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Blood Angels Question: Assault troops w/ Jump-Packs or Rhinos?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Ork Boy Hangin' off a Trukk




Terre Haute, IN

Which is better and why?

 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





Sharjah

If you want large squads that intend to mix it up in CC, keep the JPs. Rhinos aren't assault vehicles, so you can't disembark and charge if it moved before disembarking.

You might intend to use it as a mobile bunker, firing 2 Meltaguns out of the top hatch. The problem is that costs 225, 250 if you include a Power Fist. Instead, you could have a Las/Plas Razorback with a 5 man squad inside with 1 Meltagun, which only costs 165.

Basically, you either want to leverage that 35 point discount, which means small squads, or just go with the JPs.

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Made in us
Tunneling Trygon





The House that Peterbilt

MrEconomics wrote:If you want large squads that intend to mix it up in CC, keep the JPs. Rhinos aren't assault vehicles, so you can't disembark and charge if it moved before disembarking.

The rhino being fast makes up for it to some degree.
Turn 2 threat ranges:
JP: 12" move +D6 run; + 12" move + 6" assault = 31-36"
Rhino: 18" move; +6" move + 6" assault = 30". This can be improved with rotation shenanigans and/or exposing rear hatch.

What you gain with the rhino is resiliance, bunker option, the storm bolter and tank shock. You also give your sang priests somehwere to hang out and possibly a librarain also (great if intending to use fear of the dark). What you give up is 15 points, add a KP to your army and deepstrike/doa.

Compared to razorbacks? Main dif is the hatch and squad size. Getting out of your razor to melta is not always a great option compared to bunker

Just something to consider. I wouldn't say the above means the rhino squad is better, but I wouldn't dismiss it out of hand either. My BA army that is on my work bench has 3 rhinos in it. Partly for modeling and available models but I wouldn't bother if it weren't viable.

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Speedy Swiftclaw Biker




NJ

zcantin wrote:Which is better and why?


2x Meltaguns in a Fast Rhino is awesome.
   
Made in gb
Longtime Dakkanaut




derpyhooves72 wrote:
zcantin wrote:Which is better and why?


2x Meltaguns in a Fast Rhino is awesome.
It is expensive. You know it has to slow down to shoot the meltas.
It wouldn't be too bad if once the rhino died the marines weren't so useless. Foot slogging with short ranged guns isn't fun.
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

As long as you've got priests in radius for FNP they're still pretty good. Fast tank-shockers are good. Fear out of a Rhino is good.

If you're building mech or mostly-mech, Rhinos can be a reasonable option to mix in.

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