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![[Post New]](/s/i/i.gif) 2011/12/13 04:24:35
Subject: Heavily Loaded-out Crisis Teams
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Spawn of Chaos
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alright, let me get the usual "Sorry if this topic already exists, or if its in the wrong place" part out of the way. i post this here because ita a bit of a dillema My local freinds/players are having. When i recently started 40k with my tau army, i hunted through their codex, saw all the tast weapon choices i had at my disposal, pulled out my super glue and a craft knife, and got to work. A typical anament for one of my suits it a Fussion blaster, two missile pods, a twin linked plasma rifle, a shield generator, and a multi tracker. I couldnt find anything in the codex that said i COULDNT do that, since i factored in all those extra point based on the codex's points listings, but some poeple dont think its fair. I say it is, i dont see why Tau Battlesuits would bring the most fire power available. Alternatly, what if i simply placed the "Iridium armor" rule on these units? (for those who dont know, iridium armor is an upgrade for crisis suits. It brings the armor save down to a 2+, but you have to roll a D6 for your movement due to the weight of the armor). I feel like counting in the weight of all those weapins in this way is fair, but what do some of you veterans think?
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GUNS HOT BLOOD COLD!!! |
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![[Post New]](/s/i/i.gif) 2011/12/13 04:29:19
Subject: Heavily Loaded-out Crisis Teams
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Longtime Dakkanaut
Aizuwakamatsu, Fukushima, Japan
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It's not. Have a better read of the battlesuit entry.
"... must select THREE battlesuit weapon systems or support systems."
That means exactly 3. No more, no less. Your typical arrangement is seven. Models with actual access to the armoury, such as the team leader in a crisis suit squad, may purchase hard-wired support systems that don't take up one of the three which is explained on page 25.
EDIT: Also you can't take the same entry twice, so you can have 1 Missile Pod, or a Twin-linked Missile Pod but not two Missile Pods. That's explained before the points costs in the armoury.
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This message was edited 1 time. Last update was at 2011/12/13 04:30:43
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![[Post New]](/s/i/i.gif) 2011/12/13 04:30:07
Subject: Re:Heavily Loaded-out Crisis Teams
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Depraved Slaanesh Chaos Lord
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If the codex says you can take all of that, then it is perfectly legal. Read the codex carefully so make sure that it doesn't restrict the amount of upgrades. ...as for its "fairness": If you friends are whining that the Tau are too overpowered, tell your friends they need to suck less. I like the Tau, I find them to be one of the more refreshing armies in 40k, but in general they are one of the weaker armies at the moment. I don't think that ANYONE would call them overpowered at any point level. EDIT: Ah, there we go. Ninja's by someone with the codex in hand. Cheers!
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This message was edited 1 time. Last update was at 2011/12/13 04:31:09
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![[Post New]](/s/i/i.gif) 2011/12/13 04:45:46
Subject: Re:Heavily Loaded-out Crisis Teams
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Spawn of Chaos
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very well then. Would it be horrible of me to feild them seperatly, not in tournamnets, just in freindly matches as converted units? I Play Enclave Tau, so its not outside the bounds of the fluff
Edit; Okay, codex is in my hands, you were right about average battlesuit teams, this is where i got mixed up, because for bodyguard teeams, it says they can take additional wargear onto of the three required peices. My bad, problem solved, since both my crisis squads are bodyguards
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This message was edited 1 time. Last update was at 2011/12/13 04:48:43
GUNS HOT BLOOD COLD!!! |
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![[Post New]](/s/i/i.gif) 2011/12/13 04:49:21
Subject: Heavily Loaded-out Crisis Teams
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Longtime Dakkanaut
Aizuwakamatsu, Fukushima, Japan
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If your opponents agree you can do whatever you want.
It's only horrible in that for the points you're paying per suit you could likely buy two legal suits which would be more effective.
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![[Post New]](/s/i/i.gif) 2011/12/13 04:51:25
Subject: Re:Heavily Loaded-out Crisis Teams
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Spawn of Chaos
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That is a fair point, but i made these units for a specific goal in mind, fighting my freinds 10 man terminator squads, with those damned iron Hala's iv come to loath so much
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This message was edited 1 time. Last update was at 2011/12/13 04:51:48
GUNS HOT BLOOD COLD!!! |
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![[Post New]](/s/i/i.gif) 2011/12/13 04:56:50
Subject: Heavily Loaded-out Crisis Teams
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Longtime Dakkanaut
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Take plasma rifle + fusion blaster with the gear that lets you fire two weapons. It'll save you a pile of points and have similar results.
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![[Post New]](/s/i/i.gif) 2011/12/13 05:07:50
Subject: Re:Heavily Loaded-out Crisis Teams
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Nasty Nob on Warbike with Klaw
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blaze115 wrote:That is a fair point, but i made these units for a specific goal in mind, fighting my freinds 10 man terminator squads, with those damned iron Hala's iv come to loath so much iron hala? standard termies have a 2+,5++. th/ ss have a 2+,3++. either way not an iron halo which confers a 4++
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![[Post New]](/s/i/i.gif) 2011/12/13 05:10:42
Subject: Heavily Loaded-out Crisis Teams
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Frightening Flamer of Tzeentch
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Just so you know, the entry that says "may select additional items from the Battlesuit Wargear list" only applies to the items listed under Battlesuit Wargear, you're still limited to the number of weapon/support systems. Also be mindful that if you take two of one weapon (twin linked) it still counts as two of your total three.
Agree with Bluedagger on loadouts vs. terminators.
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2.5k Suffer no Daemon to exist!
2.5k Sorcery, Sex and Chopping off Heads!
2k
2k Happiness in slavery |
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![[Post New]](/s/i/i.gif) 2011/12/13 05:15:18
Subject: Heavily Loaded-out Crisis Teams
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Spawn of Chaos
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hmmm...
Okay then, if thats what will work fairly, its what il do
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GUNS HOT BLOOD COLD!!! |
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![[Post New]](/s/i/i.gif) 2011/12/13 05:23:17
Subject: Heavily Loaded-out Crisis Teams
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Drone without a Controller
Vancouver, Canada
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A Crisis battlesuit must take exactly three weapons or support systems. A twin-linked weapon system counts as two weapons. A team leader or Shas'vre may additionally take wargear from the battlesuit wargear list. You may never have more than three weapons or support systems. Only Shas'vre or Commanders may take Special Issue wargear, and only one of each Special Issue item may be taken in the army.
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![[Post New]](/s/i/i.gif) 2011/12/13 05:57:02
Subject: Re:Heavily Loaded-out Crisis Teams
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Longtime Dakkanaut
Aizuwakamatsu, Fukushima, Japan
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jdjamesdean@mail.com wrote:blaze115 wrote:That is a fair point, but i made these units for a specific goal in mind, fighting my freinds 10 man terminator squads, with those damned iron Hala's iv come to loath so much
iron hala? standard termies have a 2+,5++. th/ ss have a 2+,3++. either way not an iron halo which confers a 4++
This is a good point. If you're regularly running into 10 Terminators with 4++ invulnerables from Iron Halos then your opponent also needs to read their codex. And possibly check they have the most recent one. If it still has an armoury (with points cost in it), then they're at least 1 codex behind current.
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This message was edited 1 time. Last update was at 2011/12/13 05:57:23
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![[Post New]](/s/i/i.gif) 2011/12/13 20:00:08
Subject: Heavily Loaded-out Crisis Teams
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Sneaky Sniper Drone
USA
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LoneGamer wrote:A Crisis battlesuit must take exactly three weapons or support systems. A twin-linked weapon system counts as two weapons. A team leader or Shas'vre may additionally take wargear from the battlesuit wargear list. You may never have more than three weapons or support systems. Only Shas'vre or Commanders may take Special Issue wargear, and only one of each Special Issue item may be taken in the army.
As he said, you were wrong about the BG too, they cannot take more than 3 weapons/support systems (twin-linked counting as 2). The only difference between them and a normal suit is they can take special issue wargear and items, so you're still using an illegal loadout. Also keep in mind you cannot spend more than a set point value on wargear for any one special XV8, I want to say the number is 100pts put I don't have my codex here in front of me
Example:
XV8 - TL Missle Pods, Flamer. (3 weapons/support systems)
- Plasma Rifle, Missle Pod, and Multi-Tracker. (3 weapons/support systems)
XV8 Shas'vre - Plasme Rifle, Missle Pod, Fusion Blaster and Hardwired Multi-Tracker. (3 weapons/support systems, 1 Special Issue Wargear)
- TL Plasma Rifle, Shield (4++), Hardwired Multi-Tracker, Hardwired Drone Controller + Drones. (3 weapons/support systems, 2 SI Wargear)
Those are all LEGAL builds, anything more (or less in the XV8's case) is ILLEGAL. Now if you ask your opponent and he/she agrees in a friendly game to let you bring non legal kits for your suits than do it, but you have to inform him/her cause if they know the Tau Codex you might have some issues.
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![[Post New]](/s/i/i.gif) 2011/12/13 20:10:24
Subject: Heavily Loaded-out Crisis Teams
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Longtime Dakkanaut
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Anti-Termi loadout:
Crisis Suit Leader:
- Plasma Rifle
- Melta
- Drone Controller + 2 Invul Drones
- Multi-tracker
2x Crisis Suits
- Plasma Rifle
- Melta
- Multi-tracker
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![[Post New]](/s/i/i.gif) 2011/12/13 21:05:25
Subject: Heavily Loaded-out Crisis Teams
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Spawn of Chaos
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Thanks Bluedagger, thats what im going with now anyways, it was always the logical choice
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GUNS HOT BLOOD COLD!!! |
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