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![[Post New]](/s/i/i.gif) 2011/12/20 09:20:26
Subject: falling back during an opponents turn
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Stealthy Space Wolves Scout
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so I had a little tournament on sunday, and I was up against a guy using a scout marine army...anyways I shot at a group of his scouts and killed a couple and when I was about to assault him he says he can use combat tactics to move away from my orks...is that legal to do that on my turn at any time like that?
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![[Post New]](/s/i/i.gif) 2011/12/20 09:34:05
Subject: falling back during an opponents turn
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Longtime Dakkanaut
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If you killed 25% then it would have forced a morale check at the end of the shooting phase right before the assault phase. If there was no special character that adds a chapter tactics, the base combat tactics allows marines to choose to fail morale checks instead of take them.
So it comes down to whether there was a special character like Vulkan Hestan and whether you dealt 25% casualties in the shooting phase.
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![[Post New]](/s/i/i.gif) 2011/12/20 09:43:16
Subject: falling back during an opponents turn
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Stealthy Space Wolves Scout
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guess instead of shooting next time I'll just assault him instead lol
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![[Post New]](/s/i/i.gif) 2011/12/20 11:41:46
Subject: falling back during an opponents turn
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Longtime Dakkanaut
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WillyBRags wrote:guess instead of shooting next time I'll just assault him instead lol
That's actually a very common space marine tactic. Get shot, fall back out of assault range and auto-regroup. Shoot the crap out of whatever shot you..
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![[Post New]](/s/i/i.gif) 2011/12/20 11:45:51
Subject: falling back during an opponents turn
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Frenzied Berserker Terminator
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It's also pretty much the entire point of Combat Tactics.
Anyway, yes - morale tests are made at the end of any phase in which a unit lost 25%+ of its models. Rulebook, p44.
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![[Post New]](/s/i/i.gif) 2011/12/20 20:05:38
Subject: falling back during an opponents turn
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[MOD]
Making Stuff
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However, that choice would have to be made at the end of the shooting phase when morale rolls are made, not when you declare the assault.
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![[Post New]](/s/i/i.gif) 2011/12/20 20:07:44
Subject: falling back during an opponents turn
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Plaguelord Titan Princeps of Nurgle
Alabama
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WillyBRags wrote:guess instead of shooting next time I'll just assault him instead lol
And lo, you have discovered one of the core problems of 5th edition.
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![[Post New]](/s/i/i.gif) 2011/12/21 18:16:33
Subject: falling back during an opponents turn
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Shas'la with Pulse Carbine
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That's kinda dumb that marines can do that! Like, wow. But that's good to know that it can be used that way for sure!
On a small side note......WHY CAN'T WOLVES SCOUTS COMBAT SQUAD! Lol its frustrating! I understand why the rest can't but the scouts are loners!
Anyways good question and clarification
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![[Post New]](/s/i/i.gif) 2011/12/23 18:11:48
Subject: falling back during an opponents turn
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Longtime Dakkanaut
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Wolfnid420 wrote:
On a small side note......WHY CAN'T WOLVES SCOUTS COMBAT SQUAD! Lol its frustrating! I understand why the rest can't but the scouts are loners!
Anyways good question and clarification 
Because 6 combat squads of melta-guns coming in off the back field would break the game. It's a balance thing.
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![[Post New]](/s/i/i.gif) 2011/12/24 01:00:48
Subject: falling back during an opponents turn
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Insect-Infested Nurgle Chaos Lord
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Not that they havn't thrown 'balance' out of the window before, but yeah.
Combat squadded melty death i could definitely do without
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![[Post New]](/s/i/i.gif) 2011/12/24 14:26:48
Subject: falling back during an opponents turn
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[DCM]
Tilter at Windmills
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Plus, you know, Space Wolves in general can't combat squad. It's one of the ways in which their codex is unique and plays differently from other SM.
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![[Post New]](/s/i/i.gif) 2011/12/24 21:41:28
Subject: Re:falling back during an opponents turn
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Dakka Veteran
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Not to mention the fact that their background doesn't support it. That's like saying "Why can't Tyranids combat squad?"
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This message was edited 1 time. Last update was at 2011/12/24 21:41:57
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