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Made in us
Faithful Squig Companion




Arizona

I've been out of the game since 2000, just started back up and switched from eldar to orks. Ive played a few games and havent quite found what works yet. im debating lots of options, bu t i want to make a fun but competitive ork list. im open to all suggestions on changes. a good chunk of armies ill be facing will be necrons, wolves and chaos. but i want the list to not have any gaps against other armies. the idea would be to footslog with a kan wall and 2 big meks in the mix


hq 170 .97%
elite 420 24%
troop 940 53%
fast atk 0 0%
heavy 220 12%


hq
2 big mek with kff = 170

elites
14 lootas = 210
14 lootas = 210

troops
sluggas x30
big shoota x3
nob
boss pole
power klaw
235 points

sluggas x30
big shoota x3
nob
boss pole
power klaw
235 points

shootas x30
big shoota x3
nob
boss pole
power klaw
235 points

shootas x30
big shoota x3
nob
boss pole
power klaw
235 points

heavys
killa kans x3
big shootas
120 points

killa kans x2
rokkits
100 points


If this list doesnt work, is there something better?
   
Made in gb
Longtime Dakkanaut




Give me 9 kanz mostly with rockets. Split the lootas into three squads. Then I am happy.
   
Made in us
Faithful Squig Companion




Arizona

ive onyl got 5 kans atm, was thinking of getting more.

why rokkits over grotzookas? i was thinking rokkits for anti-tank but i was reading that its better to go grotzooka for the blast templates and CC tanks
   
Made in gb
Longtime Dakkanaut




You can not wait or hope that you get base to base contact with tanks.

Grotzookas are awesome.
But no you need the antitank weapon.
   
Made in us
Faithful Squig Companion




Arizona

so if i could get the Killa kans, you would take those over 14 lootas? thats the trade off im looking at right now.

i tweaked the list a bit, i dropped to 10 lootas total.

dropped the boss poles on all but one squad becuase if fealess is gone, the squad is soon as well id think

9 killa kans, 6 rokkits, 3 grotzookas

19 gretchin in the back to stick with the lootas for objective holding/cover for lootas.

im trying to figure a way into getting more lootas in there, but im just not seeing an easy way with the full 9 kan spam.
   
Made in us
Longtime Dakkanaut






Honestly with the kan wall you really don't need 120 boys. That is way to mant to try to hide behond those jkans. I would drop them down to about 80 at the most and fill in with other stuff. Keep the lootas as well.
   
Made in gb
Tower of Power






Cannock

I have found that big shootas are not needed with Kan Wall because your Boyz are running most of the time. Same with the Kanz, but I would put rokkits on those for the anti tank - you don't need more anti troop. Lootas just need splitting up and you've got a decent list.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Longtime Dakkanaut






Well I think they kan wall works better as a turtle type list walking slowly up shooting everything on its wat. So BShootas are a nice addition to the boys squads. What happens when you what to hold an objective? The Bshootas will help with that for sure.

I do play my Kan wall different then most though. But it has worked for me.
   
Made in us
Faithful Squig Companion




Arizona

mercer wrote:I have found that big shootas are not needed with Kan Wall because your Boyz are running most of the time. Same with the Kanz, but I would put rokkits on those for the anti tank - you don't need more anti troop. Lootas just need splitting up and you've got a decent list.


My boys wont be running atleast half the game though, because the kans cant move faster than 6 inches so id not want to lose my cover wall right?
   
Made in gb
Tower of Power






Cannock

You run the Kanz first and then run the Boyz. If you don't do that then you will never get into range. Kan wall is a very slow army.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Regular Dakkanaut




Nashville - The Music City

drixtol wrote:
mercer wrote:I have found that big shootas are not needed with Kan Wall because your Boyz are running most of the time. Same with the Kanz, but I would put rokkits on those for the anti tank - you don't need more anti troop. Lootas just need splitting up and you've got a decent list.


My boys wont be running atleast half the game though, because the kans cant move faster than 6 inches so id not want to lose my cover wall right?


Your Kans can run. Walkers move like infantry. Also, 120 boyz is a bit excessive if you are running a Kan Wall. I run 88 (leaves room for my Big Meks in the Mobs) and that is plenty. I couple that with the 9 kans and put either 2 dreads or meganobs in there. A lot of folks would challenge the nobs due to speed, but it has never been an issue for me. I know that it could be....it just hasn't been yet. Doing this allows me enough points for 2 groups of 15 lootas or 2 groups of 5 koptas with 1 buzz saw per group.

I typically only run on the first turn so I do keep the big shootas in the list.
   
Made in ca
Flashy Flashgitz





You definitely need more Kans. 9 would be ideal for an army of this size. You also have far too many boyz. Like was said earlier, 80 would be a better number in 4 units of 20. For foot sloggers, Shoota Boyz are also a better choice than Slugga Boyz. Adding 1-2 Deff Dreads wouldn't hurt.

Depending on the army you are facing, you may either decide to run at them or move at 6 inches a turn like a big testudo and fire. Against enemies like Necrons, I would say you should be moving as fast as possible. They are best when they are shooting, but will crumble under an Ork assault. I wouldn't be bothered to sacrifice movement to try and shoot at them, due to their armor saves and reanimation protocols it wont do any good.

Fighting SM is a different story though, because they have strong units in CC and lack the Reanimation Protocols that Necrons have. They also are not typically built around a solely shooty army...and their most basic weaponry can not stop your walkers like Necrons can. Against MEQs I would probably move slower and shoot.

If you can afford the points I'd say the Big Shootas are a good choice especially if you plan to move and fire.

This message was edited 1 time. Last update was at 2011/12/15 17:23:45


 
   
Made in us
Faithful Squig Companion




Arizona

I ended up running a slightly different list at a tourny a couple weekends ago. It worked great but i had one pretty big gap and im not sure how to fix it.

I faced grey nights first and after taking out both dreads with lootas my kans decimated the army in close combat after 2 rounds of shooting cleaned up. I lost maybe 300 points worth of boyz. no problems here

i faced blood angels second and i had no answer to the flying gun ships, he had 2 and i had a hard time taking out there armor. i ended getting picked off slowly since i had to walk the whole board to get to him. other than that i had relatively no issues facing him, it was a kp scenario and we tied i won on victory points my ~600 lost to his ~750 after 2 hours on turn 4 to time.

my last game against dark eldar was decimation on my end for te first 3 turns. void bombers took out close to 50 boyz and 19 grotz in 1 turn from missiles. i grounded all of his venoms and raiders with lootas and rokkits and barely won by dropping a raider over a contested objective last turn.

After all of this i realized i have no issues except again armor 12 when outside range of my kans and armor 13 and up in general. what can i do to help resolve this? i was thinking maybe suicide koptas but they dont seem like they would hit high armor hard enough. suggestions?

I ended up taking 2nd out of 27 people with the top 3 being undefeated with ranking by victory points.

hq
2 big mek with kff = 170

elites
10 lootas = 150
10 lootas = 150

troops
sluggas x20 x2 = 340
big shoota x2
nob
boss pole
power klaw

sluggas x20 x2 = 340
big shoota x2
nob
boss pole
power klaw

heavys
killa kans x3 x3 = 450
rokkits

deff dread (as a troop) = 85
skorcha x2
   
Made in us
Land Raider Pilot on Cruise Control





Denver

drixtol wrote:I ended up running a slightly different list at a tourny a couple weekends ago. It worked great but i had one pretty big gap and im not sure how to fix it.

I faced grey nights first and after taking out both dreads with lootas my kans decimated the army in close combat after 2 rounds of shooting cleaned up. I lost maybe 300 points worth of boyz. no problems here

i faced blood angels second and i had no answer to the flying gun ships, he had 2 and i had a hard time taking out there armor. i ended getting picked off slowly since i had to walk the whole board to get to him. other than that i had relatively no issues facing him, it was a kp scenario and we tied i won on victory points my ~600 lost to his ~750 after 2 hours on turn 4 to time.

my last game against dark eldar was decimation on my end for te first 3 turns. void bombers took out close to 50 boyz and 19 grotz in 1 turn from missiles. i grounded all of his venoms and raiders with lootas and rokkits and barely won by dropping a raider over a contested objective last turn.

After all of this i realized i have no issues except again armor 12 when outside range of my kans and armor 13 and up in general. what can i do to help resolve this? i was thinking maybe suicide koptas but they dont seem like they would hit high armor hard enough. suggestions?

I ended up taking 2nd out of 27 people with the top 3 being undefeated with ranking by victory points.

hq
2 big mek with kff = 170

elites
10 lootas = 150
10 lootas = 150

troops
sluggas x20 x2 = 340
big shoota x2
nob
boss pole
power klaw

sluggas x20 x2 = 340
big shoota x2
nob
boss pole
power klaw

heavys
killa kans x3 x3 = 450
rokkits

deff dread (as a troop) = 85
skorcha x2


The benefit of koptas is the mobility. Unless you are going up against a LR, you should be getting side/rear armor for the TL Rokkits and Buzzsaw - either by scouting/turbo boosting in the first turn, or outflanking from reserve. I think they are great, and use them in my Kan list quite frequently (taking 2 or 3 in 1-Kopta squads). Outflank is Me: and Opponent: when I come in on their AV10 rear armor.

Secondly, I would recommend running your lootas in 5, 5, and 10. That way you have at least 3 separate units, providing more saturation (from your info above, it doesn't seem like you are having any trouble with them anyway), but I figured I would throw my pennies in.

GL!

This message was edited 1 time. Last update was at 2012/01/07 07:30:05


::1750:: Deathwatch 
   
Made in us
Faithful Squig Companion




Arizona

I've had issues with lootas running if the squad it's that small. Something to think on I guess. As for the koptas, what do I give up to get them?
   
Made in us
Charging Bull






I would agree with what everyone else is saying. you probably want 9 kans and they are a good investment i think so dont let the cost get to you also I like to run 2 rokkits and grotzooka in my can squadrons, it makes them just slightly cheaper. as far as what you would drop from the list, i would drop some boyz and take groups of 20 instead and maybe lest total squads as well.

One little trick i like to do for objectives is to throw 10-12 boyz in a truck with with a PK nob and save that for late objective grabbing since most people will ignore it compared to your kans and foot boyz.

Also koptas are great compliments to kan wall since they add some mobility and keep your opponent guessing which table edge they will come on.
   
Made in us
Nasty Nob






Gardner, MA

In lieu of more Kans - I understand you have 5 of them - can you add Buggies? adding even 3 buggies would help expand your armor frontage. If you went with adding some buggies (rokkit buggies), adding grotzookas to the Kans isnt a bad idea.

A man's character is his fate.
 
   
Made in us
Faithful Squig Companion




Arizona

I ended up buying more kans so I have 9. I posted an updated army list a few posts up.

Grotzookas look to be awesome, The problem is I don't have enough anti tank so I need all the rokkits I can get.
   
Made in us
Land Raider Pilot on Cruise Control





Denver

drixtol wrote:The problem is I don't have enough anti tank so I need all the rokkits I can get.


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