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Made in ca
Sneaky Sniper Drone





Me and some buddies were playing a 3 man free for all annihilation. I had crisis suits falling back below half with a bonding knife. The end of turn 5 one friend tried to say I owed him a kill point for my falling back suits who were still about 18" away from the table edge. I looked in annihilation and falling back and found no mention that they were a kill point without being destroyed. Also my other friend caused the fall back, but the one who wanted the kill point was trying say he got it because he disallowed my regroup within 6" of him the last round. So my questions are who gets the kill point and if they are still on the table with the option to regroup are they a kill point.

Looking for help and page or errata references.

Thank You

"Even a man who has nothing can still offer his life"

2500 Bor'kan Jungle Sept
WIP Black Templar Inspired Crusade Fleet  
   
Made in us
The Hive Mind





Kill points are awarded at the end of a game for destroyed units. Not units that are down to one model, not units that might run off the board - destroyed units.

If they're still on the board, they aren't a KP.

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Made in us
Badass "Sister Sin"






Camas, WA

Sorry, rigeld2, you're incorrect there.

P90, 'In standard missions, as soon as the game ends and before working out victory conditions, all units that are falling back are removed and count as destroyed.'

@OP: There is no rule to cover your situation since the rules do not cover 3 man games. You're have to come to a good decision between all the players.

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Made in us
The Hive Mind





pretre wrote:Sorry, rigeld2, you're incorrect there.

P90, 'In standard missions, as soon as the game ends and before working out victory conditions, all units that are falling back are removed and count as destroyed.'

@OP: There is no rule to cover your situation since the rules do not cover 3 man games. You're have to come to a good decision between all the players.

... Doh. Thanks.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Badass "Sister Sin"






Camas, WA

Also, Daemonhound63, they don't count as destroyed until either they walk off or the game ends. Then you remove them.

Sometimes, in friendly games or where a unit has no chance of doing anything, I will ask my opponent if it is okay to remove and destroy a unit early just to save time and rolling later.

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[MOD]
Making Stuff






Under the couch

pretre wrote:@OP: There is no rule to cover your situation since the rules do not cover 3 man games. You're have to come to a good decision between all the players.

There is a 3-way scenario in the rulebook, but IIRC it doesn't use KPs.

 
   
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Camas, WA

insaniak wrote:
pretre wrote:@OP: There is no rule to cover your situation since the rules do not cover 3 man games. You're have to come to a good decision between all the players.

There is a 3-way scenario in the rulebook, but IIRC it doesn't use KPs.


I prefer to forget about that page.

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Made in ca
Sneaky Sniper Drone





So would the person who caused the fall back be granted the Kill point not the one he kept me from regrouping.

"Even a man who has nothing can still offer his life"

2500 Bor'kan Jungle Sept
WIP Black Templar Inspired Crusade Fleet  
   
Made in us
Badass "Sister Sin"






Camas, WA

Daemonhound63 wrote:So would the person who caused the fall back be granted the Kill point not the one he kept me from regrouping.


There is no rule for dividing kill points in a three person game. You would need to work it out between yourselves.

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Without creating house rules, you get a KP for each enemy unit destroyed at the end of the game. What destroyed them doesn't matter.

So each player woudl receive a KP for each unit belonging to either other player that is destroyed by the end of the game.


Otherwise, you could create a house rule to distribute KPs depending on who inflicted the casualties.

For a 3-way game, though, you're probably better off just playing for Objectives instead.

 
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

Objectives would be a good way to do it, but I have found that 2 vs 1 works really well within the established scenarios.

Of course if you play 1500 points each, the 2 on one side each get one 1500 point army, and the solo person would need to have 2 FoC's at 1500 each.

That way there are 3000 per side and both teams are using the same number of FoC's

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Camas, WA

I agree with Deathreaper on the 2 v 1 scenario. I've done that plenty of times and it was fun.

Insaniak is prob right on the KPs as well. You'd end up with a composite of each of your two opponents dead units. Alternatively, you could do some sort of survival scenario where the objective is to have more 'KPs left'.

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Made in ca
Sneaky Sniper Drone





Thanks for the feedback

"Even a man who has nothing can still offer his life"

2500 Bor'kan Jungle Sept
WIP Black Templar Inspired Crusade Fleet  
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Pooler, GA

My buddies and I do multi-player games all the time. In Kill Point missions, fleeing units have no value, only the ones completely destroyed. Another facet we took from the old Mutant Chronicles game is randomized player turns within a game turn, so that we do not follow the same order every time. Makes it harder to anticipate what the other players are going to do.

I don't write the rules. My ego just lives and dies by them one model at a time. 
   
Made in us
The Hive Mind





Ghenghis Jon wrote:My buddies and I do multi-player games all the time. In Kill Point missions, fleeing units have no value, only the ones completely destroyed. Another facet we took from the old Mutant Chronicles game is randomized player turns within a game turn, so that we do not follow the same order every time. Makes it harder to anticipate what the other players are going to do.

As was pointed out to me - you destroy all fleeing units before counting KP, so they do have a value.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Shas'la with Pulse Carbine





rigeld2 wrote:
Ghenghis Jon wrote:My buddies and I do multi-player games all the time. In Kill Point missions, fleeing units have no value, only the ones completely destroyed. Another facet we took from the old Mutant Chronicles game is randomized player turns within a game turn, so that we do not follow the same order every time. Makes it harder to anticipate what the other players are going to do.

As was pointed out to me - you destroy all fleeing units before counting KP, so they do have a value.


And I see what your saying there but it sounds to me like he's talking bout his specific house rules. Which, by the way I think is the best way just because I don't think a fleeing unit should ever count as destroyed personally lol they got away! That crisis suit can return to base and fight another day! Lol

But to answer the OPs question I would have to either give it to the one that kept you from regrouping at the end because you went from having a chance to 'oops never mind, just got screwed' lol however, I would give it to the guy that squashed you in the first place if they just ran off the table without any other help. But I think its best to just say it doesn't count for anyone because it got away

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Wolfnid420 wrote:That crisis suit can return to base and fight another day! Lol

So can many of the models removed as casualties...

It's just one of the abstractions used to tally up who won. If the model is no longer taking part in the battle, it's effectively 'dead' ... whether or not it actually is. You're getting Kill Points for that unit having been removed as an immediate threat, not necessarily for actually killing them.

 
   
 
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