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Honestly, I'd drop the Triarch Praetorians, and invest those points in more Warriors (or Scarabs, or Wraiths, or some combination of the three). I feel that anything the Triarchs can do, the Wraiths can do better - both Jump Infantry, Triarchs have a rather nice shooty attack, but Wraiths get Rending, a 3++ save, and (imo) better wargear options. YMMV, obviously, but I feel that Wraiths are a better investment for the points cost. Right now I feel like your Warriors are a bit of a weak link with their small squad size. For the Wraiths themselves, it's typically a waste of points to kit them ALL with coils - you can put coils on two or three and, with a good assault move/consolidate you can have your coil guys in base with the entire enemy unit (or, at least, the ones that matter). Plus if they've got different gear you can use Wound allocation shenanigans. If you're hoping to scare your opponent with the Scarabs and try to get him to waste time on them, I would probably bump their squad size up a little more. Five Scarabs are a nuisance, ten Scarabs are a threat. Boiling it down, I would go with something closer to this: HQ: 2 x Destroyer Lord (320 pts) -2 x Mindshackle Scarabs -2 x Warscythe -2 x Sempiternal Weave Troops: 9 x Warriors (117 pts) 9 x Warriors (117 pts) 9 x Warriors (117 pts) 8 x Warriors (104 pts) Fast Attack: 5 x Canoptek Wraiths (195 pts) - 2 x Whip Coils 5 x Canoptek Wraiths (195 pts) - 2 x Whip Coils 10 x Canoptek Scarabs (150 pts) Heavy Support: 2 x Annihilation Barge (180 pts) - 2 x Tesla Cannon You get a higher volume of gauss fire, more Warriors for holding onto objectives, more scarabs for tank hunting/psychological threat, and more or less equal utility with the Wraiths.
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