Actually, guys, I'm going to nay-say the coolness of this game. This might've been one of the most bloodless
40k games I've seen, and at 7 turns!

Not boring, Bad_sheep, but underwhelming. Dude, I am a fan of your batreps, but I think you, and your bud, way under played this game.
The Blood-Talonned Dread: Kyle needed that off the ruins. Tsk, tsk. Also, when he had the chance to maneuver and Run his
Devs, he ought to have spread 'em out considering 3 FirePrisms and
EMLs could pie-pate him. So, directly, Kyle, I wouldn't change your list, but your tactics.
Bad_Sheep, you don't need Star-Engines. I have not seen the dakka discussion, but I'd submit that
SG allow for a more cautious strategy of play. But you didn't need it here. You held back for so long, you needed the StarEs just to win. If you'd been a just a little more aggressive, you had plenty of range (the usual 24") for tank shocks. Chopping the StarEs out for Holofields would be my suggestion. And if Kyle had more long-range shootiness, I think the
SGs wouldn't have helped.
Still, if you're going to be very cautious, then keep them in. I just like bloodier games with a higher body count.
And the Autarchs ... do these guys ever see action? Farseers would be a great trade considering you play Mechdar tactics, that is, only your FireDragons ever getting out when optional. A little Guide here, some Doom there.
Okay, enough of the criticism. Time for compliments:
1. The board is looking great. More ruins painted (well, too) and I like the cat-walk set of buildings. Cool.
2. Your fleet is looking good. No more devilfish proxies!

What are the colors (paint names) of your tanks?
3. Always a great style of report and commentary.
I'm enjoying the batreps, so please take the negatives I typed as constructive. Lookin' forward to more!