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Made in us
Sinewy Scourge






Since I usually comment on lists, I've decided to post mine.

HQ- Anrakyr on CCB-245
Royal Court- 2 HoD, 1 with Pluse-90
HQ-Overlord with Warscythe on CCB-180
Royal Court-2 HoD, 1 with Pulse- 90

Troops-7 Tesla Immortals (Eternals)-119
Troops-7 Tesla Immortals-119
Troops-7 Tesla Immortals-119
Troops-7 Tesla Immortals-119
Troops- 5 Warriors-65
Troops-5 Warriors-65

FA-9 Scarabs-135
FA-9 Scarabs-135
FA- 6 Wraiths, 3 with coils, 1 with particle caster-245

HS- Annihilation Barge-90
HS- Annihilation Barge-90
HS- Annihilation Barge-90

Total: 1996

2 Pulses, 5 AV 13 vehicles, lots of Scarabs, lots of Tesla, and a good counter attack unit. I'm pretty happy with this list so far however have been debating dropping Anrakyr to a normal Overlord with Scythe on CCB to get 65 points. With that I could go:

4 more Immortals or 2 more Scarabs and MSS on each Overlord. Thoughts?

2nd Place 2015 ATC--Team 48
6th Place 2014 ATC--team Ziggy Wardust and the Hammers from Mars
3rd Place 2013 ATC--team Quality Control
7-1 at 2013 Nova Open (winner of bracket 4)
 
   
Made in ca
Dakka Veteran





I like it.

I'd keep Anrakyr around though, his tactical options are amazing. Chances are, the one Tachyon Arrow shot will do something nice for you, and the Mind-in-the-Machine rule is swanky.

It's possible for Anrakyr to, by himself, destroy 3 vehicles in a turn.
1) Sweep over a Rhino, munch it, disembark. Mind-in-the-Machine a dreadnaught or something, use it to kill something. Assault a vehicle or unit (remember, you're furious charge!)

on Turn one, if you don't need to turbo boost to get your cover save, you can:
1) Move 6", shoot your guass or tesla from your barge.
2) Mind-in-the-machine something, if you've got range
3) Tachyon Arrow.

---

Tesla Immortals *are great*, but if you're going to run 4 units, it might be worth mixing it up a bit, but that's just my personal taste. S5 AP4 is a nice ace to have up your sleeve, especially if the unit's just camping an objective anyway.

One thing i like to do is run a Cryptek of Destruction with a Gaze of Flame to go with the Eternals, just to add defensive grenades to that counter-assault unit.
   
Made in us
Sinewy Scourge






I like it.

I'd keep Anrakyr around though, his tactical options are amazing. Chances are, the one Tachyon Arrow shot will do something nice for you, and the Mind-in-the-Machine rule is swanky.

It's possible for Anrakyr to, by himself, destroy 3 vehicles in a turn.
1) Sweep over a Rhino, munch it, disembark. Mind-in-the-Machine a dreadnaught or something, use it to kill something. Assault a vehicle or unit (remember, you're furious charge!)

on Turn one, if you don't need to turbo boost to get your cover save, you can:
1) Move 6", shoot your guass or tesla from your barge.
2) Mind-in-the-machine something, if you've got range
3) Tachyon Arrow.


He really does have some amazing ability. I guess my main issue isn't really with the mind in the machine power but instead the Tac Arrow and Eternals. I don't particularly think the Tac Arrow is that great. It's decent but the single special weapon shots always seem to miss for me. As for the Eternals, I don't find the bonus particularly worthwhile.


Tesla Immortals *are great*, but if you're going to run 4 units, it might be worth mixing it up a bit, but that's just my personal taste. S5 AP4 is a nice ace to have up your sleeve, especially if the unit's just camping an objective anyway.


Not a huge fan of the Gauss. I have min Warriors to hide in reserve and grab backfield objectives. The Immortals need to advance and clean up the mess that the Scarabs and Wraiths leave behind. Plus, Tesla weapons are about as good versus AV 10 and 11.

One thing i like to do is run a Cryptek of Destruction with a Gaze of Flame to go with the Eternals, just to add defensive grenades to that counter-assault unit.


This isn't a bad idea. I just don't have the points. I'd drop a particle caster on the Wraiths, but that only gives me 8 to work with. I don't know that they really ever want to be in assault anyway. Charging them is probably only a last resort as it.

Thanks for the reply and input!

2nd Place 2015 ATC--Team 48
6th Place 2014 ATC--team Ziggy Wardust and the Hammers from Mars
3rd Place 2013 ATC--team Quality Control
7-1 at 2013 Nova Open (winner of bracket 4)
 
   
Made in lv
Camouflaged Zero





Where the sun crosses the field of blood.

I'd recommend making the Eternals a 10-man unit. Because, even if the bonus from Anrakyr is a small one, you'd still want to get as much value out of his ability as possible, right?

 
   
 
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