Switch Theme:

Multi Assault + No Grenades (Also combat range deaths)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Regular Dakkanaut




UK

Hi, I encountered a situation in a game that I had with Orks V New Necrons.

A group of 20+ surviving ork boyz managed to assault my 7-necron warrior squad, but since the deathmarks were near, the Ork Warriors were able to use their coherency to multi assault them as well.

HOWEVER. The Necron Warriors were outside terrain, while the deathmarks were inside. Since these orks didn't have grenades, what order does the combat strike at?

The terrain Deathmarks (I2)?
The charging (I3) orks?
the defending (I2) necron warriors?

Second question, just added!

If some models died during assault before they had a chance to attack. Would the remaining alive model's combat '2 range from the direct model be affected depending on which models were removed? Say if one model was outside range of attacking ONLY BECAUSE the 2'range had been broken off by the enemy attacking first, would he still attack regardless?

This message was edited 2 times. Last update was at 2011/12/21 12:24:10


 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Both of these are answered in the assault rules.

Q1. As soon as you realize that ANY model in the assaulting unit has to cross difficult terrain in the normal process of achieving and maximizing base contact per the assault rules, the ENTIRE unit has to take a Difficult terrain test. If the unit or any model in it takes a Difficult or Dangerous terrain test while assaulting, they count as assaulting through cover and will strike at I1 if they don't have grenades.
Q2. You determine which models from each unit can swing at one unit after all assault and Defenders React moves are made, but before any models actually attack. The only way a given model can lose its attacks are if it was eligible to attack only one unit before anyone attacked, and that entire unit was wiped out before he got his swings,.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in gb
Regular Dakkanaut




UK

Mannahnin wrote:Both of these are answered in the assault rules.

Q1. As soon as you realize that ANY model in the assaulting unit has to cross difficult terrain in the normal process of achieving and maximizing base contact per the assault rules, the ENTIRE unit has to take a Difficult terrain test. If the unit or any model in it takes a Difficult or Dangerous terrain test while assaulting, they count as assaulting through cover and will strike at I1 if they don't have grenades.
Q2. You determine which models from each unit can swing at one unit after all assault and Defenders React moves are made, but before any models actually attack. The only way a given model can lose its attacks are if it was eligible to attack only one unit before anyone attacked, and that entire unit was wiped out before he got his swings,.


1. But they've already made an assault move to the Necron Warriors outside. The coherency happens when piling up, so how can I do a difficult terrain test then? It's strange that the full Necron Warrior squad is treated as having to strike first due to the covered Deathmarks on the other side. Could you explain this one to me again?

2. Ok thanks. Does this rule apply to independant characters too if no one is base touching it?

 
   
Made in gb
Decrepit Dakkanaut




1) Wrong, the assault move is every model moving - so if he wanted to move models through terrain to hit the deathmarks, he MUST make a terrain test. Must, no exceptions. As such then the whole unit strikes at I1

2) Yes, if the IC is not in base at the start of the assault, before any blows are struck, it cannot hit or be hit.
   
Made in gb
Regular Dakkanaut




UK

ok thanks!

 
   
Made in gb
Helpful Sophotect





Hampshire

Blackgaze wrote:
1. But they've already made an assault move to the Necron Warriors outside. The coherency happens when piling up, so how can I do a difficult terrain test then? It's strange that the full Necron Warrior squad is treated as having to strike first due to the covered Deathmarks on the other side. Could you explain this one to me again?


Page 34 and page 36 outline the situation pretty well. Your opponent shouldn't move any models until he determines if a difficult or dangerous terrain test is necessary. If he moved into contact with your Warriors (requiring no tests) then decided to multi-assault the Deathmarks (requiring a difficult terrain test) after already moving some models in his unit, he's not following the rules.
By engaging the Deathmarks and having to roll a difficult terrain test he might not have rolled high enough to make it into contact with your Warriors in the first place.
   
 
Forum Index » 40K You Make Da Call
Go to: