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![[Post New]](/s/i/i.gif) 2011/12/18 13:49:37
Subject: Dark Eldar 1000 point Tournament list
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Alluring Mounted Daemonette
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This is a list that I'm taking to a 1000 point local tournament. The aim is for this list to be powerful but still get full comp, which is judged along the lines of having only 1 HQ, less than 300 points in non-Troops slots, etc.
HQ:
Duke Sliscus 150 points
Elites:
9 Trueborn, with 7 shardcarbines and 2 splinter cannons 163 points
Raider with Flickerfield, night shields and dark lance 80 points
Troops:
10 Wyches, with 1 set of hydra gauntlets, haywire grenades, hekatrix with agoniser 160 points
Raider with Flickerfield, night shields and dark lance 80 points
10 Wyches, with 1 set of hydra gauntlets, haywire grenades, hekatrix with agoniser 160 points
Raider with Flickerfield, night shields and dark lance 80 points
Heavy Support:
Ravager with flickerfield, night shields and 3 dark lances 125 points
Anyway, just wanted outside opinion on whether this list strikes the correct balance between power and comp
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This message was edited 1 time. Last update was at 2011/12/19 00:46:49
Glory to the Twelfth! Glory to Angron!
"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."
—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions |
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![[Post New]](/s/i/i.gif) 2011/12/18 17:43:10
Subject: Dark Eldar 1000 point Tournament list
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Honored Helliarch on Hypex
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I think it's a little light on AT and scoring units. Mobility is important, and your troops can't score when they're locked in CC.
Sorry. =\
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![[Post New]](/s/i/i.gif) 2011/12/18 18:22:11
Subject: Dark Eldar 1000 point Tournament list
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Longtime Dakkanaut
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Corollax wrote:I think it's a little light on AT and scoring units. Mobility is important, and your troops can't score when they're locked in CC.
Sorry. =\
You could drop the trueborns, and instead make them Kabalite Warriors. You would have to drop the splinter cannons, but with the Duke the regular splinter weapons are still pretty nasty. That would add another scoring unit. It would also cut 73 points from your list. Your list was 6 points short so now you have 79 points to play with.
I would drop the Night Shields on the Raiders. Deploy behind cover to start the game. IMO Night Shields are unnecessary on a vehicle that you want to get close to the enemies, a flickerfield is better in this instance, but you won't have points for them anyways.
So now you shave 30 more points of unnecessary upgrades. Giving you a total of 109 available. That's a whole other Ravager. It also leaves you 4 points available. Drop one Wych. You are only using 1 Wych weapon anyways, so making the unit 9 strong won't affect your weapon options. This gives you 13 points to work with. May as well equip your 2nd Ravager with a Night Shield.
So now you have 3 scoring units that are totally mobile. You have 9 Dark Weapons. (I have seen the recommendation that you should include 1 dark weapon for every 1,000 pts, you are close with 9). Should you decide you want upgrades on your Raiders, drop another couple Wyches. Comp wise you still have more Troops than any other selection. You have also spent more points on Troops than anywhere else.
Edit: Just now read the comp recommendations. Personally I would forgo full comp points, and instead go for wiping out all my opponents.
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This message was edited 1 time. Last update was at 2011/12/18 18:26:15
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![[Post New]](/s/i/i.gif) 2011/12/18 18:26:45
Subject: Dark Eldar 1000 point Tournament list
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Honored Helliarch on Hypex
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I think you mean 1 darklight weapon per 100 points, but I usually see that expressed as a minimum rather than a recommendation.
My 1000 point list brings 6 lances, 4 blasters, and 9 haywires. -- My 1500 list brings a whopping 9 lances and 12 blasters. That more or less tells you how I feel about the matter.
When in doubt, you can almost never go wrong with MOAR LANCES.
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This message was edited 1 time. Last update was at 2011/12/18 18:28:09
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![[Post New]](/s/i/i.gif) 2011/12/19 00:45:19
Subject: Dark Eldar 1000 point Tournament list
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Alluring Mounted Daemonette
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Ok, something I should have posted earlier
The tournament is a bit of a beginners event more than anything, I don't want to bring a list that is too optimised. Otherwise I'm not going to have fun tabling some kid who just started 40k.
As to the anti tank bit, I found the haywire grenades on the wyches are sufficient, especially against tanks that don't move often.
If he moves he has less stuff to shoot at me, if he doesn't move my grenades autohit him.
Also, in 1000 points, I'm sceptical on the amount of vehicles an army could bring that would require more than 6 dark lances.
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Glory to the Twelfth! Glory to Angron!
"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."
—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions |
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![[Post New]](/s/i/i.gif) 2011/12/19 02:03:25
Subject: Dark Eldar 1000 point Tournament list
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Honored Helliarch on Hypex
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CalasTyphon216 wrote:Ok, something I should have posted earlier The tournament is a bit of a beginners event more than anything, I don't want to bring a list that is too optimised. Otherwise I'm not going to have fun tabling some kid who just started 40k.
So why ask for help? If you don't want to be competitive, just throw together whatever fluffy units you like and have fun anyway. If you do want to be competitive, then you're not exactly going about it with the right attitude. Optimization isn't about being "nice" -- and if you didn't want to table your opponent, you definitely chose the wrong army. With the number and fragility of DE units, it's usually our only option in Annihilation games. You can be nice with a competitive list. Politeness and courtesy has nothing to do with the units you bring to the table. When I play someone in chess, I don't expect them to only use one of their rooks or choose between knights and bishops. Don't hamstring yourself out of some misguided sense of kindness. Just conduct yourself well. If you've got a respectful attitude, your opponent has no legitimate grounds for complaint. If you don't want an optimized list, then you don't need our help. So I'm going to comment as if you do. As to the anti tank bit, I found the haywire grenades on the wyches are sufficient, especially against tanks that don't move often. If he moves he has less stuff to shoot at me, if he doesn't move my grenades autohit him.
You know, that's really not a problem for a lot of vehicles? The standard transport for Imperial Guard can move 6" and still fire its multi-laser. If it's bringing a flamer in the second slot, it's really not losing much by going combat speed, as it generally only wants to fire one of those weapons at a time. Nevermind your own codex where you can fire everything at cruising speed... Also, in 1000 points, I'm sceptical on the amount of vehicles an army could bring that would require more than 6 dark lances.
Then perhaps I should illustrate by example. Here's a very good list with 7 vehicles. It follows both of the comp rules you've mentioned (while neglecting to tell us the rest of them, even as you expect us to follow information we don't have). 998 points.
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This message was edited 1 time. Last update was at 2011/12/19 02:04:40
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