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Made in us
Jealous that Horus is Warmaster




US

Savlar Chem-Dogs

HQ: 220

Judge and Enforcers (Company Command Squad) - 220 pts
Astropath
Autocannon
Two Plasma Guns
Regimental Standard
Master of Ordnance
Chimera

Elites: 165

Unsanctioned Psykers - 165 pts
10 Men
Chimera

Troops: 995

Mad Men (Veteran Squad) - 185 pts
Shotguns
Three Meltaguns
Demolitions
Chimera

Criminals (Infantry Platoon) - 325 pts
Platoon Command Squad with four Grenade Launchers
2x Infantry Squad with Autocannon and Grenade Launcher
Heavy Weapon Squad with Mortars
Heavy Weapon Squad with Autocannons

Criminals (Infantry Platoon) - 325 pts
Platoon Command Squad with four Grenade Launchers
2x Infantry Squad with Autocannon and Grenade Launcher
Heavy Weapon Squad with Mortars
Heavy Weapon Squad with Autocannons

Psychopaths (Penal Legion) - 80 pts

Psychopaths (Penal Legion) - 80 pts

Heavy Support: 620

Leman Russ Executioner - Naked

Ordnance Battery - 290 pts
Two Griffons
Colossus

Ordnance Battery - 140 pts
Medusa
Bastion-Breacher Shells


Total: 2000

My brother asked me to come up with a list for his mass of Savlar Chem-Dogs so I plunged into the IG Codex and found that I really, really like blast templates.

Any tips? I don't know if the Leman Russ is worth it or if I put in enough big anti-tank though I think the autocannons are pretty good for transport popping duty. I put in the standard to kinda capture the fact that everyone is high as hell on the chem stimulants. I wanted to put in a Lord Commissar but...He kinda sucks big time. Obviously there's a pretty big pinning element to this, I kinda wanted to put in some sniper special weapon teams but they disappointed me. I thought about doing it with Vets but seems costly for what you get.

This message was edited 3 times. Last update was at 2011/12/11 08:06:38


 
   
Made in us
Jealous that Horus is Warmaster




US

Shameless bump.
   
Made in us
Fixture of Dakka





Oklahoma City, Ok.

Since your CCS is mounted in a Chimera, I'd go all Plasma.
The MoO isn't worth it.
I'd stick with Lascannons or ACs for HWS. I find Mortars 'meh' at best.
I'm not a fan of the Griffon/Colosus combo. both being Str 6 doesn't
impress me. For the same points, i feel the Hydra is better.
All is of course IMHO.

"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC

"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC

 
   
Made in dk
Growlin' Guntrukk Driver with Killacannon




Denmark

First of all, your CCS is illegal. As two veterans are manning the autocannon, and two have plasma guns, there is no one to carry the regimental standard. I say cut the autocannon and the master of ordnance and spend the points on commisars an powerswords for your blobs. Also, it is not a good idea to mix artillery pieces, remove the colossus and spend the points on plasma sponsons for the executioner and more power swords for the squads. Mortars are not very good, you might want to cut both squads, get another autocannon squad, and get lascannons in your infnatry squads, as your list lacks a lot of anti-tank. A lot more could be done with it, but do theese changes, and it would improve the list.
BTW: If you want snipers, Ratlings are the only way to go in the IG codex.

2500pts Da Blitza Boyz! (Orks) 70% painted.

My Ork P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/564900.page
 
   
Made in us
Jealous that Horus is Warmaster




US

The plan was to use the mortars as bubble wrap/range finders for the ordnance battery since they're kind of the same thing...Maybe they would be worth removing. Hmm...

Should I downgrade the colossus to another griffon? I like the idea of thundering artillery in support. Remove both griffons and run dual colossi?

This message was edited 1 time. Last update was at 2011/12/14 01:13:58


 
   
Made in us
Member of a Lodge? I Can't Say




WI

Two Colossi or two Manticores... and I would do Manticores.

Bonde is right that your CCS is illegal, as the HWT takes up two guys.

I know what you mean about the Mortars, but the fact is they are only effective against infantry and that limits their versitility. Your list is actually desperate for Vendettas or LC HWSs to give you some long range AT. If you can have some LCs in there and still have the Mortars, then I would keep them.

As for the Lord Commissar, read his 'Aura of Discipline'. He is key if your doing an Order heavy list and want to run HWSs and give them Orders. You place one team within 6" of him and now the whole unit is Ld 10 for Morale, Orders, and Pinning. Give him a Camo Cloak and join him to a squad and he gives them +3 cover saves, though you do risk execution.

If your doing a Artillery heavy list, your looking at doing a 'leaf-blower' or 'gunline' list. With a list like that, your goal is to blow the heck out of them as you force them to march through a hail of fire to get to you. Your kinda screwing yourself by having the vehicles and troops that want to march forward and get close to the enemy (Chimera, LRBT, Penal). Your goal is to throw out as many templates as possible, but templates scatter, and your going to kill your own stuff with that much.

Also, drop the GLs... a Str 3 frag sucks and a Str 6 krak nade that allows power armor saves, shot by BS 3 troops kinda blows. Stick to Melta guns or flamers for BS 3, Plasma or Melta for BS 4.

If you want your PCS static, 4x Sniper Rifles or a AC and 2x Sniper Rifles is not a terrible option. The 4x GLs are not terrible, but as you have read, I would put Sniper Rifles over GLs...

Will give you a list that might work a touch better, but I dunno if it fits the models your brother has...


Automatically Appended Next Post:
CCS - 270pts
LC, 2x Plasma guns, Camo Cloaks, MoO, OotF, Creed

Lord Commissar - 75pts
Melta bombs

PBS - 110pts
+5 Psykers

Vets - 195pts
LC, 3x Plasma guns, Sentries, Demolitions

PCS - 50pts
AC, 2x Sniper Rifles

PIS - 130pts (blob 1)
Commissar, 2x PW, Melta gun, Melta bomb, AC

PIS - 85pts (blob 1)
PW, Melta gun, Melta bomb, AC

LC HWS - 105pts

Mortar HWS - 60pts

PCS - 50pts
AC, 2x Sniper Rifles

PIS - 130pts (blob 2)
Commissar, 2x PW, Melta gun, Melta bomb, AC

PIS - 85pts (blob 2)
PW, Melta gun, Melta bomb, AC

LC HWS - 105pts

Mortar HWS - 60pts

Mortar HWS - 60pts

Manticore - 160pts

Manticore - 160pts

Collosus - 140pts

2000pts

Creed can issue 4 Orders a turn and should be issuing 'Bring it Down!' 4 times a turn till there are no vehicles or MCs left standing. Read in the rule book on twin linking blast markers (pg 30 BRB, Blast marker re-rolls) as he can do this for the MoO using 'Bring it Down!' for Vehicles or Monsterous Creatures. Places at least the 2 LC HWSs next to the Lord Commissar. Use the Vets and the CCS to hold the middle and place the Manticores and blobs to the sides. Your PCSs can be used to pop transports and MCs, as well as make pinning tests against. Blobs can now deal with Terminators, drop pod walkers, Vanguard Vets and Sternguard with Melta guns, Commissars, and power weapons. Don't be afraid to pick up the ACs and move 6" and shoot meltas and then charge with Creed issuing 'For Cadia!' to give them Furious Charge. They should be bubble wrapping the Manticores. Use the Colosus for troops in cover and watch the Manticores and mortars hammer everything else... fire the manticores first to pop transports and then have the mortars hammer the troops or use your ACs and LCs are 'range finders' to pop the transports and have the Mortars mop up troops. This list has two groups of 3 BS 3 LC shots and 2 BS 4 LC shots (for 8 LC shots a turn), 4 sources for 12 AC shots, 9 mortar shots and plenty of plasma and melta guns for anything that gets close or deep strikes in... and then you have your Arty...

Hope this at least inspires you or gives you some ideas!

This message was edited 3 times. Last update was at 2011/12/14 10:55:28


Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
 
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