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Made in us
Flailing Flagellant





Hey all,

I am trying to understand the Solar Pulse a bit better. lets say you have 1st turn, so you move and then it is your opponents turn. You activate solar pulse and have another turn again. After that 2nd turn is over, is it your opponents turn or do you have 3 full turns back to back before your opponents finally gets to go?

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Made in us
Blood-Raging Khorne Berserker




South Chicago burbs

solar pulse only lets you remove the effects of night fighting for 1 player turn or lets you use night fighting for 1 player turn which can be used to make your opponent use the night fight rules for 1 player turn and then regular rules apply again on your turn.



You do not ever skip your opponents turn.

This message was edited 2 times. Last update was at 2011/12/20 14:37:10


insaniak wrote:
YMDC has plenty of room for discussion veering away from the RAW, particularly in cases like this where what is being put forward as the RAW is absurd.

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Made in us
Flailing Flagellant





How would this be beneficial in a competition game then. So that you can close the distance and be able to shoot in 24" especially with a spammy type army.

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Made in us
Blood-Raging Khorne Berserker




South Chicago burbs

units max range to fire during night fighting is 2d6 x3 so a maximum of 36 inches if your lucky enough to roll 2 6's.

That means long range weapons wont get to shoot unless they get close.

That also give you the opportunity to move closer and shoot during your turn with no restriction.

Only your opponent will have to roll to see how far each unit can "see"

Its also worth mentioning that if they roll to see something and their roll is too low to actually see the unit, they dont get to fire that turn, but this is all covered in the night fighting rules.

This message was edited 2 times. Last update was at 2011/12/20 14:43:15


insaniak wrote:
YMDC has plenty of room for discussion veering away from the RAW, particularly in cases like this where what is being put forward as the RAW is absurd.

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Made in us
Flailing Flagellant





Cool. That helps clear a few things up.

Another side question .Now if I have Imokteh and night fighting is in effect for both sides. Both myself and oppenent roll 2D6 to see, correct? There is no special ability for the necrons (such as night vision) since I am the originator of the night fighting ability to help negate it?

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Made in bg
Cosmic Joe





Bulgaria

I'm almost scared as to what translation of the book made you think the enemy skips a turn...


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in gb
Decrepit Dakkanaut




No, you have no ability to improve your nightfighting rolls. All you can do is turn off nightfighting, if you want, which forfeits your ability to get the lightning strikes
   
Made in us
Blood-Raging Khorne Berserker




South Chicago burbs

Actually, doesn't Nemesor have the ability to give out night vision/ acute senses as one of his abilities?

At work, so can't check the codex.

insaniak wrote:
YMDC has plenty of room for discussion veering away from the RAW, particularly in cases like this where what is being put forward as the RAW is absurd.

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Made in gb
Decrepit Dakkanaut




Ah yes, he can give a selection of rules out - but in general there arent ways to improve your army
   
Made in us
Flailing Flagellant





Well now I know I That I played the solar pulse thing incorrect last time. @ nosferatu: After using solar pulse your lightning is turned off for 1 round and will come back on the next.

I wish they would just write the rules in a more black and white way, none of this grey area stuff.

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Made in us
The Hive Mind





Whats grey? I think the rules for solar pulse are pretty clear.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Blood-Raging Khorne Berserker




South Chicago burbs

Solar pulse doesn't stop you from using lightning on later turns, but if you fail your night fight roll with imotekh tbe lightning is done. You can't use the solar pulse to keep it night and have imotekh still use lightning. Only night fight brought on by imotekh gets lightning.

insaniak wrote:
YMDC has plenty of room for discussion veering away from the RAW, particularly in cases like this where what is being put forward as the RAW is absurd.

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Made in us
Flailing Flagellant





That last note was more a general note. Not for that rule specifically.

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