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Made in my
Regular Dakkanaut





Unlike most IG Commanders, I'm more keen towards less infantry models & more mechs/tanks in my IG army list - mainly because I suck at painting humies. Vehicles are 1000% easier to paint. And also because Vendettas looked so sleek, rivaled only by the DE Razorwing Jetfighters.

Lets cut to the chase. Here is my IG list at 1750pts;

HQ
1. CCS: 4 Meltaguns


TROOPS
1. Veteran squad: 3 Meltaguns

2. Veteran squad: 3 Meltaguns


FAST ATTACKS
1. Vendetta

2. Vendetta

3. Vendetta


HEAVY SUPPORTS

1. Leman Russ Squadron: 2 Executioners, Plasma Cannon Sponsons

2. Leman Russ Squadron: 2 Executioners, Plasma Cannon Sponsons

3. Hydra Squadron: 2 Hydra Flak Tanks

Total Points: 1750
KP Awarded: 9
   
Made in us
Hardened Veteran Guardsman





San Diego, CA

It would definitely be a fun list to put on the table, with a wall of tanks, but with only two troops, you would be at a major disadvantage for any objective based match. And of course, there's the issue of squandroned vehicles. If you have the models, I say do it and let us know how it works out for you.

So you told the SD boy to stay classy. I'm sure he's NEVER heard that one.... 
   
Made in gb
Regular Dakkanaut





I LOVE. But i think the only think your missing is long ranged transport killers,i know you got the two hydras but they can eat one thing at a time, soo just think tacticly before you deploy and make sure you pop open tank so your russ can plasma the hell out of what ever comes cralling out
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

The squadron rules for most vehicles are just too crippling to be worth taking. Hydras are an exception, due to their cheapness and awesomeness. Russes on the other hand suffer too much from being destroyed on an immobilized result. The other problem is that you can still only shoot one target per squadron and multiple pens/glances from a single enemy unit can destroy the whole squadron in a single volley.

That said, I'd drop one russ from each squadron and use the points to buy a chimera for the vets and CCS. Then I'd buy another melta vet squad in a chimera and you still have 140 odd points to throw around for another melta CCS or similar. More vehicles, more targets, more guns, more threats, more awesome.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in us
Battlewagon Driver with Charged Engine





Looks awesome. I love tanks myself over infantry, but if youre going to field melta vets, you might as well give them a chimera. Also youre going to be at a major disadvantage in objective games like someone else said.

I would steer clear of tank squads if possible, the risks outweigh the costs.

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in se
Dakka Veteran




You know, everyone is going to shoot your vendettas first anyway. You're not making things harder for them by loading them up with all your scoring units.

I would keep the vendettas because they're great, but get chimeras for your dudes. You've even got russes for them to hide behind/support.

The way I'd get the points is to replace the second tank in each squadron with a naked LRBT or exterminator. You're not usually going to need 10 plasma blasts anyway, this makes your plasma harder to suppress and you can fire TLACs if you need them.
   
Made in fi
Long-Range Black Templar Land Speeder Pilot




Right behind you...

Too few scoring units. Once the enemy shoots down you Vendettas and deepstrikes behind your Russes, the only thing you have is that helpless Command Squad and two squads of veterans.

Against a foot army, it will be pretty good. Against a mechanised army, not so.

There is only the Emperor, and he is our shield and protector.




 
   
Made in my
Regular Dakkanaut





Soldiersnake said:
It would definitely be a fun list to put on the table, with a wall of tanks, but with only two troops, you would be at a major disadvantage for any objective based match. And of course, there's the issue of squandroned vehicles. If you have the models, I say do it and let us know how it works out for you.


Hahaha! Wall of tanks! Those are close to my own motto World of Tanks ! I used to run this 1750 Tank Co. list;

1. CCS: 4 Meltaguns, Chimera
2. Vet. Sqd: 3 Meltaguns, Chimera
3. Vet. Sqd: 3 Meltaguns, Chimera
4. Russ Sqdrn: 2 Demolishers
5. Russ Sqdrn: 3 LRBTs, Hull Lascannons
6. Russ Sqdrn: 2 Executioners, Plasma Cannon Sponsons

I'm telling you, it was lots of fun!! A friend of mine even managed to squeezed 8 Russes in his 1750 Tank Co. list! Just imagine what happened when we played Apoc games..it was madness !!


But sincerely, the main reasons why I'm changing into the list I posted on the above, its because of:
1. Vendettas: super cool model (reminiscing my own jet fighter toys when I was 9) with awesome rules, I've got to have some of these!!
2. Demolishers are great, but 24" are too close for comfort...& I hate playing tag with fast armies.
3. Executioners are really kick-@$$!!
4. Hydras: 150pts for 8 T/L AC shots? Hell yeah!!


Yup..I do realize I have only 2 Scoring units, but after years of playing different sorts of armies with similar approach, you'd tend to develop a tactical sense of what to do to protect your precious Troops & last till Turn 6 or 7. Its not easy, but its not impossible either.

More importantly, painting 25 infantry models with too many flesh/skin & uniforms was already a nightmarish experience for me...anything more..& I'll be vomitting blood...

   
Made in us
Hardened Veteran Guardsman





San Diego, CA



chyea man, try painting 80 Catachans with Camo and all manners of different wargear XD

So you told the SD boy to stay classy. I'm sure he's NEVER heard that one.... 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

A 1750 pt. list with 20 scoring models?

Hmm...


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Made in us
Fixture of Dakka





Oklahoma City, Ok.

I understand your feelings on painting hummies, but i'd seriously try to get to 4 troops choices.

"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC

"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC

 
   
Made in se
Dakka Veteran




MarshallDin wrote:I do realize I have only 2 Scoring units, but after years of playing different sorts of armies with similar approach, you'd tend to develop a tactical sense of what to do to protect your precious Troops & last till Turn 6 or 7. Its not easy, but its not impossible either.

See this is what I mean, how are you going to protect them and fire lascannons at the same time? If you put your troops in the vendettas, half are going to die in the explosion and the rest will get mucked by bolters, if they don't run away first.

Are you planning to deploy them on foot?
   
Made in my
Regular Dakkanaut





Hahaha..I know what I've put here is a bit unorthodox..please don't be angry..but what can I say, I just don't like painting humies..


There are a several ways to protect my Troops, mostly depending on the terrains available. If there are ample terrains on the table, sure, I'll just deploy them on the table..preferable way out of the enemy LOS. Then, whether they'll be active or passive throughout the game will depend on the situation.

If I were to go 1st, & then they (& the CCS) will be deployed inside the Vendettas, make scouts move, move again in Turn 1, then disembark into ideal positions for alpha strike.

If there are too few terrains, which is almost unlikely, then I can always put them in reserve, either by themselves or embarked inside outflanking Vendettas.


More often than not, they (Vet. Sqds & CCS) will not be that active in the game, camping near home-based objectives, having barbecue, smoking cigars..whatever normally hidden units would do. If somehow they're being shot at by long range weapons, then they'll just go to the ground for that +1 cover sv (or use special order for +2 cover sv).

If an enemy unit managed to get close enough to get clear LOS & shoot them, then the survivors will unload all those nasty meltaguns. Its not that easy to get rid of units behind cover (unless they are being shot with weapons that ignore cover).


Like I've said, its not easy, but its not impossible either. I've done it many times before, with several different armies (Eldar with 2 x 5-men Dire Avengers; SM with 2 x 5-men Scouts, Templars with 2 x 5-men Crusader Sqds...etc..). But what works for me obviously doesn't necessarily work for other people.


All things aside, even if all the Troops are destroyed, one can still win by tabling the opponent right?

This message was edited 1 time. Last update was at 2011/12/11 10:27:56


 
   
Made in fi
Long-Range Black Templar Land Speeder Pilot




Right behind you...

Not if he has tons of AT. The opponent might destroy your tanks on turn two and then relish the moments he slaughters your two scoring units and the Command Squad.

I have won similar fights many times. All you really need is just an artillery barrage and a couple of anti tank weapons. The rest is just steamrolling the remaining infantry.

There is only the Emperor, and he is our shield and protector.




 
   
 
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