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Made in us
Hollerin' Herda with Squighound Pack






Columbia SC

OK I am trying to build a speed freak army at 1500.


2 x Troops: Boyz 152 pts
11 Boyz, 152 pts Choppa & Slugga
1 Boyz Nob Slugga; Power Klaw
1 Trukk Grot Rigger; Reinforced Ram; Big Shoota;


2 x Troops: Boyz 173 pts
18 Boyz, 173 pts Choppa & Slugga
1 Boyz Nob Slugga; Power Klaw;

2 x Heavy Support: Battlewagon 150 pts
Armour Plates; Deff Rolla; Grot Rigger; Red Paint Job; Big Shoota x2; Kannon

3 x Heavy Support: Killer Kans 135 pts
;Dreadnought CCW; Grotzooka x3)

2 x HQ: Big Mek 110 pts
Mek's Tools; Bosspole; Kustom Force Field; Burna

4 x Fast Attack: Deffkoptas 195
Choppa; Twin Linked Big Shoota x1; Twin Linked Rokkit Launcha x3; Buzzsaw x1

So what do you think. I have played orks three times but that was like 5 years ago.


 
   
Made in gb
Longtime Dakkanaut






Sheffield / Oxford

thevirus wrote:HQ:
Big Mek: 110 pts
-Mek's Tools
-Bosspole
-Kustom Force Field
-Burna

Big Mek: 110 pts
-Mek's Tools
-Bosspole
-Kustom Force Field
-Burna

I'll take it that these are going in the Battlewagons with the Boyz? This is a good decision but I would probably drop the burnas. These are rather pricey and for only 5pts more you can get a Power Klaw

thevirus wrote:Troops:
11 Slugga Boyz: 152
-Nob with Power Klaw
-Trukk with Grot Rigger, Reinforced Ram and Big Shoota

11 Slugga Boyz: 152
-Nob with Power Klaw
-Trukk with Grot Rigger, Reinforced Ram and Big Shoota

18 Slugga Boyz: 323
-Nob with Power Klaw
-BattleWagon with Deff Rolla, Grot Rigger, Red Paint Job, 2 Big Shootas and a Kannon.

18 Slugga Boyz: 323
-Nob with Power Klaw
-BattleWagon with Deff Rolla, Grot Rigger, Red Paint Job, 2 Big Shootas and a Kannon.

I'm under the impression that you want the big squads of Boyz in the Battlewagons, so I sorted them as dedicated transports, as dedicated transports don't take up force org slots. I would probably drop the Grot rigegrs though. There's only a 1/6 chance of your vehicles getting immobilised and even then there is 1/2 chance that you're grot riggers won't do anyything every turn afterwards. Also, with your smaller boyz squads, you need bosspoles, otherwise they are going to run.

thevirus wrote:Fast Attack:
4 Deffkoptas 195
-Twin-Linked Big Shoota
-3 Twin-Linked Rokkit Launchas
-1 Buzzsaw

Deffkoptas seem to work best as individual suicide coptas to fly at enemy tanks and blow them up. I'd swap this squad down to 3 individual deffkoptas with Buzzsaws and Twin-Linked Rokkits.

thevirus wrote:Heavy Support:
3 Killa Kans
-Dreadnought CCW
-3 Grotzookas

Not very speed freeky, but ok.

Hope this helps!

-Tom Leighton
- Ireland ETC - Eldar - 2016

-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 
   
Made in gb
Longtime Dakkanaut




Koptas could be set up better. Kanz do not fit with the list, also having 18'' range and no antitank is not good for your list.

Straighten the koptas. Then use the kanz points for as many rocket buggies as possible.
   
Made in cn
Flashy Flashgitz






China

Get points by dropping the Big Shootas on the BW's. Grot riggers on the trukks should be bosspoles for the Nobz in the small groups, but they probably won't live that long anyways...maybe big shootas in the small boyz squads so they can hunt objectives in the trukks while chucking out 6 shots of st5 ap5 even at bs2 its not bad. Though, its two different tactics to choose from on your part and will depend on how you play.
I usually run three squads of single DeffKoptas. With TL rokkits and Buzzsaws.
I like burnas on Big Meks I find it allows the list to deal with more versatile armies. and after your boyz get out you can keep your BM in the BW to burn crap from it.
The kans make a nice back up choice for the list...but could you replace them with MegaBlasta or Rokkit guns because you have troop coverage down with your boyz and need anti-monstrous creature/tank stuff in their in spades these days. Sadly. Personally, I like Grotzookas and would run them myself though.
The only real "problem" with the list is the x4deffkoptas, they are awesome units, but not when they are running away.

“We are the ones you left for dead. The ones you left in the ground. Buried and forgotten, we have tunneled our ways to the stars, and there will be no dirt nor cave where you can hide. The Dwellar are here.”
Dwellar Codex; 40k Dwarfs

“Well, what do you carry the gun for if you’re just going to waste bullets?” Timer reloads his Boomer as Forling fires his Shrapper.
“I may ‘ne be a good shot Timer, but I don’t miss much from this close up with my hammer,” Forling continues to fire.
“All the enemies are good and far away so what the hell does that…” Timer looks up to see Forling giving him an angry stare. “Oh, yea, ok, um, good shooting.”
 
   
Made in us
Hollerin' Herda with Squighound Pack






Columbia SC

OK so after reading the following post how this list. Its at 1490 but I don't see where to put 10 pts at. Maybe grot riggers on the wagons?

2 x Troops: Boyz 147 pts
11 BoyzChoppa & Slugga
1 Boyz Nob ( Slugga; Power Klaw
1 Trukk ; Reinforced Ram; Big Shoota

2 x Troops: Boyz 173 pts
18 Boyz, Stikkbombs; Choppa & Slugga
1 Boyz Nob Bosspole; Stikkbombs; Slugga; Power Klaw

2 x Heavy Support: Battlewagon 145 pts
1 Battlewagon Armour Plates; Deff Rolla; Red Paint Job; Big Shoota x2; Kannon)

HQ: Big Mek 115 pts
1 Big Mek Bosspole; Kustom Force Field; Power Klaw

HQ: Big Mek 115 pts
1 Big Mek; Bosspole; Kustom Force Field; Power Klaw

Fast Attack: Deffkoptas 70 pts
1 Deffkoptas Twin Linked Rokkit Launcha x1; Buzzsaw x1

Fast Attack: Deffkoptas 70 pts
1 Deffkoptas Twin Linked Rokkit Launcha x1; Buzzsaw x1

Fast Attack: Warbikers 190 pts
5 Warbikers, 1 Biker Nob Bosspole; Slugga; Power Klaw



 
   
 
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