Dracos wrote:1) How effective are CCBs, really? Do they fit here or would removing them from the barges to go with the immortals or crypteks be better?
2 Barges in 1500 might be a bit high. 2 Barges at 1750+ would probably be better. They are good. Definitely one of the better units in the codex. They are great anti-armor and surprisingly survivable.
One thing to consider is Anrakyr the Traveller in a barge, because he's fantastic in one.
Dracos wrote:2) Do i need 10 immortals in each unit for my scoring? Should I consider this sufficient numbers for scoring in 1500?
I'd run 3 scoring units with 10x Immortals @ 1500. You can run 9 and a Cryptek/Lord if you like. But there's no real reason to do that, other than minor points saving.
Some things you also might want to consider:
- Necrons have solid anti-tank beyond Crypteks. Those 6 Eldritch Lances won't do as much as you think. Triarch Stalkers, Wraiths, Heavy Destroyers and several other units are all awesome. I am a fan of the Triarch Stalker and it is "mech" themed.
- If your Nightscythes get destroyed your units go into reserve. You don't have a way to pull them out again without a monolith, etc. Just keep that in mind. This can be good and bad.
- Doom Scythe is going to get shot at early and will be a priority target for most people. You just are going to have to hope you do enough damage to make them worth their cost. It almost is smart to make room for 3. This way you are going to get maximum alpha strike on your enemy and there isn't much he is going to be able to do about it on the 1st turn. Especially if you go first. Deep strike is also an option.
I think with Scythe lists its smart to just go big with Doom Scythes or don't use them. Kind of like running Scarabs/Spyders. Fitting 3 Scythes at 1500 is rough, but you are kind of relying on doing so much damage with them that your opponent can't recover. I think you'd be surprised how much damage 3 of those can do in 1-2 turns to a 1500 point army if you deploy them right and use some strategy.