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Made in gb
Longtime Dakkanaut





Staying on target.....

Now this is probably gonna look really daft but I see no reason why this could not do quite well, even competitively:

DP - MoK x2 (240)

CSM x20 w/ 2 MG, AC, IoCG and PF x4 (1480)

10 Lesser Daemons (130)

Havoc x7 w/ 4 ML (185)

Total (1995)

That is 99 on the model count, and for a MEQ army to place that down on the table is a scary prospect for your opponent. You could even thin the numbers a little on your huge nilla squads and take marks of nurgle to boost the survivability or drop the daemons for those points.

Alternatively drop the lessers for greater daemon and give your opponent another headache to think about.

The Havocs I will admit are a sore thumb but just stick them in cover and hassle their armour.

Thought people?

This message was edited 1 time. Last update was at 2011/12/16 12:35:31


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Trondheim wrote: Oh my...... I feel a need to do unmentionabel things with you now Scottie


 
   
Made in gb
Hungry Ghoul






Rather than squads of 20, perhaps considering making them squads of 10, that way you can get more special weapons on the table?
The extra points needed for the specials you could take from dropping a few of the lessers, trim the havocs to 5 as well for some more points. With that many troops and two DP's most people will probably ignore the havocs.

You might want to consider dropping the princes in favour of two lords with MoK and claws, or if you're feeling fruity, a demon weapon. They can hide in the blobs then.

Certainly a different list of field that's for sure! Could be quite fun! Your obvious problems are going to be getting from one end of the table to the other, and pie plates landing on your heads. So spacing your troops out is an obvious must.

Wibble 
   
Made in us
Sinister Chaos Marine






This would never work. At all.


Automatically Appended Next Post:
This would never work. At all.

This message was edited 1 time. Last update was at 2011/12/19 01:13:43


BLACK LEGION  
   
Made in us
Fixture of Dakka





Los Angeles

ForAnAngel wrote:This would never work. At all.
How about being more helpful and explaining why?

For my input, it does look like a pain, but not impossibly so. With icons all over for re-rolled Morales, it seems that it'll take the usual deathstars to kill 'em, TWC, TH/SS, paladins, Crow & purifiers, etc. But then again, it is * a lot * of muhreens.

Bro-Cap't Scotti, I'd give you some even odds in a lot of those combats., especially if you get two units of 20 into a combat.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

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Made in gb
Longtime Dakkanaut





Staying on target.....

ForAnAngel wrote:This would never work. At all.


Automatically Appended Next Post:
This would never work. At all.


Lol fair play, you sound like the usual tourney player.

Brothererekose - Yeh the sheer numbers of power armoured looneys wielding 2 CC weps is gonna be nasty and that's (for a full unit if they charge) 60 attacks, against there good counter parts, standard nilla marines, They would kill five a turn, that's combat won really and I wouldn't bet against a squad wiping units out here and there straight off the bat. Also SM's are one of the hardest troops out there could you imagine these getting hold of fire warriors, sisters or guard? lol

May test the deathstar thing myself, sure to be a horrendous combat for even the hardest of foes.

One question though, maybe it's worth taking some marks for these squads? Either slaanesh to make sure they go first or khorne for an extra 20 attacks if I charge?

Just avoid the battle cannons....... May have to swap a unit out for a unit 2 units of melta chosen, in 10's with 4 melta's, still have 80 plus of the board to have fun with

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Trondheim wrote: Oh my...... I feel a need to do unmentionabel things with you now Scottie


 
   
Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

Marines will wreck you-vindicators are quite frequent, and they'll drop AP2 large blasts on your head-with a horde like that, your opponent can't miss-it's statistically impossible. You'll be losing large swaths of your army at a time. Also, speed getting across the board is an issue-guard, tau, necrons and any other army that shoots heavily will shred you down to the last few models before you make it to them. And even then their weight of numbers will probably drag you down in combat. You'd do well against daemons and any army that deepstrikes on your doorstep. Unfortunately, that's about all. Lose some guys, throw the squads in rhinos and rush forward-5 units of 10, utilizing rhinos with combis and extra armor. You can still have a large number of guys and get where you're going faster, plus the daemons will have a better spot to drop. And a rhino with all this gear will cost 4 marines.

Reality is a nice place to visit, but I'd hate to live there.

Manchu wrote:I'm a Catholic. We eat our God.


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Made in gb
Steady Space Marine Vet Sergeant





United Kingdom

Why done you add some Khorne Berzerkers. That would make CC so much fun!

   
Made in sg
Longtime Dakkanaut





I would say split have more Havocs with missile launchers, 2 squads if possible. You don't have to take down all of their vehicles, but you have to take down those with pie plates (large blasts) like Vindicators.

So, your havocs will ignore all other vehicles and cencentrate on just taking out only stuff like Vindicators only. Then the rest of your army can ignore the tank destroyer weapons (they got more than enough bodies to absorb those), foot slog up the field and wreck stuff.

I don't think you need berserkers. When a 20 squad of CSM charges into something with each CSM having 3 attacks on the charge, you will win combat unless you are facing some deathstar type of combat squad.

It looks interesting, and a big departure from the usual army lists I see. Other than aagainst a tailored list, I think it should do fine once you add on more Havocs. Have you considerd how it would do against other horde type lists?
   
Made in gb
Tower of Power






Cannock

The unit of 20 CSM isn't going to work. They have a autocannon which is 48" and is heavy and 12" assault 1 meltaguns. If the meltas move then the autocannon cannot fire and it will take ages to get into melta range.

There's also no need for 7 Havocs when you only need 5 to take 4 missiles, the rest are dead wood.


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Made in gb
Longtime Dakkanaut





Staying on target.....

Zambro wrote:Why done you add some Khorne Berzerkers. That would make CC so much fun!


Too many points my friend, at 6 pts extra each the cost will skyrocket and my horde will be much reduced

Eldenfirefly wrote:I would say split have more Havocs with missile launchers, 2 squads if possible. You don't have to take down all of their vehicles, but you have to take down those with pie plates (large blasts) like Vindicators.

So, your havocs will ignore all other vehicles and cencentrate on just taking out only stuff like Vindicators only. Then the rest of your army can ignore the tank destroyer weapons (they got more than enough bodies to absorb those), foot slog up the field and wreck stuff.

I don't think you need berserkers. When a 20 squad of CSM charges into something with each CSM having 3 attacks on the charge, you will win combat unless you are facing some deathstar type of combat squad.

It looks interesting, and a big departure from the usual army lists I see. Other than aagainst a tailored list, I think it should do fine once you add on more Havocs. Have you considerd how it would do against other horde type lists?


Yep I hear that another squad of 5 missile havocs is on the menu I think, as long as I can at least stun the things hurling pie plates at me then I should get across the board mostly there

The hordes I should be able to handle to, I think that's the beauty of a nilla chaos and their multi-wargear goings on. If I have a mob of boyz (30) say 16" in front, I can't charge but I sure can rapid fire, math hammer says I'd kill 11 of them, thats a third of their killing power gone, sure I will take a bruising when they reach me but I should hold my own now that it's an equal fight, in fact I'd still have the advantage due to my much better save Imagine if I have a good day! 15 or more dead before they reach me?

timetowaste85 wrote:Marines will wreck you-vindicators are quite frequent, and they'll drop AP2 large blasts on your head-with a horde like that, your opponent can't miss-it's statistically impossible. You'll be losing large swaths of your army at a time. Also, speed getting across the board is an issue-guard, tau, necrons and any other army that shoots heavily will shred you down to the last few models before you make it to them. And even then their weight of numbers will probably drag you down in combat. You'd do well against daemons and any army that deepstrikes on your doorstep. Unfortunately, that's about all. Lose some guys, throw the squads in rhinos and rush forward-5 units of 10, utilizing rhinos with combis and extra armor. You can still have a large number of guys and get where you're going faster, plus the daemons will have a better spot to drop. And a rhino with all this gear will cost 4 marines.


See above, more havocs are being added, keep them at least stunned and hey presto

mercer wrote:The unit of 20 CSM isn't going to work. They have a autocannon which is 48" and is heavy and 12" assault 1 meltaguns. If the meltas move then the autocannon cannot fire and it will take ages to get into melta range.

There's also no need for 7 Havocs when you only need 5 to take 4 missiles, the rest are dead wood.



Aspiring champion perhaps old chap? Don't worry I ain't sharp but I'm not stupid sometimes

Yeh I'll cut them down a bit

So here's a new list:

DP - MoK x2 (240)

CSM x20 w/ 2 MG, AC, IoCG and PF x3 (1110)

CSM x20 w/ 2 Flamer, AC, IoCG and PF (360)

Havoc x5 w/ 4 ML x2 (310)

Total (2020)

Now I'm a little over but make two sqauds 19 and your magic, I don't claim it be super competitive but it sure will dish some damage when it wants to.

Oh and there's now flamers in one squad, they will head for the enemy hordes.

Model count is still 92




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Trondheim wrote: Oh my...... I feel a need to do unmentionabel things with you now Scottie


 
   
Made in us
Jovial Plaguebearer of Nurgle






Ive fought against somthing like this list and as said above marines on foot is not really the best way to go because they are slow and theres alot of faster armies that will simply out manuver you. If you are going to run with two blobs of 20 men (dumb move to go above 10 in my exp) at least give the DP wings so they can fly forward and distract the enemy for a round or two before all their heavy guns kill your DP.
Wouldn't be hard to take down the blobs simply because there so many in a 20 man group that you cant effectivly keep them in cover most of the time. One angle or another you are getting shot every round. If you do keep them in coverthey will be densely packed. Flamers love that. Have fun.

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Made in gb
Tower of Power






Cannock

Ah, Aspiring Champion, I will let you off then

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