Parakitas wrote:Thanks for the answers but i should told you some things:
- No
HQ required.
- Tanks armour can't be superior to 34
- Can't play miniatures with 3 wounds or more.
My teammate will play some chimeras and veterans and some heavy support.
This will be my first list and my first tourny and I'm very lost right now

Well Hopefully it works out! Is that 34AV I'm assuming means combined
AV of a single tank (as in no tanks with
AV Over 12F-12S-10R, like a Land Raider or Leman Russ which would be my cheese suggestion haha) rather than something else. If your friend has it I would suggest some Hydras or if you guys wanna live dangerously try a Deathstrike Missile + Manticore spam from the
IG and you should take a Whirlwind and just play an Artillery Gunline! hahaha (DO NOT actually do that)
But seriously, I reread the Codex about Assault Marines and I'm assuming you are playing standard
SM army. And first off I didn't see it saying that Assault Marines could take Meltaguns anywhere. They can take plasma pistol and flamer and if they are in a transport they loose their jump packs! Also if they take a transport they must take a Rhino or Drop Pod, but they cannot take a Razorback at all. I do not regularly play Space Marines at all, but I would suggest keeping the jump packs and even if you do take a Razorback (which you can't) I wouldn't take the Lascannon/Plasma at this low amount of points. I would suggest something like this (If you have the models to do it):
5 man Tactical Squad (no upgrades) in a Razorback with TwinLinked Assault Cannons with an extra Storm Bolter 175
6 man Assault Squad, Sergeant has Lightning Claw in a Rhino 133
9 man Assault Squad, Sergeant has Lightning Claw + Melta Bombs 192
The Tactical Squad is to fill one of the two minimum Troops choices, their Razorback has very accurate tank or Squad killing weapon. Assault Cannons have Rending, so if you roll a 6 on Armor Penetration, which would normally only glance an AV12 vehicle, you automatically get an extra D3 meaning you penetrate an AV12 vehicle on a 6! Storm Bolter can be fired with the Assault Cannons if you're firing at infantry and you can still move 6" and fire both (Storm Bolter is strength 4 so it is a defensive weapon). If you get within 12" to weak troops have the troops get out and Rapid Fire for 10 quick bolter shots. Otherwise leave them inside!
6 Man Assault Squad is to get the other minimum Troops choice and don't forget, they can't assault if the Rhino has moved, but if you move 12" towards enemy troops your squad will be able to get out the next turn and THEN have the Rhino Tank Shock the squad and then if they don't flee the Assault Squad can charge them as well.
9 man Assault Squad is your very mobile melee unit with the Sergeant having Melta Bombs to blow up tanks (and the squad has Krak grenades so they automatically count as having strength 6 weapons when assaulting a vehicle, which should be able to at least glance anything you fight).
I hope you could read all this and I hope this helps! I tried to keep the list similar to what you had
No se preocupe por
los pobres Inglés! Usted habla Inglés mejor
de lo que hablan español!
Automatically Appended Next Post: Oh I might have misunderstood, are you playing together as a team or against each other?