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Made in us
Fresh-Faced New User





Some interesting questions that came up the pther day:

1. Stormlord RAW states lightening occurs each Necron shooting phase. So if both players are Necrons then I get to shoot my opponents army with lightening strikes on my shooting phase and my opponents? If my opponent has a Stormlord as well then we are both shooting lightening each shooting phase? Man that is a lot of lightening unless I am missing something here.

2. How does rolling to extend night fighting actually work when both players include the Stormlord? Let's assume both players want to keep it alive since it is optional. Say turn two I fail the roll. Is it still in effect from the other players Stormlord or does one failure mean night fight is gone for good? Assuming it is still in play: If my Stormlord fails, and my opponent keeps it going do I roll again to extend it next turn (since night fight rules are in play)?

3. What if my Stormlord is still alive, night fight rolls continue to be made, and my opponents Stormlord is dead. Does he still get to shoot lightening at my army since he doesn't have to be on the board to get his effect?

4. Are the lightening bolts optional? Say there was some reason you needed to not kill of an opponents unit, but your opponent was successful in keeping night fight going. Would I have to keep firing off lightening bolts at my opponents stuff?
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

#1 each Necron shooting phase means each friendly Necron shooting phase, as you can not shoot in your opponents shooting phase.

#2 unsure, I would need to read the whole rule.

#3 unsure, I would need to read the whole rule.

#4 unsure, I would need to read the whole rule.

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Made in us
Been Around the Block




Baltimore

egomine wrote:Some interesting questions that came up the pther day:

1. Stormlord RAW states lightening occurs each Necron shooting phase. So if both players are Necrons then I get to shoot my opponents army with lightening strikes on my shooting phase and my opponents? If my opponent has a Stormlord as well then we are both shooting lightening each shooting phase? Man that is a lot of lightening unless I am missing something here.

2. How does rolling to extend night fighting actually work when both players include the Stormlord? Let's assume both players want to keep it alive since it is optional. Say turn two I fail the roll. Is it still in effect from the other players Stormlord or does one failure mean night fight is gone for good? Assuming it is still in play: If my Stormlord fails, and my opponent keeps it going do I roll again to extend it next turn (since night fight rules are in play)?

3. What if my Stormlord is still alive, night fight rolls continue to be made, and my opponents Stormlord is dead. Does he still get to shoot lightening at my army since he doesn't have to be on the board to get his effect?

4. Are the lightening bolts optional? Say there was some reason you needed to not kill of an opponents unit, but your opponent was successful in keeping night fight going. Would I have to keep firing off lightening bolts at my opponents stuff?


1) Only on friendly shooting phase.

2) I feel if one of you failed, (or chose not to continue it) Night Fighting would end for both of you.

3) If your Stormlord is dead, you dont get lightning on your shooting phase.

4) You do not get to choose.
   
Made in gb
Decrepit Dakkanaut




Helix -3) has no basis in the rules. The stormlords ability is an army wide rule available once you purchase the stomlord, is never rolled "by" the stormlord and makes no requirement on the availability of the stormlord.
   
Made in us
Fresh-Faced New User





Where do we get only on a friendly shooting phase from? I am asking because this is not in the book and the lightning is not a shooting attack from anyone so this seems confusing to me. Please help me to understand how "friendly" gets applied to this rule especially if it is considered an army wide special rule?

This message was edited 1 time. Last update was at 2011/12/20 00:06:23


 
   
Made in us
Been Around the Block




Baltimore

egomine wrote:Where do we get only on a friendly shooting phase from? I am asking because this is not in the book and the lightning is not a shooting attack from anyone so this seems confusing to me. Please help me to understand how "friendly" gets applied to this rule especially if it is considered an army wide special rule?


Good point, if they meant only yours they could have put "your" instead of "Necron" I think RAI meant "your", but there is no RAW to back it up. I think it needs to be played as you suggest and wait for FAQ.
   
Made in us
Twisted Trueborn with Blaster





North Denver

1) Shooting attacks are not made in the opponent's turn (see the deathmark debates that are raging)....

2) You would both roll for night fighting on your own, if one fails or chooses not to renew, the other could keep going until they fail or choose not to renew.

3) I don't know how to feel about this. On one hand, Imotekh has called upon the storm, and if he's dead (phased out, Necrons nevar die!), he wouldn't be there to drive the fury of the lightning in your favor. On the other hand: if my special Chapter Master bestows an army wide bonus replacing Combat Tactics with say, Fleet, and he dies, does the army lose Fleet? I'm torn on this one, but I feel it's a big no no on dead people shooting lightning.

4) Does not give you any illusion of choice in the wording. It says it just happens. Doesn't say "if you choose to," or anything like that.
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Pooler, GA

Rule Book FAQ, Page 8: "Q: Am I able to gain the benefits of any of my opponent's wargear or special rules [ ]? A. [ ] As a general principle, we recommend that you cannot use or gain the benefits [ ] of your opponent's army unless specifically stated in the rule itself ('friend or foe') or in an additional FAQ."

Even if the effects say 'Necron', you can only use the Storm effects for as long as you continue to successfully roll to do so.

1. You only get to use your lightning during your shooting phase.

2. The Storm goes on, but you lose the benefits and your opponent does not until he fails his roll.

3. Yes, whether he was playing Necrons or not.

4. You have to make these lightning attacks. You cannot use only half of an effect. If you want to stop the lightning attacks, you have to end the Storm by not rolling to continue.

I don't write the rules. My ego just lives and dies by them one model at a time. 
   
Made in us
Been Around the Block




Baltimore

katfude wrote:1) Shooting attacks are not made in the opponent's turn (see the deathmark debates that are raging)....
.


That is the issue, this is not a shooting attack, but merely happens in the shooting phase.
   
Made in us
Mutating Changebringer





New Hampshire, USA

It's easiest, and imho more "sportsman"-like, to not use your opponents abilities and he can not use yours.

I recall a similar necron problem with the monolith. "Any necron unit" could be teleported.

My friend allowed someone to teleport his necrons despite explaining the stupidity.
The next turn he blocked his monolith doors and teleported half the guys army to death.
Only then did his opponent agree it was a silly mistake on GWs part.

Khorne Daemons 4000+pts
 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Pooler, GA

helixthief wrote:That is the issue, this is not a shooting attack, but merely happens in the shooting phase.
DeffDred wrote:I recall a similar necron problem with the monolith. "Any necron unit" could be teleported.
Ghenghis Jon wrote:Rule Book FAQ, Page 8: "Q: Am I able to gain the benefits of any of my opponent's wargear or special rules [ ]? A. [ ] As a general principle, we recommend that you cannot use or gain the benefits [ ] of your opponent's army unless specifically stated in the rule itself ('friend or foe') or in an additional FAQ."

Even if the effects say 'Necron', you can only use the Storm effects for as long as you continue to successfully roll to do so.
A Necron player can only teleport his own units. Lightning can only be used during your shooting phase. No Codex has to be so descriptive in its language to say EVERY time about EVERY ability that this only pertains to your army and the abilities you paid for as this has already been covered in the FAQ.

This message was edited 1 time. Last update was at 2011/12/20 07:08:23


I don't write the rules. My ego just lives and dies by them one model at a time. 
   
Made in us
Loyal Necron Lychguard






South Dakota

DeffDred wrote:It's easiest, and imho more "sportsman"-like, to not use your opponents abilities and he can not use yours.

I recall a similar necron problem with the monolith. "Any necron unit" could be teleported.

My friend allowed someone to teleport his necrons despite explaining the stupidity.
The next turn he blocked his monolith doors and teleported half the guys army to death.
Only then did his opponent agree it was a silly mistake on GWs part.



This made me laugh out loud!

The simplest solution for all these questions would be to change 'Necron' to 'your'. Attacks happen during 'your' shooting phase, etc. We'll see if GW chooses to do the simplest solution.

GW, get on with that FAQ PDQ...

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Made in us
Regular Dakkanaut





No, if there is another Stormlord in the game store on another table, your lightning in your game can show up in "his" necron shooting phase on that other table. In fact, if there are 3 stormlords playing in the store, all your lightning attacks happen on each others table...hmmm.
   
 
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