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![[Post New]](/s/i/i.gif) 2011/12/17 20:23:53
Subject: WoC 2500 Nurgle Theme
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Tough Tyrant Guard
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After playing two games and re working the list, here is what I have come up with.
Sorc Lord, MoN, power familiar, dawn stone, enchanted shield, The father of the blade, Diabolic splendour, iron Iconcurse.
Notes: Power familiar to up my magic phase so that I can plank away with the low casting sig spell. Dawn stone combined with the enchanted shield will give him the ability to some what handle himself in hth. I have also added the father of the blade so that he can go head long into the enemy. The reasoning behind this thus far is that if somebody is putting out a lot of attacks, there is agood chance the will roll a one. Anybody have a take on this blade and how well it has helped your army? Diabolic splendour is around for the magic phase. I see a lot of units and or really small unit around the board. So in effect if I am able to break/kill a unit. Everything in that area will be taking panic checks at -1? As well does anybody have any input on this items?
Choas Sorc, MoN, Dispell scroll.
Notes: This guy is around as well to help out in both of the magic phases of the game. He will either be assist planking and or scrolling the enemies worst spells. I just find that its really hard to have anti magic with Choas and I am trying to find the nitch for it. I just can not stand even though I play High Elf watch the enemy use over powered spells. So the best off is the best Def?
Choas Sorc, MoN, Channelling Staff
Notes: I can swing points around, its just that I can not find anything for this guy to use? Thoughts? I have thought about the a hex scroll and or the damage scroll to add further wounds to the enemy so that I can plank there wizard out of the game. I picked up the channelling staff because this was the main role this guy was giving. That role being to gen extra dice in both phases of the game. That and my High Elf army runs this cheap casters for this same effect. Then again that army does not use the over powered spell like this army might... /grin chaos
Exalted hero, Bsb, MoN, halbred, charmed shield, talism of preservations, bloodcurdling roar.
Notes: I went with the charmed shield and the Talism of preservation for the best def build that I could buy. I have thought about swapping the enchanted shield for the charmed shield on my Sorc Lord? Bloodcurdling roar is really nice and I have enjoyed its effects in the two games that I have played.
42 Maruders, MoN, Great Weapon, musician, standard, champ
42 Maruders, MoN, Great Weapon, musician, standard, champ
Notes: I really do not see a place for these guys, as I do not have the units to support them once they do tie up enemy units. Thoughts on these guys and or how they should be played.
18 Choas Warriors, MoN, Halbreds, shield, musician, standard, Festering Banner.
Notes: I picked up the standard load out for these guys as we know they need both to perform. Halbreds pick up there great I as well the shields help them get across the battle field. The Festering Banner was taken because its nurgl-E....
17 Chosen, MoN, halbred, shields, full command, other trickster shard, Blasted standard.
Notes: halbreds, shields are around to get the guys across the field and take advantages of there great Int. The other trickster shard is around because I am starting to see more armies with ward saves and what not. I guess it was not that big of a deal when I played HE as they still handed it out... Anybody have any take on the blasted standard and how well it has performed for you guys? Thoughts?
7x Choas hounds,
7x Choas hounds,
Notes: I know that we needs these guys, but do we really need two units of them? They just have such a crappy ld and I have thought about trying to run two fronts to take advantages of the hounds in my list. That way there ld remains high as they will be in sight of the general of the army?
Hell cannon
Notes: I personally would really like at least two of these in my list. Its just that they cost so much and take away from the rest of the army. Then you have to protect them and use part of your army for that task. Str 5/10 does sound like a great buy, just wish it inflicted mutl wounds.
Ok, so you guys have the run down of what I am looking at. Toss in some input and or what ever needs to change out. Nurgle is the theme and I really fell that I need to keep my lord/hero section the way it is. If anything we could take a look at the gear for the Choas sorc as both are lvl 1. I could up them to lvl two if I drop a few points in some of the other areas of the list.
What you guys think?
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Biomass
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![[Post New]](/s/i/i.gif) 2011/12/27 07:39:17
Subject: Re:WoC 2500 Nurgle Theme
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Skink Armed with a Blowpipe
Little Rock Arkansas
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Love that you are doing nurgle, would be my choice as well.
I know you said you wanted to keep the characters the same but I personally don't think there is a need for more than 3 characters. Lvl 4, lvl w with 3rd eye and then a BsB. By dropping the extra character and moving some other points around pick up a warshrine. It is amazing for the points. Doesn't even have to be marked, except just for fluf, and the only mark it should ever take is tzeench.
Outside of that Looks great.
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![[Post New]](/s/i/i.gif) 2011/12/27 16:04:43
Subject: WoC 2500 Nurgle Theme
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Tough Traitorous Guardsman
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Doesn't diabolic splendor only effect the tests that are caused by the bearer of gift itself? If that's the case then I don't think it'll be doing much good at all on a character who doesn't cause fear, terror, or will be killing 25% of a unit unless you roll very very well with cloying quagmire.
I agree with moseefus that you've got one too many wizards in this list, and channelling staff isn't awesome enough to warrant another caster. I'd say keep the scroll though, it's quite good. I agree that a warshirne would be good fun especially since you've taken a unit of chosen, and if you do take the shrine I'd suggest giving the unit champion the favor of the gods enchanted item(?) so that they can modify the eye of the gods boosts it gives them.
Finally the festering shroud is a good banner, but i think it's best on a palanquin bsb who has a large base, and even then it's not good because your bsb is gonna be unprotected. I'd recomend the banner of rage or the razor banner on that unit, because either one will greatly increase the unit's killing power with rage being better against weaker foes and razor making them a can opener. I run a Nurgle list and my halberd block has the rage banner, which while intended to be Khorne i justify it by calling it the Rabies banner!
Anyways, I like the list and think that the lvl 4 should prove to be quite deadly against most people.
Good Luck!
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Nurgle 2000 pts
2,000 points Alpha Legion
2,000 points Alpha Legion Operatives (IG)
Tomb Kings 4,000
Daemons of Chaos 4,000
Warriors of Nurgle 4,000
6 successful trades/sales
Hydra Dominatus! |
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![[Post New]](/s/i/i.gif) 2011/12/28 02:44:07
Subject: Re:WoC 2500 Nurgle Theme
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Tough Tyrant Guard
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Doesn't diabolic splendor only effect the tests that are caused by the bearer of gift itself? If that's the case then I don't think it'll be doing much good at all on a character who doesn't cause fear, terror, or will be killing 25% of a unit unless you roll very very well with cloying quagmire.
When you build a list, everything either works together as one list and or you have all these units running around. The current list that I am running which has not been updated yet is a list that works together. The big idea is planking Buboes units off the board and or nurgle Rot a lot of cheap small MSU units off the board. If you creat wide spread panic with the bearer of the gift, well that gift just paid off big...
At the time I was tooling around with running what was posted and I changed it before a match. As is here is the new set up with a bit of new options. I find that the list is even stronger than before and well capable of dealing with hard hitting units. Also you might say Korn Great weapon maruders is better. I just find that nurgle does better when your hitting on 3 vs the enemy unit... 13 hits with my front rank hitting most units on 3s is huge for great weapon.
Sorc Lord, nurgle, dawn stone, power familiar, diabolic splender, talism of preservations, charmed shield.
exalted bsb hero, nurlge, halbred, shield, book of secrets, necrotic phylacting, dragon helm, bloodcurdling roar.
choas sor, nurgle, dispell scroll, ironcurse icon, dragon gem
choas sorc, nurgle, TZ(nurgle dead body)pupet, luck stone. This would be a great conversion, nurgle choas sorc with his hand stuck into the back of an enemy model using it like a pupet? idea....
4x 42 choas maruders, great weapon, nurlge, FC
3x 5x hounds, scaley skin
18 choas warriors, shield, halbred, nurlge, FC, standard of discipline
Hell cannon
I am still working on the snyergy of the list and keeping units close together so that they can enjoy the bsb ld check ie cannon and when things get hairy..
input..
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Biomass
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![[Post New]](/s/i/i.gif) 2011/12/28 04:26:33
Subject: WoC 2500 Nurgle Theme
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Skink Armed with a Blowpipe
Little Rock Arkansas
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Looks like a very solid list that, as you've said, takes skill/synergy to play well.
I like the standard of discipline on your unit, amazing how much that pip of LD can matter.
I do not like scaly skin on the dogs. It is a waste of points, always and forever.
Still think you have too many wizards, but glad you are sticking your guns. WHFB needs more people who will play what they want.
Let us know how it works
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![[Post New]](/s/i/i.gif) 2011/12/28 04:59:59
Subject: Re:WoC 2500 Nurgle Theme
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Tough Traitorous Guardsman
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I wasn't suggesting taking any marks other than that of Papa Nurgle, I was suggesting using the banner of Rage to essentially double mark one of your units!
I agree with everything that moseefus said.
The huge numbers of marauders is awesome! A veritable tide of disease ridden madmen is quite a terrifying thing to face, no less when you've got hellfire raining on you.
If I'm missing something about how you're going to cause a mass rout stop me now, but unless you manage to panic the enemy general, his army is not going to anywhere just because some little unit broke and ran. At the points you're playing most armies are (hopefully for them) going to be Ld 9 re-rollable, which has around a 97.2% chance of success, and even at a -1 due to the hellcannon or diabolic splendor they will still succeed 92.28% of the time. Not good odds for you! Perhaps this could be devastating if you put the wailing banner onto your warriors unit, and took a wizard with lore of death, then cast doom & darkness onto your opponent, with diabolic splendor you'd be taking them down to Ld 5 re-rollable, which is a staggeringly low 47% chance of success, this, combined with using buboes to kill off the bsb would be killer!
Apart from the above confusion, I really like your list! It's different, and will be tons of fun to use. I myself run Nurgle Warriors of Chaos, a totally different list to be sure but It's still dedicated fully to the father of plague!
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Nurgle 2000 pts
2,000 points Alpha Legion
2,000 points Alpha Legion Operatives (IG)
Tomb Kings 4,000
Daemons of Chaos 4,000
Warriors of Nurgle 4,000
6 successful trades/sales
Hydra Dominatus! |
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![[Post New]](/s/i/i.gif) 2011/12/29 01:43:10
Subject: Re:WoC 2500 Nurgle Theme
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Tough Tyrant Guard
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In my last game with Diabolic Splender, I was able to break two out of the three units in the area. One of the units was in cc and the other was just behind off to the side, ie a unit of spearmen. The 3rd unit in question was able to roll what was needed. The two other units in the area were fearless and so they auto passed. at 2500 points picking up a 35 point item that could in turn break a few units in a round is a big upset. I do not know about you guys but we have all rolled that roll and failed ld test. On top of that when it went south, it really went south and all kinds of units started to break. I know the odds might now sound great, but picking the battle and or having the ability to break small units and forcing ld test at -1 could be a turning tide for your army. To me it just seems like a good buy when a part of your army breaks the unit down some and then the key unit planks something to start the test.
One game where I buboes a unit of guys once with a choas sorce and then again with the Sorc Lord. Its not always going to work, but if that unit failed its check, units all around it would have had to make the check. Just an idea that has a chance to really wreck some havoc in somebodies elses army..
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Biomass
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![[Post New]](/s/i/i.gif) 2011/12/29 21:20:30
Subject: WoC 2500 Nurgle Theme
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Tough Traitorous Guardsman
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I'm not confused by what happened in the game, I'm confused by how it happened at all.
Diabolic splendor:
"any panic, fear, or terror tests caused by the character (or the unit he is with) suffer an additional -1 modifier" page 111 of the warriors of chaos armybook.
Now, I just don't see how you're causing all those panic tests. Some of the spells in the Lore of Nurgle could possibly cause 25% casualties on a unit, such as cloying quagmire, maybe ure of the leper if it's left alone for a long time (but it'd kill a whole unit lol), plague squall (it'd be really really hard), and rot, glorious rot (also hard).
Also, sorry if I'm being block headed and have not seen an FAQ on this but how can you cast magnificent buboes twice in one turn? Normally you can't even have two of the same spell per army without loremasters and even if you could it doesn't say you can cast it twice. Plus, basing your army around this is insane! 8th edition has been trying very hard to remove mass routs from the game, due to the way terror would auto-win in 7th, with high Ld rerollable, the only way you're gonna be able to get away with this is if the enemy general and BSB are nowhere to found.
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Nurgle 2000 pts
2,000 points Alpha Legion
2,000 points Alpha Legion Operatives (IG)
Tomb Kings 4,000
Daemons of Chaos 4,000
Warriors of Nurgle 4,000
6 successful trades/sales
Hydra Dominatus! |
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![[Post New]](/s/i/i.gif) 2011/12/30 01:20:30
Subject: Re:WoC 2500 Nurgle Theme
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Tough Tyrant Guard
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Just like high elves our sig spell is buboes as nurgle does not have a sig spell.
My list has a lot of comboes in it, as well as rank and file to take unit out. The thing your are missing is that if you panic one unit, the rest of everything else with in range has to test. Granted it not a huge bonus, it can still change the game and we have all had the dice roll badly when it has come to ld test. That not taking into account for the splender -1 ld so in effect your just adding to the odds of units breaking around. So in all, I was able to break a unit of black guard in combat with a block of warriors(easy to do). The units around that unit had to take test. Out of the three test in the area one of the units failed and broke for cover. Its not a huge bonus but it can come into play if you run the comboes.
So we know of a lot of five man units that are used to redirect unit. Buboes one with a lvl 1 choas sorc and so who cares, its just a throw away unit. Use the rest of the dice to eat up his dispell dice. Then you return to that unit and buboes it again with the lvl 4 with splender. The units ld is rolled and if he fails, panic takes into effect. If he passes, well it was a 30-40 percent chance of causing it and he/she rolled well enough not to break. Your not always going to get the panic checks but it adds to breaking units and then having units around them flee. As well not every army you phase is going to be in range of the bsb or general for there great ld.
The other day while play testing the list, I had two units of maruders break from combat, TWO unit that had steadfast rerolls. You take into account of bad rolls and the out come gets worse a tad bit for those around that unit. Its just an added tactic for my army to use to break units and flee them off the board. Given most armies are ld 8, they are now taking a panic check on 7. I do not know about you but those are odds I am willing to drop 35 points on.....
Try it out and see if you can wiggle it into play and see how it effects your game.
Btw, math hammer is not 40k and or warhammer. Its another game all together and I have yet to play with it. Something I always say so dont take it personal, but math hammer does not add up well with a 6's dice... dice are fickle and the moment you play into math hammer, is the moement you watch your entire are fall in one turn...
Like to add one more thing, see the wording of the gift (or the unit he is with). Bloodcurdling roar is another option to take out an eagle or something else to that has moved into range to stop you from rolling into one of there units.. As well its very easy to move characters from one block of maruders to another and or to the unit next to that unit being that you have the ability to walk that far.
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This message was edited 1 time. Last update was at 2011/12/30 01:28:24
Biomass
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![[Post New]](/s/i/i.gif) 2011/12/30 15:50:43
Subject: Re:WoC 2500 Nurgle Theme
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Omnipotent Lord of Change
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Tarval wrote:Also you might say Korn Great weapon maruders is better. I just find that nurgle does better when your hitting on 3 vs the enemy unit... 13 hits with my front rank hitting most units on 3s is huge for great weapon.
The Mark of Nurgle was FAQ'd when 8th came out so that it only drops enemy WS when they attak you, not the other way around. So WS2 guys hit your WS4 marauders on 5+ and WS5 guys hit them on 4+. And that's the extent of that. Part of the reason that MoN is ludicrously overpriced for what it still does.
- Salvage
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![[Post New]](/s/i/i.gif) 2011/12/31 05:15:05
Subject: Re:WoC 2500 Nurgle Theme
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Tough Tyrant Guard
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Well just started in nurgle and already found my first issue. Thanks for point that out Boss and it gave me a chance again to re-read the FAQ.
Book of Secrets got FAQ as well, that sucks.. no extra power dice..
Thanks again..
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Biomass
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