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Made in us
Growlin' Guntrukk Driver with Killacannon





Pooler, GA

2000 point 3 game tournament. Time allotted is 2 hours, 30 minutes for each match. Tournament Organizer will decide if any unfinished rounds will be allowed to finish.

Unit Points are individual entries in your Army's FOC slots for HQ (2), Elite (3), Troop (6), Fast Attack (3), and Heavy Support (3), for a maximum of 17. Anything not filling a FOC slot, such as Chaos Space Marine Daemons and Dedicated Vehicles, or disseminated to other units, like Wolf Guard, will not be considered Unit Points for this Tournament.

Scenario 1

BREACH THEIR LINES!

Deployment: Dawn of War. Daemons must attempt to Deep Strike in their Deployment Zone.

Victory Conditions: 1 point for every one of your army's Unit Points completely within your opponent's Deployment Zone and not fleeing at the end of the match.

Battle Points:
4 for 2 times or greater
3 for more
2 for tie
1 for less
0 for none

Consolation: 1 Battle Point for having all of your Unit Points on the board in the winner's Deployment Zone. You must have at least 1 Unit Point on the board.

The winner chooses one of the surviving units picked from the Troop section of his Codex to be Veterans and gives them a +1 to either Weapon Skill, Ballistic Skill, Initiative, or Attacks Characteristic for the rest of the Tournament.


Scenario 2

DOMINATE RESOURCES

Deployment: Pitched Battle. The army with more total Unit Points can only deploy as many Unit Points on the board as the other army's total Unit Points. The rest must go into reserve. Remember, Dedicated Vehicles and other things that do not count against Unit Points may be deployed. Daemons are unaffected and deploy as normal.

Objectives: 5 Objectives placed on the center of the table from left to right, starting with 12 inches from a table edge and every 12 inches across. The middle Objective is worth 3 points, while the two next to it are worth 1, and the outside two are worth 2.

Victory Conditions: To claim an Objective, you must have a scoring unit within 3 inches of an Objective. Remember to measure from the center of the Objective marker and not the edge. To contest an Objective, you must have more Unit Points within 3 inches of an Objective than your opponent. If you both have scoring units within the 3 inches, then the army with more Unit Points within 3 inches will claim it. If a unit is within 3 inches of more than one objective, you must declare which objective you are claiming or contesting at the end of your turn.

Battle Points:
4 for 2 times or greater
3 for more
2 for tie
1 for less
0 for none

Consolation: 1 Battle Point for claiming as many or more objectives as the winner.

The winner chooses one of the surviving units picked from the Troop section of his Codex to be Veterans and gives them a Universal Special Rule for the rest of the Tournament.

Scenario 3

OUTLAST!

Deployment: Spearhead. The army with more total Unit Points can only deploy as many Unit Points on the board as the other army's total Unit Points. The rest must go into reserve. Remember, Dedicated Vehicles and other things that do not count as Unit Points may be deployed. Daemons are unaffected and deploy as normal.

Victory Conditions: 1 point for each Unit Point you have on the board that is not fleeing at the end of the match.

Battle Points
4 for 2 times or greater
3 for more
2 for tie
1 for less
0 for none

Consolation: 1 Battle Point for each Unit Point you destroyed or is fleeing more than the winner at the end of the match.


Overall rankings will be decided by Battle Points. Ties will be decided first by any head to head battle, then by points against, and finally by a dice roll.
   
 
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