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Made in us
Lesser Daemon of Chaos




ATL, GA

Nubbie Necron player here. I've searched the forum and the only threads I can find related to this topic are about the old codex, from 2010ish. I will probably come back and edit this with more small questions later on, as opposed to opening new threads. On to the meat.


1. Does Wraithflight allow Canoptek Wraiths to strike at normal Initiative when assaulting
through cover, or do they attack at Init 1 like everything else without frags?


2. If a Cryptek is leading a unit of 10 necrons and both are slain, but the everliving token remains and the Cryptek revives, what happens? Can other necrons do RP rolls? Is a KP awarded only after the cryptek truly dies?

This message was edited 2 times. Last update was at 2011/12/19 02:03:49


"Better have one flexible neck to be making that shot," Bob said.

"You only assume the Balefire is coming out of his mouth, Bob. In my world, the Heldrake is pooping daemonic fire on your troops as it jets away from their mangled and now burning corpses." -John

-----
CSM: Black Legion
6th Edition Scores:

15 : 0 : 2 
   
Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

1. If you do not have to roll a difficult terrain test, you do not suffer a penalty for assaulting through cover. (Eldar Harequins are a similar example)

2. The Cryptek is part of the unit. He/she/it can make its Everliving roll. The rest of the unit is dead. The Cryptek needs to be eliminated for the unit to award a kill point. (similar to Wolf Guard in a Space Wolves army)

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Made in us
Lesser Daemon of Chaos




ATL, GA

Thank you very much for the answers. I'd been playing the wraiths as if they could ignore terrain even on assault, but without an example to compare with (Harlequins) I really couldn't argue that they did not have frag grenades and WERE moving through terrain on their assault move. Now at least I know I wasn't cheating anybody.


"Better have one flexible neck to be making that shot," Bob said.

"You only assume the Balefire is coming out of his mouth, Bob. In my world, the Heldrake is pooping daemonic fire on your troops as it jets away from their mangled and now burning corpses." -John

-----
CSM: Black Legion
6th Edition Scores:

15 : 0 : 2 
   
Made in us
The Hive Mind





Boneblade wrote:Thank you very much for the answers. I'd been playing the wraiths as if they could ignore terrain even on assault, but without an example to compare with (Harlequins) I really couldn't argue that they did not have frag grenades and WERE moving through terrain on their assault move. Now at least I know I wasn't cheating anybody.

Moving through terrain without assault grenades isn't what triggers the initiative penalty - it's rolling for difficult terrain. Small but distinct difference.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Longtime Dakkanaut





Boneblade wrote:
1. Does Wraithflight allow Canoptek Wraiths to strike at normal Initiative when assaulting
through cover, or do they attack at Init 1 like everything else without frags?

Unclear. Nothing says you are immunie to the effects of difficult terrain (like the C'tan does) and nothing says that you don't have to roll the dice. I'd say you're good, but there is nothing RAW supporting this. Technically someone claiming that they don't is perfectly legitimate in their argument.

Until and FAQ clarifies it, it's up to you and your opponent to figure it out.


2. If a Cryptek is leading a unit of 10 necrons and both are slain, but the everliving token remains and the Cryptek revives, what happens? Can other necrons do RP rolls? Is a KP awarded only after the cryptek truly dies?


The other Necrons can't. The Cryptek can, but technically he was part of a unit when he died and cannot legally be placed (must be in coherency with the unit); and since there is no unit to be place in coherency with is destroyed even if he passes the roll.

I'd expect this to see an FAQ as well.
   
Made in gb
Decrepit Dakkanaut




Nungunz - incorrect, it states they are never slowed by difficult terrain; taking the test would be "slowing them", meaning they never take the test. RAW is clear on this, just not sparklingly so.
   
Made in us
Longtime Dakkanaut





nosferatu1001 wrote:Nungunz - incorrect, it states they are never slowed by difficult terrain; taking the test would be "slowing them", meaning they never take the test. RAW is clear on this, just not sparklingly so.


Not nescesarily. A roll of a 6 would not slow you down. RAW would be much more clearer if this had the same wording as "Immune to Natural Law" but they are radically different soooooooo I'm not too sure
   
Made in gb
Decrepit Dakkanaut




But you only find out that after you have taken the test, and have taken a chance of being slowed down. You CANNOT be slowed down, so CANNOT take the test
   
Made in us
Dakka Veteran





Nungunz wrote:
nosferatu1001 wrote:Nungunz - incorrect, it states they are never slowed by difficult terrain; taking the test would be "slowing them", meaning they never take the test. RAW is clear on this, just not sparklingly so.


Not nescesarily. A roll of a 6 would not slow you down. RAW would be much more clearer if this had the same wording as "Immune to Natural Law" but they are radically different soooooooo I'm not too sure


What are you suggesting? That you roll for difficult terrain, see the result, then say "They aren't slowed down, so I move them 6 inches. Unfortunately I still had to roll because..."

The wording is distinctly this way because they will still take dangerous terrain tests for landing in terrain; had it been written the other way, they'd be immune completely, which must not be what they wanted.
   
Made in us
Lesser Daemon of Chaos




ATL, GA

"are never slowed by difficult terrain"

vs.

"automatically pass dangerous terrain tests".

If you feel like distinguishing it along the logic of whether or not I would ever have to roll, it seems to me that I NEVER roll for DT and roll (only for giggles) on dangerous.


"Better have one flexible neck to be making that shot," Bob said.

"You only assume the Balefire is coming out of his mouth, Bob. In my world, the Heldrake is pooping daemonic fire on your troops as it jets away from their mangled and now burning corpses." -John

-----
CSM: Black Legion
6th Edition Scores:

15 : 0 : 2 
   
Made in us
Longtime Dakkanaut






The important distinction with wraithflight is that they are not immune to the test. If you have to test, you swing at init 1.

The codex makes a clear distinction between the ctan and wraiths when it comes to terrain. Ctan swing at init when charging, and until gw clarifies what they want, wraiths swing at init 1
   
Made in us
Lesser Daemon of Chaos




ATL, GA

I don't see how you can look at "are never slowed by difficult terrain" and say "they are not immune to the test", but I agree at least that the C'tan is phrased much more clearly.

"Better have one flexible neck to be making that shot," Bob said.

"You only assume the Balefire is coming out of his mouth, Bob. In my world, the Heldrake is pooping daemonic fire on your troops as it jets away from their mangled and now burning corpses." -John

-----
CSM: Black Legion
6th Edition Scores:

15 : 0 : 2 
   
Made in us
Longtime Dakkanaut






I say that because ctan are clearly immune to terrain, and they spent a lot of time on wraiths if they just wanted them to work like ctan.

Also, terrain can do more than slow your movement, and if they are passing their dangerous test that indicates they were forced to test in the first place-hence not 100% immune.
   
Made in gr
Discriminating Deathmark Assassin




Never slowed by terrain also means the I is not dropped. Τhe initiative is described as the characteristic to discern the advantage of fast over slower units. If you drop the I of a unit, you are in fact slowing it down.

This message was edited 1 time. Last update was at 2011/12/19 17:55:54


 
   
Made in us
Longtime Dakkanaut






And they describe units assaulting into cover without grenades as being ambushed, hence why the init 1 versus the defending unit, not the fact they are moving slower. So the fluff cant be used to rationalize this rule.
   
Made in gr
Discriminating Deathmark Assassin




I am not talking about fluff, i am talking about the definition of I. Lowering the inititive is RAW slowing the unit down. This cannot happen because of terrain. Other abilities such as lash whips, grenades and such will affect them normally.
   
Made in us
Longtime Dakkanaut






So lowering a table by defination slows the table down in relation to the chairs?
   
Made in gb
Decrepit Dakkanaut




Lowering your I, which represents how fast you are, definitely slows you down.
Context is everything, idiotic attempts at creating strawmen are irrelevant
   
Made in us
Longtime Dakkanaut






Except initiative does not always refer to how fast models are, in the game it is an abstract way to determine the order attacks are swung at. Also, by bringing the dictionary defination into the equasion I was required to give an example of why dictionary definations dont work. No straw man at all.

Copper.talos said he was not talking about fluff, but fluff is what tells us initiative is speed in 40k, hence why wraiths are not slowed. I countered his fluff with the ambush fluff, showing that the terrain does not have to slow a model down for them to be ambushed.
   
Made in gb
Decrepit Dakkanaut




I also showed that taking the test leads to the possibility of being slowed, which means you cannot take the test
   
Made in us
Longtime Dakkanaut






How does taking a terrain test but not being slowed by it make it so you are immune to the test? If wraiths ignored terrain it would say that.
   
Made in us
The Hive Mind





If you take the test and roll a 5, you're slowed. Wraiths can't be slowed.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Wolf Guard Bodyguard in Terminator Armor





With the wording of the rule, I think the Wraiths are striking at initiative 1.

There is nothing in the wording of the rule that tells you that they do not test, only that they are not slowed by difficult terrain. This means that no matter what the outcome of the test, they still move their full distance, not that they do not take the test at all.
   
Made in us
Sneaky Lictor





Boneblade wrote:
2. If a Cryptek is leading a unit of 10 necrons and both are slain, but the everliving token remains and the Cryptek revives, what happens? Can other necrons do RP rolls? Is a KP awarded only after the cryptek truly dies?

The unit of 10 Necrons are lost, per the RP rule. What happens to the Cryptek is a bit debatable (and has been). The EP states the Cryptek must join the unit the unit he previously joined. This can't happen since the unit he joined no longer exists. The EP rule further states if the model cannot be place for any reason the model is lost. So, if the Cryptek can't join the unit it is lost.

Some interpret "the unit" to include the Cryptek himself thus it is permitted to get back up. Hence, it's a bit debatable. I'm sure it'll be FAQed......

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