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Made in ca
Angered Reaver Arena Champion






I'm thinking of making necrons my next project for a competitive army. This is down the pipes a little bit so i'm still in the concept stages for the army.

1500 is the most common size game so here is my first attempt:

HQ Overlord CCB, warscythe 180
HQ Overlord CCB, warscythe 180
Cryptek x3 3xdestruction, 1xsolar pulse 125
Cryptek x3 3xdestruction, 1xsolar pulse 125
Troops Immortalsx10 tesla, nightscythe 270
Troops Immortalsx10 tesla, nightscythe 270
Heavy Doom Scythe 175
Heavy Doom Scythe 175

1500

Essentially the idea is to try and take advantage of an early alpha strike through the use of double solar pulse/lance + doomscythes.

There are a couple issues i'd like to get opinions on.

1) How effective are CCBs, really? Do they fit here or would removing them from the barges to go with the immortals or crypteks be better?
2) Do i need 10 immortals in each unit for my scoring? Should I consider this sufficient numbers for scoring in 1500?

Sangfroid Marines 5000 pts
Wych Cult 2000
Tau 2000 
   
Made in us
One Canoptek Scarab in a Swarm





Dracos wrote:1) How effective are CCBs, really? Do they fit here or would removing them from the barges to go with the immortals or crypteks be better?


2 Barges in 1500 might be a bit high. 2 Barges at 1750+ would probably be better. They are good. Definitely one of the better units in the codex. They are great anti-armor and surprisingly survivable.

One thing to consider is Anrakyr the Traveller in a barge, because he's fantastic in one.

Dracos wrote:2) Do i need 10 immortals in each unit for my scoring? Should I consider this sufficient numbers for scoring in 1500?


I'd run 3 scoring units with 10x Immortals @ 1500. You can run 9 and a Cryptek/Lord if you like. But there's no real reason to do that, other than minor points saving.

Some things you also might want to consider:

- Necrons have solid anti-tank beyond Crypteks. Those 6 Eldritch Lances won't do as much as you think. Triarch Stalkers, Wraiths, Heavy Destroyers and several other units are all awesome. I am a fan of the Triarch Stalker and it is "mech" themed.
- If your Nightscythes get destroyed your units go into reserve. You don't have a way to pull them out again without a monolith, etc. Just keep that in mind. This can be good and bad.
- Doom Scythe is going to get shot at early and will be a priority target for most people. You just are going to have to hope you do enough damage to make them worth their cost. It almost is smart to make room for 3. This way you are going to get maximum alpha strike on your enemy and there isn't much he is going to be able to do about it on the 1st turn. Especially if you go first. Deep strike is also an option.

I think with Scythe lists its smart to just go big with Doom Scythes or don't use them. Kind of like running Scarabs/Spyders. Fitting 3 Scythes at 1500 is rough, but you are kind of relying on doing so much damage with them that your opponent can't recover. I think you'd be surprised how much damage 3 of those can do in 1-2 turns to a 1500 point army if you deploy them right and use some strategy.
   
Made in ca
Angered Reaver Arena Champion






I guess what I'm really counting on is the AP1 of the lance teks and the effectiveness of the 2 scythes.

The only real way of getting more immortals/scythes is to drop one of the lord/ccbs and cryptek squads for another doomscyth/immortal group.

that would leave me like this

HQ Overlord CCB, warscythe 180
Cryptek x3 destruction, solar pulse 125
Troops Immortalsx7 tesla, nightscythe 219
Troops Immortalsx7 tesla, nightscythe 219
Troops Immortalsx7 tesla, nightscythe 219
Heavy Doom Scythe 175
Heavy Doom Scythe 175
Heavy Doom Scythe 175

1487

Less nightfight schinanigans, but more doom scythe action/ scoring units.

Sangfroid Marines 5000 pts
Wych Cult 2000
Tau 2000 
   
Made in us
One Canoptek Scarab in a Swarm





Dracos wrote:
HQ Overlord CCB, warscythe 180
Cryptek x3 destruction, solar pulse 125
Troops Immortalsx7 tesla, nightscythe 219
Troops Immortalsx7 tesla, nightscythe 219
Troops Immortalsx7 tesla, nightscythe 219
Heavy Doom Scythe 175
Heavy Doom Scythe 175
Heavy Doom Scythe 175

1487

Less nightfight schinanigans, but more doom scythe action/ scoring units.


I might consider why I am taking Nightscythes at this point? With 3 Doom Scythes I would still go with 2 troops and just rely on the gimmick.

I might do something like this:

HQ Overlord CCB, warscythe 180
Cryptek x3 destruction, solar pulse 125
Troops Immortalsx10 tesla 170
Troops Immortalsx10 tesla 170
Fast Attack Wraiths x4 w/ 2 Whip Coils 160
Fast Attack Wraiths x4 w/ 2 Whip Coils 160
Heavy Doom Scythe 175
Heavy Doom Scythe 175
Heavy Doom Scythe 175

Wraiths seem like a decent choice to mop up after your Scythes.

The issue with Doom Scythes is -- if they don't work right, you pretty much lose. Because you need to alpha strike so hard with them that your opponent is blown back to the stone age, and then send in "mop up" units.
   
Made in au
Numberless Necron Warrior



New Zealand

Dracos wrote:I guess what I'm really counting on is the AP1 of the lance teks and the effectiveness of the 2 scythes.


Hey not sure if that is written right there, but the Eldritch lance is S8 AP2.

If you really want to use these guys as an AV squad, I'm finding the most effective single court combo is 4x DestrucTeks (1 with pulse, 1 with gaze for assault defense) and 1x TransmogTek with a harp all as a squad. This works well in my list as I also use Zahndrekh as my HQ so with Tank Hunters USR and the harp reducing AV at infinity range it's been very effective.

This is for an 1850 list so maybe you can make a downscaled version minus Zahndrekh.

Retired Space Marine and Necron 40K player. Looking to start Warmahordes in the future.
 
   
 
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