)
2500 (Skaven), 3000! (Chaos Dwarf), 2500 (Warriors of Chaos)
(RT era World Eaters WIP) |
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![[Post New]](/s/i/i.gif) 2011/12/10 12:20:10
Subject: First Attempt Skaven 2500
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Spawn of Chaos
Topsham, Maine, USA
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cricketofdeth wrote:20 slaves can and do work for some people. I just prefer the large units for their ability to hold up units for multiple turns that Skaven cannot beat in CC, or pose a real threat to the bell. Units like white lions/sword master/WoC chosen and warriors/great swords/black guard/temple guard or a decent horde will blow through all 20 slaves in 1 round of CC, making the slave bomb pointless, as there won’t be any additional ranks to provide the extra hits.
With the blocks of 40+ you can hold an elite unit in combat for a turn or 2 while casting into combat to cause further damage to the enemy unit. If you have a few ranks left, and decide to let the slaves pop for a few extra hits or to flank; just don't use the GEN's LD, or the BSB reroll.
Also with the 40+ units you can reform into a Horde, and cast Death Frenzy, or Bless with filth. That way your slaves can actually pose a threat to most any unit by hitting them with a ton of attacks, or having poisoned attacks.
If you need chaff to block charge lanes/deployment advantage/war machine hunt, consider a few rat darts (1 pack master and 5 giant rats). For 23 points you can get quite a bit of utility out of this unit, and I feel the rat dart is a better choice for charge lane blocking/deployment advantage than units of 20 slaves.
I agree totally, big unit of slaves with death frenzy is cool to watch.
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3k+
3k+
1k+
2k+
3k+
"There's a sucker born every minute" - P.T.Barnum |
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![[Post New]](/s/i/i.gif) 2011/12/10 15:38:29
Subject: First Attempt Skaven 2500
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Evasive Eshin Assassin
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Here are my two Warptokens:
- I'd try to get some Skalm on your Greyseer for a little extra protection. The Earthing Rod is...interesting. I'm just not convinced it's worth the points, and I like the utility of a Dispel Scroll or a Feedback Scroll, since I don't have to sacrifice defense for it on a Lord.
- where's your Engineer with a Doomrocket? If you want a good buy, get that. The Doomrocket is the most cost-effective anything in the game.
- your BSB is incredibly important.Buff him up with every possible protective item you can. The Talisman of Preservation + Charmed Shield is a great combo. I also find a halberd to work pretty well; otherwise, I might consider the Enchanted Shield instead.
- the Priest won't last long against any unit the Monks and Furnace will want to engage. I'd drop the Scroll and give him a 5+ Ward.
- Weapon Teams have great potential, but are super fragile. I think they both have their place*, though I'd never take them before Warp Lightning Cannons, normally.
The Doom Flayer is...not that good. It charges, does 1-3 impact hits, and, if your opponent is I4 or less, around 6 more hits, then dies. If they're I5 or more, it's probably only doing those impact hits. It just can't make it's points back in most situations.
- Slaves with Shields never*, ever works. Here's why: 1 in 6 Parry saves make it. 6 shields costs 3pts, one Skavenslave costs 2pts before the shields. So, as can be seen, you're always better off with more bodies versus upgrading to shields.
- If you decide to take the Stormbanner off your BSB (again, I recommend you do), I'd put it on your Plague Monk unit. The Plague Banner is cool, but not nearly as important as the Stormbanner when you've got two Towers and an A-bomb.
- I don't get all this A-bomb hate. Doom Wheels are incredibly lack-luster; two Doom Wheels under-perform one A-bomb for 50-65pts more. Doom Wheels are great at taking out multi-wound models, but otherwise kill around 5-7 on the charge and 4-5 after that. Not enough to win combat on their own, and not enough to swing a combat involving your squishy rank-and-file.
The A-bomb, though, can and will trash just about any unit in the game. Unless they can pack flaming attacks, the A-bomb poses a threat versus every possible army you could face.
*chance can make things better and worse, but claiming something is good or bad based on your previous luck is just begging the Good Lady to spit in your eye. The Skaven army is random enough as it is; go with the average results, and you'll do well.
So, as I said; those are my two Warptokens.Hope it helps.
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![[Post New]](/s/i/i.gif) 2011/12/19 03:39:57
Subject: Re:First Attempt Skaven 2500
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Poxed Plague Monk
The 11th circle of Hell
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I'd of thought the shields would help in keeping the combat resolution (slightly) lower than it normally would be, thus making it more likely the cannon fodder ties up units for longer
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Once more down to the beach, dear friends, once more,
To drown our sorrows with our English beer!
In peace there's nothing so becomes a man
As modest stillness and humility;
But when the blast of alcohol blows in our ears,
Then imitate the action of the tiger:
Stiffen the sinews, summon up the blood. |
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![[Post New]](/s/i/i.gif) 2011/12/19 03:43:53
Subject: Re:First Attempt Skaven 2500
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Fresh-Faced New User
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DerangdFlamingo wrote:I'd of thought the shields would help in keeping the combat resolution (slightly) lower than it normally would be, thus making it more likely the cannon fodder ties up units for longer
What will tie up units for longer is more bodies, not shields. Point wise more slaves will make a better tarpit then slaves with shields. Also, they are slaves! Screw giving them armor that they don' deserve
Definitely keep the stormbanner in the army. If you decide to give the bsb protection, then swap the plaque banner for it. You have a lot of cannon targets and you do not want your furnace/bell/abom/doomwheel to pop. Especially the bell. If they take out your general with some lucky shooting then your slave units will become nothing more than 40-50 man trash piles.
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![[Post New]](/s/i/i.gif) 2011/12/19 20:44:25
Subject: First Attempt Skaven 2500
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Evasive Eshin Assassin
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Combat resolution won't matter on the Slave blocks, because they'll be Steadfast. And if they have fewer ranks than their opponent, shields won't make the difference any way, because (a) there's very few Slaves left, or (b) they're fighting some crazy super-unit.
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