Ok I'll bite. Primarily because I've been trying to do the same thing with my
IG.
BeeLow01 wrote:
HQ
CCS (4 Plasmas CCW and LasPistol)
With no standard for the blob or vox caster, these guys really need a chimera. They can order out of it so the blob and heavy weapons can recieve orders. If you expect a lot of mech and who doesn't in 5th then go for meltas, or the other option would be to give them cloaks, 1 plasma gun, a
LC, and a standard.
BeeLow01 wrote:
Troops
1. Platoon
A. PCS (las guns, CCW and Laspistol)
Try to get some special weapons or maybe some heavy weapons in here otherwise these guys will just be a kill point looking for a place to die, a vox is almost mandatory though.
BeeLow01 wrote:
B. 40 Man Infantry Block (1 Vox, 4 Grenade Launchers, 4 Power Weapons)
i. Commisar (Power Weapon)
Ok seems good.
BeeLow01 wrote:
C. 4 Heavy Squads (1 LC, 2AC 1ML)
I would swap the
ML for another
AC personally. It gives you more shots and almost identical statline.
BeeLow01 wrote:
2. Vet Squad (3 Meltas, Vox)
i. Chimera (2 Heavy Flamers)
First off keep the multi-laser. Odds are you will be moving and thus unable to fire both weapons, as neither is defensive. Also drop the voxcaster. In a chimera they can't recieve orders so give it to the
CCS.
BeeLow01 wrote:
3. Vet Squad (3 Plasmas, Vox)
i. Chimera (MultiLas, Bolter)
Swap the bolter for a
HF, the plasmas for meltas and give the vox to the
PCS. Your vets will almost suicide themselves and the infantry can be mopped up by the blob, and chimeras.
BeeLow01 wrote:
4. Vet Squad (3 Meltas, Vox)
i. Vendetta (3 TL LC)
Again being unable to recieve orders while embarked hampers the vox. Drop it or consider giving to the blob. I got chewed for having 3 plasmas in a vendetta, but I like it. I either outflank the vendetta or scout up to get the vets close and create a killing field of plasma, while the vendetta either retreats to a safe point or hits rear armor. Honestly though either is fine, but I prefer plasma.
BeeLow01 wrote:
Fast:
1. 2 X Scout Sentinel - AC's
I do see the value of scouting to hit side armor early, but being a big
DE player as well I can honestly say beware bolters. I'd rather have another vendetta or a better
LRBT.
BeeLow01 wrote:
2. Devil Dog (MeltaCan, HeavyBolter)
Blasts have never been good for killing armor as only 1/3 chances will you roll a hit. (Not counting for a reduce in scatter which isn't much more. You would also need to be really close to get the melta effect. A manticore could do more to armor and infantry, so I'd go there or with a third bird, but a manticore first.
BeeLow01 wrote:
Heavy
1. 2 x Leman Russ (Battle Cannon/Las Cannon)
First off don't squadron armor unless you have to. Second I prefer executioners, and demolishers to the standard
LRBT. Third being ordnance means you get better against armor but again its a blast, and the
LC is a single shot per turn with a coin flip of hitting. So 2-3 turns you don't do anything. Having decent
AT using the saved points to get a second manticore or an executioner would probably be better. After all termis must be delt with.
BeeLow01 wrote:
General Idea: [u]
1. Platoon deploys to closest objective with enough staying power and fire power to avoid incoming fire.
2. Scout's use flanking and autocannon to deal with mid infantry or pop transports from behind and slowing them down.
3. Heavy Squads spread out to provide cover as needed
4. Plasma Vets to respond to heavy troops
5. Melta Vets to Pop Heavy Mech.
6. Russes Point and Shoot. (Having Las Cannon for difficult vehicles)
One idea I've been tinkering with is dropping 1GL and Power Weapon from the infantry block and giving the platoon command flamers. This would give better anti mob capabilities to the army but it would only be defensive as I can't afford a transport for them. Any thoughts. Am I just way off with this list?
Blobs do better in
CC so get them stuck forward not camping a home objective. Let your
HWTs do that. Chimeras can give you enough flamers and grenade launchers do better against light armor. Russes are fun and tough to kill, but like I said it can be frustrating trying to kill armor with it.
Hope this helps.