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![[Post New]](/s/i/i.gif) 2011/12/21 04:36:28
Subject: 1500 Green Tide
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Armored Iron Breaker
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This is the list I usually run
HQ:
Big Mek- KFF
Big Mek- KFF
Troops
30 Boys-Nob, Clawpoll, 3 Rokkit Launchas
30 Boys-Nob, Clawpoll, 3 Rokkit Launchas
30 Boys-Nob, Clawpoll, 3 Big Shootas
30 Boys-Nob, Clawpoll
Heavy Support:
Looted Wagon-Boomgun, Ard Case
Looted Wagon-Boomgun, Ard Case
Looted Wagon-Boomgun, Ard Case
Fast Attack
Deffkopta-Buzzsaw, TL Rokkit Launcha
Tell me what yea think
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This message was edited 1 time. Last update was at 2011/12/21 09:54:04
Lots
Dwarfs: Lots
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat."
Check out my blog at: averydwarfishblog.blogspot.com |
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![[Post New]](/s/i/i.gif) 2011/12/21 06:04:59
Subject: 1500 Green Tide
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Mutated Chosen Chaos Marine
Sitting in yo' bath tub, poopin out shoggoths
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Drop that one random Deffkopta and get upgrades for the last boyz mob...
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750 points
1000 Points
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![[Post New]](/s/i/i.gif) 2011/12/21 09:53:03
Subject: 1500 Green Tide
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Armored Iron Breaker
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Yea rekon. I just though I would try and sneak a first turn roll, and possibly take out that Whirlwind/Pred/Vindicator.
But yea. It could also mean I very easy kill point for the oppenent. Automatically Appended Next Post: O oops, forgot to ad Nob and Claw poll, he should have that already regardless of having the deffkopta or not
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This message was edited 1 time. Last update was at 2011/12/21 09:53:42
Lots
Dwarfs: Lots
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat."
Check out my blog at: averydwarfishblog.blogspot.com |
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![[Post New]](/s/i/i.gif) 2011/12/22 00:46:35
Subject: 1500 Green Tide
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Liche Priest Hierophant
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Though Boomguns are awesome, I could see you swapping those out for 8 or 9 Lobbas instead, and maybe being able to sneak another mob of Boyz in there. You've got Klaws to deal with armour, and Lobbas have a nice big range, without needing line of sight.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2011/12/22 01:22:13
Subject: Re:1500 Green Tide
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Longtime Dakkanaut
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Wow, I have different opinions  with orks usually the main ideas are fairly standard.
Let's start with you have too many boyz. 120 does not really fit onto any battlefield and you will get RSI(I would love dakka to know RSI  ).
Then you have no antitank. No Klaws will not do, Templates also will not really do. Quickly then templates have to land smack on to get the full whack and yours will not shoot 1/6 of the time, Klaws are always needed but a tank can easily avoid getting that close to you.
I love fielding catapult models as Lobbas. I pretend having a big model gives me a tactical advantage but no I just like the model, I should get working models  . Anyway they are pretty useless, fielding 3 I justify as you can make weird things happen like people run off the board and take wounds off squads which the enemy is needing to hide. However never take lobbas, maybe take kannons but for fixed position units always go for the lootas first.
Anyway antitank, 3 units of 1 deffkopta, 9 kannons, lootas, snikrot would fit in to a green tide - though you have to love 9 kanz as an option.
Anyway the sad truth is your current list would win many a battle  It is just too hard to kill that many models if you are not taking Crowe.
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![[Post New]](/s/i/i.gif) 2011/12/22 01:44:25
Subject: Re:1500 Green Tide
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Nasty Nob
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MFletch wrote:
Let's start with you have too many boyz.
Huh? What is this strange concept you speak of?
Do you move the meks up with the boyz or does one stay back and give a KFF save to the wagons? And are those shoota boyz or slugga boyz?
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![[Post New]](/s/i/i.gif) 2011/12/22 01:47:52
Subject: Re:1500 Green Tide
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Water-Caste Negotiator
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Drop the deffkopter and give nobs a bosspole and eavy armor.
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THE ARMIES I PLAY!
Tau
Space Wolves
Eldar
Orks
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![[Post New]](/s/i/i.gif) 2011/12/22 06:19:23
Subject: 1500 Green Tide
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Armored Iron Breaker
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90 Boys are Sluggas (Its a personal thing, I know its more competitive to field Shootas but I like 4 attacks on the charge. The last 30 are shootas. I have Both KFF Meks with all the boys. I move the wagons 6" inches which makes them still able to fire their ordnance weapons (Example: Whirlwind moves 1-6" inches and is still able to fire its launchers.) So all 3 are still in range of the KFF's
AND TO MANY BOYS... *GASPS*.... say whaaaat?
I also forgot to mention that the nobs to have a poll (hence the clawpoll (Power claw + Boss poll))
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This message was edited 1 time. Last update was at 2011/12/22 06:20:13
Lots
Dwarfs: Lots
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat."
Check out my blog at: averydwarfishblog.blogspot.com |
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![[Post New]](/s/i/i.gif) 2011/12/22 07:44:59
Subject: Re:1500 Green Tide
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Homicidal Veteran Blood Angel Assault Marine
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I agree with dropping the Deffkopta for upgraded boyz. Also... Lootas in place of the wagons?
Other than that, I actually really like it. Alot.
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5,000
:cficon: 1,500 |
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![[Post New]](/s/i/i.gif) 2011/12/22 07:59:07
Subject: 1500 Green Tide
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Armored Iron Breaker
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Yea. Maybe some Ard boys would be be better off instead of one deffkopta
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Lots
Dwarfs: Lots
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat."
Check out my blog at: averydwarfishblog.blogspot.com |
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![[Post New]](/s/i/i.gif) 2011/12/23 00:16:51
Subject: Re:1500 Green Tide
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Longtime Dakkanaut
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Doesn't moving that many boyz irritate you? I can manage 90 boys with some more interesting models to move.
Plus 120 boyz on a 6' by 4' with scenery is hard work to deploy and work out movements I surprised you seem to find it so easy.
The Deffkopta is the only antitank you have do not get rid of it. yes he'll die but the chance you may be able to knock a tank out should not be knocked.
Since when has 'eavy armour been popular, it is not worth the points and relies on being shot at by bolters.
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![[Post New]](/s/i/i.gif) 2011/12/28 07:12:12
Subject: 1500 Green Tide
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Nasty Nob
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Moving that many models doesn't annoy me. That's the power behind the ork boyz: stupid number of models that can shrug off hits. There's supposed to be a whole lot of them. Small mobs are just free kill points. The issue with moving can be cumbersome but it's not usually too bug a worry.
You only really have too many boyz when you can no longer fit into the building where the game is happening.
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![[Post New]](/s/i/i.gif) 2011/12/28 07:23:21
Subject: Re:1500 Green Tide
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Land Raider Pilot on Cruise Control
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I would drop the Kopta. You can use those points elsewhere.
I would also save some points and drop the rokkit boys. If anything, make them all big shootas, or just turn them into normal boyz.1 shot each at BS 2 isn't all that great, if you're looking for some anti-armor/transport, you should consider lootas instead of the Rokkits (I'm assuming that's the only reason you brought the rokkits).
You could also consider dropping the Looted Wagons and taking Killa Kans instead, giving you a Kan Wall/Green Tide. Especially since you have the 2 KFF's. This will support the boyz better as they slog it up the board.
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::1750:: Deathwatch |
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![[Post New]](/s/i/i.gif) 2011/12/28 07:54:53
Subject: 1500 Green Tide
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Lead-Footed Trukkboy Driver
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Don't take the eavy armor, buy more boyz instead.
Don't drop the kopta; but you could get rid of the rokkit its just not necessary and not that great. If you get first turn scout move and kill stuff (that kopta can actually fight 5 man tact squads and win....most of the time), if not outflank it.
Also I am not crazy about the weapon upgrades in the boyz units....but that's more of a personal preference.
My only real issue with this list are the looted wagons. They are just not good. I would replace them with kans and/or lootas. Otherwise this looks like a fairly standard tide list.
btw....slugga boyz are not bad...I understand the argument for shoota boyz, but I just choose not to take them too
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orks 10000+ points
"SHHH. My common sense is tingling."--Deadpoool
Daemon-Archon Ren wrote: ...it doesn't matter how many times I make a false statement, it will still be false.
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![[Post New]](/s/i/i.gif) 2011/12/28 09:48:55
Subject: 1500 Green Tide
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Regular Dakkanaut
Antioch CA
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What do you do against a double LR list?
I would hate to see Jaws straight line your Mek/Nobz
I would hate to see a time limit
I would hate to see a furioso/Ironclad
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ALL YOUR BASE ARE BELONG TO US |
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![[Post New]](/s/i/i.gif) 2011/12/28 10:23:33
Subject: 1500 Green Tide
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Armored Iron Breaker
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I have played against a double land raider list... won it
played agianst SW and jaws, won it
played against a furioso with blood claws (AND when the oppenent thought he could take a lib furioso with the blood claws) and still won it ;D. Not blowing my own horn or anything, just making a point ;D
Im usually pretty quick moving my boys so time should not be a problem... most of the time
The looted wagons are just a thing with me... I love looted wagons. Last game was against GK's and I managed to wipe out 2 squads in one phase. But the odds of that happening agian are pretty low :(
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This message was edited 1 time. Last update was at 2011/12/28 10:26:34
Lots
Dwarfs: Lots
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat."
Check out my blog at: averydwarfishblog.blogspot.com |
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![[Post New]](/s/i/i.gif) 2011/12/28 11:07:58
Subject: 1500 Green Tide
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Regular Dakkanaut
Antioch CA
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Well if you can beat those lists with hordes then you are gold.
What list would you have problems with?
Because I play Ork and i would like to know what to look out for
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ALL YOUR BASE ARE BELONG TO US |
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![[Post New]](/s/i/i.gif) 2011/12/28 12:21:29
Subject: Re:1500 Green Tide
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Kelne
Lost
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Nice list. I once knew a chap who fielded 180 boys and who never lost a game. He was also a pretty rubbish tactician too, but that did not stop him from taking down GK lists.
So, looted wagons. Not brilliant as people have said. But it is your call. Personally I like mega dreads with twinlinked killkannons. More reliable and mobile but still almost as killy. If you get a single CCW they can do devastation in CC if the worst comes to the worst. But of course they are rather pricy too. Lootas are by far the best ranged support there is.
As for anti tank I would think that 2d6 pen str 8 pie plates backed with klaws should do it.
@Allyourbase:
It mostly depends on what sort of ork list you are fielding, mostly it takes the common sense that you probably have already.
If you have kanwall, then avoid barrage and heavy auto weapons like assault cannons and autocannons. Krak missiles can be an arse.
As for BW rush, well lascannons and templates. And remember to watch out for that side armour 12 hit nightmare, boom.
And tide, er, well not a lot.
Orks are really not very good at finishing most the more cheesed modern lists. The best tactic for orks is to charge first, as they have furious charge and loads of bonus str 4 attacks for being a horde, so when facing assaulty armies it is good to avoid jump packers and transports. For that reason BA are very scary for orks, all those jump packers, fast razorbacks and furiosos. Also GKs are very good at taking on orks, especially with Crowe.
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![[Post New]](/s/i/i.gif) 2011/12/29 00:19:25
Subject: 1500 Green Tide
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Armored Iron Breaker
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I've played against 3 furioso's in a game with this list and I managed to wreck two on turn 2 and blew up the last one one turn 3. Thought my oppenent did managed to take down like 50 boys through out three squads... sad face for me
The only GK's I've ever played is a paladin spam list. Which is pretty easy, cause once one paladin go's down. The oppenent sort of has a mini heart-attack. lol ;P
The reason why I dont field lootas in my horde lists... which I should... because... because, *wispers* "I dont have any lootas" *braces for the yelling and howling"
I know those things are really really good, competetive or not, str 7 d3 is pretty kick ass, But out of the millions of orks I have, I've really never bought any lootas for some reason
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Lots
Dwarfs: Lots
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat."
Check out my blog at: averydwarfishblog.blogspot.com |
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![[Post New]](/s/i/i.gif) 2011/12/29 00:45:22
Subject: 1500 Green Tide
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Liche Priest Hierophant
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Sounds like you have plenty of Boyz. Make some Lootas!
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2011/12/29 01:01:50
Subject: 1500 Green Tide
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Armored Iron Breaker
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I'm not a fan of proxying, but I guess I might have to do it, but just for now
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Lots
Dwarfs: Lots
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat."
Check out my blog at: averydwarfishblog.blogspot.com |
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![[Post New]](/s/i/i.gif) 2011/12/29 09:43:27
Subject: Re:1500 Green Tide
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Kelne
Lost
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You could add some big guns? Do you have any shootas or old ork sprues with shoota parts on them? You could get some loota arms from a bits site like this.
http://www.bitsandkits.co.uk/
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