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Made in nz
Slippery Scout Biker





Whangarei, New Zealand

HQ

Vulkan Hestan 190pts

TROOPS

Tactical Squad -Combi-Melta, Meltagun, Multimelta 185pts
-Rhino 35pts

Tactical Squad -Combi-Melta, Meltagun, Multimelta 185pts
-Rhino 35pts

Tactical Squad -Combi-Flamer, Flamer, Missile Launcher 180pts
-Rhino 35pts

ELITES

Terminator Assault Squad- 4x TH & SS, 1x LC 200pts
-Landraider Redeemer- Multimelta, Extra armour 265pts

FAST ATTACK

Landspeeder- Heavy flamer, multimelta 70pts

Landspeeder- Heavy flamer, multimelta 70pts

HEAVY SUPPORT

Thunderfire cannon 100pts

Points left: 335pts

Now, I have been thinking about the last 300pts to use, and have come up with some ideas
*6 man sternguard squad, and predator with lascannon sponsons
*2x Vindicators or predators, with librarian
*Dreadnaughts
*Landspeeder storm, and scouts

What do you guys think? What will be the best space fillers, or are there better ones I haven't thought of.

Thanks
Brother Dvorn

This message was edited 1 time. Last update was at 2011/12/11 00:53:33


Comment on my current list here and see my photobucket albulm of ORANGE marines here here
 
   
Made in gb
Longtime Dakkanaut




The thunderfire cannon will be left behind. Maybe go for some other ranged attack which will not be left behind. Like a typhoon for example or rifledread.

Otherwise I am sure you'll be fine.
   
Made in ie
Stern Iron Priest with Thrall Bodyguard





Ireland

You could stick 6x sternguard with combi flamers in a razorback with a twin heavy flamer. They get to use the special ammo and absolutely nail one horde squad with 7 fire templates.
It probably isn't the best choice but it would be fun.

It's not the size of the blade, it's how you use it.
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Made in gb
Irked Necron Immortal





The Warp

as regards your left over pts, for 240 pts you can get x 2 autocannon lascannon predators. These are the best platforms for de-meching stuff at long range that C:SM have, and are resilient. I always use two predators in my Salamanders list.

Also, dreadnoughts with multimelta, heavy flamer and a drop pod are total golddust in Vulkan armies. If you can afford an Ironclad, even better.

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Made in us
Stealthy Warhound Titan Princeps






Honestly, I would drop the thunderfire, drop the heavy flamers from the speeders, and drop the combi-flamer from your one sarge.... and take a second redeemer full of assault terminators.
   
Made in gb
Frightening Flamer of Tzeentch







I am a fan of vindicators, or was now I hate them cos they blow my Dark Eldar to shreds. My favourite option would be 2 vindicators and a librarian with avenger and machine curse.

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Normal games starting 5/11/12:
Dark Eldar 13/0/1
Daemons 32/1/1
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Made in gb
Irked Necron Immortal





The Warp

Thunderfires get a bad rap on dakka. In my metagame, and at every tournament I've been to around the UK my thunderfire has at least chewed through 2 units on its own. Against my mate's footdar the other day (30 wraithguard ffs!) it totally kept me in the game. If you destroy a rhino and you get 3 out of four hits you can put almost 30 wounds on a marine squad.

Plus, if the cannon gets taken out, watch out for techmarine rampage of doom, with his two power fist attacks, 2 normal attacks, twin linked plasma pistol and twin linked flamer

This message was edited 1 time. Last update was at 2011/12/11 09:17:18


Strike Force Serpentine: 3000
Kabal of the Annihilated Souls: 3000
Red Corsairs: 2500
Knights of Titan: 2000
Waagh Wazzdakka 2000
 
   
Made in se
Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

Caranthir987 wrote:Thunderfires get a bad rap on dakka. In my metagame, and at every tournament I've been to around the UK my thunderfire has at least chewed through 2 units on its own. Against my mate's footdar the other day (30 wraithguard ffs!) it totally kept me in the game. If you destroy a rhino and you get 3 out of four hits you can put almost 30 wounds on a marine squad.

Plus, if the cannon gets taken out, watch out for techmarine rampage of doom, with his two power fist attacks, 2 normal attacks, twin linked plasma pistol and twin linked flamer


Im sorry, but if what you say is true then its not really the gun that isgreat but your opponents that are horrible. The TFC while a decent gun still suffers from the horrible artillery rules, even with a +3 coversave it will get blown away asap if it is a threath.

OnT

Drop the TFC, get ome AV13 on the table to give you some armour saturation and possibly some Rifleman dreads as well. A Vulkan list must have long range support. (Personally I would consider running 2 Tac squads or one full squad and 2 RB squads) Will give you more pts for stuff that actually deals damage

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Made in gb
Irked Necron Immortal





The Warp

a TFC is more than decent. Its a perfect complement to a Vulkan army as it gives you a 3+ cover save for a unit of troops to bunker down in, and provides long range ability to deal with long fangs, lootas, devs and other support squads - which by the way shouldn't be able to hit it back with canny deployment as it has a range of "60 - that will wound on 2's, and has four shots blast. Aside from a MOTF with conversion beamer (which is good to have in the opposite corner as a complement) its the longest range blast weapon marines have

It gives you the ability to emasculate a unit of orks, nids or eldar of any description whilst your infantry can completely ignore it, and go onto to toast another unit with their twin-linked flamers. I've found that they are ork players worst nightmares, and considering the amount of wounds you can put on marines with it it does the job agianst them too. And on top of all that, once your opponent realises how much of a pain in the butt it is, they have to kill both the techmarine and gun to get a kill point, and even when it dies, it only costs you 100 pts

Tedurur, my opponents are not poor players by anyones standards. 14 of us from my area went to the throne of skulls (a 180+ player event) at warhammer world and 6 of us won best in our races, and 5 of us were in the top ten. My TFC has usually made at least 3 times worth it's points back in almost every tournament game I've used it

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Red Corsairs: 2500
Knights of Titan: 2000
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Made in gb
Implacable Black Templar Initiate





Sheffield, England

Liturgies of blood said that sternguard might not be effective that way.. but fun.


Listen to that, fun is better than effective let's be honest unless you in a competition!!!


TAKE WHAT'S FUN MY FRIEND!

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Made in gb
Steady Space Marine Vet Sergeant





United Kingdom

As a Salamanders player, i'd be inclined to get a squad that Vulkan can run around in. A Sternguard Vet squad is fun for that. Maybe some transport too? Not a razorback cause you cant shoot out of them.

Hope this Helps

   
Made in gb
Longtime Dakkanaut




Caranthir987 wrote:Thunderfires get a bad rap on dakka. In my metagame, and at every tournament I've been to around the UK my thunderfire has at least chewed through 2 units on its own. Against my mate's footdar the other day (30 wraithguard ffs!) it totally kept me in the game. If you destroy a rhino and you get 3 out of four hits you can put almost 30 wounds on a marine squad.

Plus, if the cannon gets taken out, watch out for techmarine rampage of doom, with his two power fist attacks, 2 normal attacks, twin linked plasma pistol and twin linked flamer
I think they get a fair hearing on dakka.
Some people swear by them, others who have yet to use the model hate them.

Most important of all is the cannon has to fit the list, which means having support at the back and then some other form of antitank. Thus a razorback list with rifledreads is a good list for them. However a Vulkan list isn't really the place in my opinion.
   
Made in nz
Slippery Scout Biker





Whangarei, New Zealand

Okay, I have had a think, and will probaly remove the thunderfire from my list. To replace it I will include the 2 auto las predators that I have been considering, along with a librarian, to provide me with a boost to the terminators with nullzone, and physic protection

My question is this though. Would it be better to have a fist in each of the melta tac squads, or termie armour and stormshield on the librarian?
I also have thought about replacing the predators with riflemen, as they have added mobility, but lose the chance to have any real impact on armour 13+
I would prefer to stay away from dreads in pods, as I hate painting and assembling pods, and it is basically a suicide unit
As to the tac squads, at the tournaments our club runs, there are unique missions that favor troops, thus the large amount.

Thanks for the replies thus far
brother Dvorn

This message was edited 1 time. Last update was at 2011/12/12 10:17:20


Comment on my current list here and see my photobucket albulm of ORANGE marines here here
 
   
Made in gb
Lieutenant Colonel







I'm not sure you want PF, with the amount of Twin-linked melta you should be able to "Slag" Enemy Characters at range, but a PW is a bit cheaper. I run PF as they are useful, both for ID of characters and to rip apart vehicles, which you've got covered with all the Melta so I'm not sure what you would gain? Maybe look for some Thunderhammers for some of your units.

With a MG and MM do you really need a Combi-melta? It's one shot (granted you get a re-roll). A Libby needs an Invulnerable save, as he will get slammed by alot of Enemy units especially as he has 2 wounds. SS is the way to go, but you don't need Terminator armour, it's a personal choice though. You have alot of Anti-Armour and some of this will kill for Heavy Infantry, but not hordes, I would bulk up on Flamers. Remember Sternies can take a Heavy Flamer = Re-roll to wound for you! I would take Sternies, with 2 x Heavy Flamers and possibly some Dreads or Ironclads.

Ironclads in Drop pods are mean. Remember to take 3 pods, so you can drop pod in 2 Dreads at once before the 1st turn.

This message was edited 2 times. Last update was at 2011/12/12 15:30:51


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Made in se
Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

mwnciboo wrote:I'm not sure you want PF, with the amount of Twin-linked melta you should be able to "Slag" Enemy Characters at range, but a PW is a bit cheaper. I run PF as they are useful, both for ID of characters and to rip apart vehicles, which you've got covered with all the Melta so I'm not sure what you would gain? Maybe look for some Thunderhammers for some of your units.

With a MG and MM do you really need a Combi-melta? It's one shot (granted you get a re-roll). A Libby needs an Invulnerable save, as he will get slammed by alot of Enemy units especially as he has 2 wounds. SS is the way to go, but you don't need Terminator armour, it's a personal choice though. You have alot of Anti-Armour and some of this will kill for Heavy Infantry, but not hordes, I would bulk up on Flamers. Remember Sternies can take a Heavy Flamer = Re-roll to wound for you! I would take Sternies, with 2 x Heavy Flamers and possibly some Dreads or Ironclads.

Ironclads in Drop pods are mean. Remember to take 3 pods, so you can drop pod in 2 Dreads at once before the 1st turn.



How do you slag enemy characters at range? Are your opponenets running non EW ICs alone? A Libby can not take a SS without termie armour.

Anyway, when running a normal list and you have combat tactics then I usually stay away from PFs. In a list with a character confering stubborn I would take a fist on any offencive Tac squad which I dont inten to combat squad. With Vulcan it can go either way really. That said, I usually stay away from spending pts on termie armour and SS for a Libby. I keep him tuckt away inside a transport which also gives him better range.

As for the list, it looks really solid considering your LFGS special scenarios.

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Made in gb
Lieutenant Colonel







I thought a Libby could? Hold on...Reads codex, fair enough I stand corrected. Apologies, Mea Culpa.

On the subject of IC's, sometimes people split the IC from squad for a target of opportunity, you might not think it makes sense, but players do strange things sometimes. I have sniped an IC with a MM at 23". He forgot that it isn't 12" range, it's just that's when you get the extra D6. Lucky, but it does happen. With the amount of Melta he's rockin, he should be able to kill a 5 man Terminator squad at range.

Still think 2 x Heavy Flamer in a Sternguard Squad is a good build given Vulkan's special rules.


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Made in se
Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

While I agree that sternguards with dual HFs are very deadly in a Vulkan build, quite frankly this list has no room for sternguards without some major revision.

This message was edited 1 time. Last update was at 2011/12/12 19:20:18


I cannot believe in a God who wants to be praised all the time.
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10k  
   
Made in gb
Lieutenant Colonel







Dvorn can you re-post your revised list with all your amendments. It's just I'm having trouble and without forensically building your list in army builder, if you could put up your latest version for us to drool over.

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Made in nz
Slippery Scout Biker





Whangarei, New Zealand

Ask and ye shall recieve


HQ

Vulkan Hestan 190pts

TROOPS

Tactical Squad -Combi-Melta, Meltagun, Multimelta 185pts
-Rhino 35pts

Tactical Squad -Combi-Melta, Meltagun, Multimelta 185pts
-Rhino 35pts

Tactical Squad -Combi-Flamer, Flamer, Missile Launcher 180pts
-Rhino 35pts

ELITES

Terminator Assault Squad- 4x TH & SS, 1x LC 200pts
-Landraider Redeemer- Multimelta, Extra armour 265pts

FAST ATTACK

Landspeeder- Heavy flamer, multimelta 70pts

Landspeeder- Heavy flamer, multimelta 70pts

HEAVY SUPPORT

Predator- Lascannon sponsons 120pts

Predator- Lascannon sponsons 120pts

This leaves 160pts to mull about, to possibly include a librarian, dreadnaught, or a vindicator

Comment on my current list here and see my photobucket albulm of ORANGE marines here here
 
   
Made in gb
Steady Space Marine Vet Sergeant





United Kingdom

Sternguard Vets with Multi-melta, 2 Combi-flamers and 2 combi meltas.
Works out to be:
Squad - 125
MM - 5
2 Combi-F - 10
2 Combi-M - 10

Total - 150.

I dont like swapping out the boltguns cause of the specalised ammo, so i try to keep the weapon swaps to a minimum and take flamers instead.

Of course, thats my opinion on a setup for Sternguards. Feel free to change etc.

Hope this is a step in the right direction
**Zambro

   
Made in nz
Slippery Scout Biker





Whangarei, New Zealand

That would be a useful unit, bar one problem, that they have no transport as such, meaning they are left in my deployment zone

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Made in gb
Lieutenant Colonel







Sternies, drop one of the Rhino's off the Tactical squad, that squad can hold your objective or backline (etc) using their ML or combat squad them and use the 5 man squad to screen the 5 man heavy weapon squad in a building or cover holding the objective.

Take the Rhino +5 pts to give a Razorback. That leaves 155 points equals =

5 Man sternguard Squad
2 x Heavy Flamer, 2 x Combi Melta.

In a Heavy Bolter Razorback, I use this as my Emergency Force to deal with enemy nasty units . Twin-linked heavy flamer means you re-roll wounds on an auto hitting weapon, with two templates to play with you can cover a large swathe of a horde or concentrate on a smaller elite unit. Make sure you keep the Sgt with a bolter and you can rapidfire your specialist ammo into them too.

This message was edited 3 times. Last update was at 2011/12/12 22:23:01


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Made in nz
Slippery Scout Biker





Whangarei, New Zealand

I am not liking the loss of mobility of the tactical squad with his option, as in kill point games (which occur still) combat squading would be a bad idea, so the whole squad is left in the backfield

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Made in gb
Lieutenant Colonel







You don't have to combat squad, they can stand in a ruin as a complete squad, or advance on the enemy or come on from reserve. However it's your choice.

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