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Made in us
Fresh-Faced New User



Craftworld Alaitoc

Hello, here is a 1500 pts Eldar list I have been working on. It's main purpose will probably be to attack Blood Angels, so I was looking for any tips on how I can make it more suited for that task:

HQ:
Eldrad - 210 pts

Elites:
6 Harlequins, Shadow Seer, 2 Fusion Pistols, 2 Harlequins Kisses - 166 pts

5 Fire Dragons, Exarch, Tank Hunters - 117 pts
Wave Serpent, Holofields, Starcannons - 160 pts

Troops:
10 Dire Avengers - 120 pts

10 Guardians, Scatter Laser - 95 pts

Heavy Support:
Fire Prism, Holofields - 150 pts

Falcon, Holofields, Scatter Laser - 160 pts

Wraithlord, Scatter Laser, Starcannon - 140 pts

5 Dark Reapers - 175 pts

Total - 1498 pts
   
Made in us
Fresh-Faced New User





you have 4 heavy support units. You are only allowed 3


Automatically Appended Next Post:
also a wave serpent cannot take holofields

This message was edited 1 time. Last update was at 2011/12/18 17:08:02


 
   
Made in us
Fresh-Faced New User



Craftworld Alaitoc

We don't exactly follow the force organization charts. My opponents bend it, I bend it, it all works out.
   
Made in us
Stoic Grail Knight






Yendor

Timeparadox3000 wrote:
Wave Serpent, Holofields, Starcannons - 160 pts


Timeparadox3000 wrote: We don't exactly follow the force organization charts. My opponents bend it, I bend it, it all works out.


well thats all well and good if you bend the force organization chart for your casual games. I don't really know what you expect us internet folk to do though, since we tend to play with legal armies and only play against legal armies when at all possible .

Anyway bending the rules a little and taking 4 heavy supports is one thing, but taking upgrades that a Wave Serpent doesn't have (Wave Serpents don't have the option to purchase holofields) is something different entirely.

I mean... how would you feel if a foot guard player put 4 power fists and a medic in his 30 man blob squad? I mean a power fist is 15 points, and a medic is 30, and they still would be paying the points for those upgrades, but that doesn't make it any more balanced...

As to the list itself,
-Fire Dragons don't need tank hunters. I mean you've already got 5 melta guns, tank hunters is just over kill.
-Every Harlequin should have a kiss
-Star Cannons aren't very good, thanks to 4+ cover being so easy to get having 2 extra shots from the scatter laser is the way to go
-Dire Avengers should only number 5 so you can stuff them into the falcon
-Guardians should probably have a warlock w/ embolden so they don't run away like little girls and fall off an objective if they get shot. Leadership 8 isn't the most reliable
-Fire Prism is inferior to the Night Spinner (prisms really need to be run in pairs to take advantage of the combined beams, a single prism really isn't that great) So if you have the new fire prism box, you can build a spinner, magnets are great so you can freely switch. If you have the old Prism, it contains all the bits needed for a Falcon- so you can re assemble it as a falcon, split up your Dire Avengers into 2 groups of 5, and put them in 2 falcons! Get another troop choice out of it too.
-Scatter Laser isn't great on a Falcon because it doesn't go well with the pulse laser. Go for either a Bright Lance, Missile Launcher, or a Star Cannon
-Wraithlord makes a great platform for single shot weapons, Lance + Missile is popular for anti tank, or go Missile + Sword for close combat. You have better units for volume of s6 fire power (like war walkers)
-Dark Reapers are pretty mediocre. At any rate the Exarch is the only one worth writing home about. Crack shot + Tempest Launcher is a great combo for smacking down marines hiding in cover, and Fast Shot + Missile Launcher is a great combo for tanks and MCs.
-You should probably get a 3rd troop choice. 2 troops in 1500 points, especially two frail eldar troops, is rather risky. Unless you guys do something ridiculous like only play annihilation you'll have a lot of trouble taking and holding objectives.


Xom finds this thread hilarious!

My 5th Edition Eldar Tactica (not updated for 6th, historical purposes only) Walking the Path of the Eldar 
   
Made in se
Focused Fire Warrior



Where you least expect it...

^ pretty much what he said. Also, if you run those Dark Reapers, you want an exarch with either crack shot and tempest launcher or fast shot and EML. You could also drop the squadsize to three, scince it is the exarch who is gonna do most off the work. Or, you could drop them altogether, not the best unit ever.

just because i'm swedish doesent mean that i'm blonde. I just hapen to be anyway 
   
Made in gb
Guarding Guardian





In addition to what Akaean said, I'd drop the fusion pistols the the Harlequins given a 3" effective range you'll lose a good number to exploding tanks. I take it they will be riding in the Falcon? if they are I'd drop the shadow seer as you should be in amongst the enemy when you disembark making the seer redundant.

And if your wanting an anti infantry Wraithlord I'm having good results from a Scatter Laser + Shurkan Cannon load out, cheaper than the Scatter and Star Cannon.
   
Made in us
Screaming Shining Spear





Hagerstown, MD

As mentioned above: no starcannons, can't do Holofields on wave serpent, DR exarch is needed

BUT if you can break FOC then screw it, sell your car and go buy 12 more Fire Prisms 13 Fire Prism army could just decimate if you get first turn. Or get 25 War Walkers with double scatter lasers /drool haha sorry I get too worked up on spamming Heavy support ideas

4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) 
   
Made in gb
Crazed Gorger



Colton

Drop the wraithlord, drop the exarch/tank hunter from the fire dragons and with the points get a sqn of three war walkers with scatter lasers. Deploy them near Eldrad and guide them, they will be putting out 24 shots and probably hitting with between 14-20 of those shots, light mech, infantry and monstrous creatures will hate you!
   
 
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