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![[Post New]](/s/i/i.gif) 2011/12/20 17:33:08
Subject: Dwarfs 2000 point army list
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Fresh-Faced New User
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Dwarf Lord, Rune of Might, Master Rune of Swifteness,Rune of Fire, 2x Rune of iron Shield bearers 235
Runesmith, Master Rune of Balance, Great Weapon 124
Runesmith, Rune of Spell Eating, Great Weapon 124
Thane, BSB, Master rune of Valaya 165
30 Dwarf Warriors, Full Command, Great Weapons 325
30 Dwarf Warriors, Full Command, Great Weapons 325
23 Hammerers, Rune of Stoicism, Full command 321
Cannon, Engineer, Master Rune of Immolation, Rune of Burning 140
Cannon Engineer, Rune of Burning 110
Organ Gun 120
Total 1999
This is my first list with Dwarfs in 8th edition, all coments and criticisms welcome
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![[Post New]](/s/i/i.gif) 2011/12/20 19:25:14
Subject: Dwarfs 2000 point army list
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Evasive Eshin Assassin
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Here's what I got:
- I'm not generally too big on ASF Dwarf Lords; I just don't see much point, especially at the cost. Generally, I'd run him with a plain ol' great weapon and the Rune of Stone for a 1+ save. If you want to strip Regeneration, you might as well give him a shield.
Beyond that, Resistance is great, Preservation offers Dwarf characters something that few can get, and Spite is, of course, very very good.
Beyond that, I think most people are saying Rune Lord is, in general, a better buy, since he's just as tough with more magic defense.
- I'd protect your BSB before giving him a super-banner. At the very least, give him Guarding for a 5+ Ward. But really, I'd consider Fire, Gromil, Resistance, Preservation, and Furnace. He won't have a static Ward save, but I've found that most things that will reliably crack armour will wound him often enough to negate the usefulness of the Ward anyway. Just watch that Death magic.
- Runesmiths are squishy by Dwarf standards. I'd consider a shield and the Rune of Stone for a 2+/6+. At T4, with only marginally better armour than their RnF counterparts, they'd see a lot of attacks coming their way.
- Stoicism: which one is that again? I'd consider the Rune of Determination; one round of Unbreakable is cool. Maybe some Sanctuary love if you have room.
- Cannons: Rune of Forging is the number one pick, hands down. Burning comes at a close second. Forging just makes your cannons so reliable.
- At 2000, if you're packing a Forging Cannon, I don't think you'd need two. The Grudge Thrower is the other popular machine right now, and in my mind, it's the best. It can do the job of the Cannon and the Organ Gun, but at a longer range, indirectly, and with a little less accuracy. All in all, it seems the best buy.
- Engineer + brace of pistols in your Cannon crew equals BS4 Grapeshot, two Stand and Shoot! shots, an extra wound, and two extra CC attacks. A good amount of protection for 20pts.
And that's about it.
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![[Post New]](/s/i/i.gif) 2011/12/22 15:07:02
Subject: Dwarfs 2000 point army list
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Stealthy Grot Snipa
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Drop the runesmiths, basic engineers and lord for a runelord and couple of master engineers, as said master rune of valaya isn't as good as risking your thane dying should make it, rune of forging should be on both cannons and if you have the points anvils are ace
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Nurgle Daemons blog
http://nurglestally.blogspot.ie/
Chaos Dwarfs 8/5/1 |
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![[Post New]](/s/i/i.gif) 2011/12/22 15:58:22
Subject: Dwarfs 2000 point army list
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Nasty Nob
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Warpsolution wrote:
- Stoicism: which one is that again? I'd consider the Rune of Determination; one round of Unbreakable is cool. Maybe some Sanctuary love if you have room.
Rune of Stoicism was deleted in the errata for 8th edition, but it used to double the unit strength.
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![[Post New]](/s/i/i.gif) 2011/12/22 17:42:56
Subject: Dwarfs 2000 point army list
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Evasive Eshin Assassin
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As I suspected. So...yeah. Don't use that one, obviously. 'Cause you can't.
As for Master Engineers, I couldn't agree less. Those guys are expensive and yield very little. Re-rolling the artillery die on Grudge Throwers is nice, and double wounds on Cannons is cool, but for the cost of seven warriors, at bare minimum? That's almost another war machine in itself.
Basic Engineers, on the other hand, can offer surprising defenses for a mere 20pt further investment.
And the Anvil...is okay. It's less reliable than Skaven devices, and it forces your Lord to hang out all on his own, and it costs a ton of points.
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![[Post New]](/s/i/i.gif) 2011/12/22 21:28:23
Subject: Re:Dwarfs 2000 point army list
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Been Around the Block
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As for Master Engineers, I couldn't agree less. Those guys are expensive and yield very little. Re-rolling the artillery die on Grudge Throwers is nice, and double wounds on Cannons is cool, but for the cost of seven warriors, at bare minimum?
It's actually worse than that, I'm afraid. Cannons do not increase the wounds anymore, now that basic Dwarven Cannons do the d6. Now they allow the cannon to re-roll the first artillery dice rolled. (Does not stack with the Rune of Forging, but could be used to re-roll non-misfire results if you *really* needed something else.)
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![[Post New]](/s/i/i.gif) 2011/12/23 03:22:51
Subject: Dwarfs 2000 point army list
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Auspicious Aspiring Champion of Chaos
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The only build I see a Master Engineer being worthwhile for is a dual grudgethrower build so he can protect both from misfires.
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“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.
On a delicate chain at her throat, she keeps it with her to this day.”
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![[Post New]](/s/i/i.gif) 2011/12/23 23:23:59
Subject: Dwarfs 2000 point army list
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Evasive Eshin Assassin
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Even then, two Engineers would work too. Not quite as well, but for less points and more utility.
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![[Post New]](/s/i/i.gif) 2011/12/23 23:34:05
Subject: Dwarfs 2000 point army list
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Auspicious Aspiring Champion of Chaos
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Maybe, but the point of the Master Engineer in that situation is only partially to preserve the machine from wrecking itself. He keeps the machine from missing a single turn firing.
To be clear, I'm not trying super-hard to defend the Master Engineer, which I've never seen as an efficient choice (though I almost always forget his entrench ability).
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“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.
On a delicate chain at her throat, she keeps it with her to this day.”
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