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Made in us
Evasive Eshin Assassin





Here's what I got. I'm going for competitive and brutal here, but I'm trying to avoid all the same ol' same ol':

1 Warlock Engineer + lvl2 + Doomrocket (130)
1 Chieftain + battle standard + Foul Pendant + Charmed Shield (105)

35 Clanrats + shields + musician + standard + Clawleader (177.5)
35 Clanrats + shields + musician + standard + Clawleader (177.5)
51 Skavenslaves + musician + Pawleader (108)
6 Giant Rats + packmaster (26)

6 Plague Censer Bearers (96)

1 Warp Lightning Cannon (90)
1 Warp Lightning Cannon (90)

Total: 999
Models: 140

I hate doubling up on characters in units, so I've got two decent-sized Clanrat blocks. The slaves, the Rocket, the Cannons--of course. I think the Rat Dart would be an especially good buy at 1000pts, and the Censer Bearers have positively wrecked anything of I3 and lower.
But I could drop the Censers and the some slave-stuff and get a death squad of Gutter Runners, or a Warpfire Thrower. I just feel like I need something that can lay it down solid in CC.
...and I've been thinking about dropping the Cannons and getting an A-bomb, because he's my favourite.

So what do you guys think? What would I struggle against? How can I shore up some weaknesses?

This message was edited 1 time. Last update was at 2011/12/21 17:01:08


 
   
Made in us
Longtime Dakkanaut






Quick notes as I'm headed out the door:

Ld will of course be your weakness at the moment; your general's LD5 is the same as a clan rat. Now, you've got huge blocks for 1000 points, so you'd likely be steadfast for awhile but steadfast 8 is still somewhat mediocre.

Clan Rats look good, although you could probably go 30 per unit and still out-rank your opponent easily. Glad to see Clawleaders in there, most lists don't bother as we rarely get challenged anyway owing to Verminous Valour.

Double WLCs will be nice and brutal, potentially reducing any real threat to dust before it gets to you. My only thought would be that, depending on which enemy you're facing, they'll run out of targets fairly quickly: many armies don't have huge blocks to run at 1000 points. One would probably suffice.
   
Made in us
Evasive Eshin Assassin





Yeah, the general isn't much of a general. But I'm thinking that a Doomrocket and two levels of magic will make up for it?

As for how many Clanrats, I don't really know. I tried running 30 per block in a similar tournament and found them getting reduced to size in short order. Still, 45pts could get me some nice stuff.

And I'm hesitant to take two Cannons, because it just seems so mean, but they're considerably unreliable weapons, needing to hit and with enough strength and all that.

I'm sort of playing around with the idea of a Warlord, since few lists could afford a Lord-level character, and the offensive punch might be nice, but...I like having lots of dudes...

1000pt lists are hard to write up.

 
   
Made in us
Raging Rat Ogre



colorado

You could drop 1 WLC, and 11 slaves for a tooled up chieftain. That'll bump your LD a little without dropping a lot form your list.
If you wish to drop a few unit champs as well, you could squeeze in a warlord with foul pendent/heavy armor/halberd instead.

This message was edited 1 time. Last update was at 2011/12/21 05:14:18


Cause the chicks dig it...
2000 (RT era Thousand Sons), 2000 (Undivided), 3000 (demons)
2500 (Skaven), 3000! (Chaos Dwarf), 2500 (Warriors of Chaos)
(RT era World Eaters WIP) 
   
Made in us
Fanatic with Madcap Mushrooms





Auburn CA

Just drop doomrocket boy and the censer bearers for a Grey seer with seed of rebirth

 
   
Made in us
Longtime Dakkanaut






Warpsolution wrote:Yeah, the general isn't much of a general. But I'm thinking that a Doomrocket and two levels of magic will make up for it?

As for how many Clanrats, I don't really know. I tried running 30 per block in a similar tournament and found them getting reduced to size in short order. Still, 45pts could get me some nice stuff.

And I'm hesitant to take two Cannons, because it just seems so mean, but they're considerably unreliable weapons, needing to hit and with enough strength and all that.

I'm sort of playing around with the idea of a Warlord, since few lists could afford a Lord-level character, and the offensive punch might be nice, but...I like having lots of dudes...

1000pt lists are hard to write up.


Absolutely agree on 1,000 point lists. Still, I do find them to be consistently fun games as a lot of the abusive units tend to either not fit, or suck up a BUNCH of points (Hydra excluded of course. ).

Dropping one cannon would get you the base points to pick up a warlord, and at 1000 points he doesn't really need a whole lot of gear. Foul Pendant + Halberd is my usual kit at 1,000; just enough survivability and pushes him to S5 for 2+ wounding on normal T3 troops. Warlords will rarely do well in challenges or against harder enemies, but for a single 20mm model they can dish out a decent amount of punishment.

I guess the cannon is a YMMV situation; mind tend to give me at least 2 or 3 shots before blowing up and by then the damage is done. In smaller games its job is generally done in those two or three turns anyway.

Small rework:

Warlord - Foul Pendant, Halberd (123 points)

Chieftain - BSB, Talisman of Endurance, Charmed Shield, Halberd (107)
Warlock Engineer - Level 2, Doomrocket (130)

30 Clanrats - Full Command, Shields (155)
30 Clanrats - Full Command, Shields (155)
51 Skavenslaves - musician (102)
5 Giant Rats + Packmaster (23)

7 Plague Censor Bearers (112) - You had 7 Bearers for 84 points, but they're 16 points a pop I believe?

Warp Lightning Cannon (90)

Total: 997
Models: 126

3 leftover doesn't help much. Maybe save 5 points somewhere for a pistol on the warlord.

Another option is to swap the Doomrocket for the Warp-Energy Condenser on your Engineer. +2 warp lightning shots, and a chance at a spare power die, and 10 points cheaper than the rocket to boot. Still, I love the Doomrocket...
   
Made in us
Evasive Eshin Assassin





Censer Bearers are indeed 16pts each. And the Chieftain is cheaper. I don't know why Microsoft Excel does this to me.

The Doomrocket has proven to be too valuable at 1000pts for my tastes; blowing up half of an opponent's army on the first turn is a potential I don't want to give up.

As for the Seer, I've got zero interest in running him at 1000pts. With all that destructive potential, worth all those points, being your general, and having basically no protection, he will always and forever be target number one. I should know; I played against a Skaven list with such a general. Warp Lightning/Doomrocket/Cannon/Cannon saw to the end of him and his Stormvermin, and that was, basically, game.

Considering that Warlord, though.


 
   
Made in us
Longtime Dakkanaut






Only reason my chieftain is 2 points more is I added the halberd. Otherwise they should be identical.

Fair enough on the Doomrocket. I've managed to pull off the Skitterleap / Rocket combo only once. After that every opponent was wise to it.

Another thought: Have you considered swapping the PCBs for Globadiers? I know Globadiers are generally considered underwhelming, but I've found that their ability to throw into any combat (instead of just combats with slaves) is helpful in lower point games where your Clanrats will inevitably get into the fray. Don't allow armor saves, throw into combat, come with heavy armor, 6 points per model cheaper than the PCBs with less chance to kill themselves although they do lose a LOT in the melee killing department. 8 of them would save you 32 points over the 7 PCBs.
   
Made in us
Evasive Eshin Assassin





For some reason, my Chieftain was at 120 before my adjustments. Must have put in Preservation instead of Endurance.

Skitterleap helps the Rocket, to be sure, but I generally just toss it out of a unit.

Globadiers...not a bad idea, actually. I feel like, with two Cannons, I ought to get some kind of threat on the board that isn't shooting. But you're right about the Clanrats. Too often I've been stuck in a combat, hoping that my opponent will just roll poorly. Sending in more bodies, unfortunately, has some pretty steep diminishing returns.

 
   
Made in gb
Power-Hungry Cultist of Tzeentch





Will someone explain to me? One of the lists above contains a lord (warlord) and another 2 rare choice (WLC).

My reading of the book says no lords and one rare choice at below 2000 points.

   
Made in us
Raging Rat Ogre



colorado

But to answer your question; those were 7th ed. restrictions. In 8th, it's just a percentile of points you are allowed to use in your army based on the total points of the army.
For example; you can allot 25% of your points to Lords, 50%+ must be Core, etc.
It's in the Choosing Your Army section of the rule book.

I've been dying to use this:
[Thumb - threadomancy.jpg]

This message was edited 1 time. Last update was at 2012/01/11 12:22:44


Cause the chicks dig it...
2000 (RT era Thousand Sons), 2000 (Undivided), 3000 (demons)
2500 (Skaven), 3000! (Chaos Dwarf), 2500 (Warriors of Chaos)
(RT era World Eaters WIP) 
   
Made in gb
Power-Hungry Cultist of Tzeentch





Hey! Needs Must, this is the first 1000pt skaven list i could find.

I'm playing my first game of WHFB for over a decade.

Can anyone go into more detail as to what percentages are allowed for each section?
   
Made in us
Evasive Eshin Assassin





Pretty sure it's within the rules anyway, but that's a nice card, to be sure.

To further clarify:

- 25% of your army can be made up of Lords, Heroes, and Rare choices each, and you can have up to 50% in Special.
- At least 25% must be Core.
- You cannot have more than three/six of the same Special unit or two/four of the same Rare in games below/at or above 3000pts.

It's all in the base rule book.

This message was edited 1 time. Last update was at 2012/01/11 23:19:36


 
   
Made in au
Slave on the Slave Snares





actually, up to 25% lords
up to 25% on heroes
more than 25% on core
up to 50% on special
and up to 25% on rare

so possibly, you could have an army of up to 25% on a lord, 25% on core and 50% on special although it wouldn't be a very good army

cheers!
Falcon98

blood for the blood god!!!
armies:  
   
Made in us
Evasive Eshin Assassin





Couldn't figure out how this was different than what I said, but then I saw how it could be a little misleading. Consider it clarified.

 
   
Made in gb
Infiltrating Naga





England

Given 8th's rule on choices you 'could' put a warlord in there for a better steadfast/rerollable leadership in place of the chieften and drop your clanrats down some.

I have mixed views on the censers but in a battle this pointage they will probably be good.


Automatically Appended Next Post:
As a note, the comp layout for skaven from what I seen seems to go math wise 1 model every 10pts minimum, given your 140 for 1000pts I don't think anymore slave stuff would be needed.

This message was edited 1 time. Last update was at 2012/01/12 06:53:02


   
Made in us
Evasive Eshin Assassin





Warlords can't be your BSB. Only Chieftains can. But, as you can read above, it has been suggested that I take a Warlord as a general. Which is how I've been play-testing it.

And what sort of composition system are you referring to with the 10pts+/model thing?


 
   
Made in us
Raging Rat Ogre



colorado

It's not a comp system per say, but a rule of thumb for skaven in general.
You can read a lot more about it at underempire.net. There a few players on that board who go in depth with it.

Cause the chicks dig it...
2000 (RT era Thousand Sons), 2000 (Undivided), 3000 (demons)
2500 (Skaven), 3000! (Chaos Dwarf), 2500 (Warriors of Chaos)
(RT era World Eaters WIP) 
   
 
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