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Made in gb
Speedy Swiftclaw Biker




England, Northamptonshire

Imotekh's wargear which is bloodswarm nanoscarabs allows flayed ones to never scatter if they deep strike within 6" of a chosen non-vehicle unit. How does The grey Knight Psychic power affect this?

"Space Wolves' Wolf Armour is painted Wolf Grey using Fenrisian Wolf Paint applied with Wolf Brushes made from the finest Wolf Hair."  
   
Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

I don't have my GK Codex on me, but if I recall, Warp Quake just states that the unit mishaps. Nothing about scattering.

So, with these two rules in conjunction, the Flayed Ones don't scatter, but they automatically mishap, if the bubbles were to overlap.

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Made in us
Badass "Sister Sin"






Camas, WA

The nanos don't work. Warp Quake specifically says it disables wargear that prevents scatter within 12" of the caster.

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Made in gb
Speedy Swiftclaw Biker




England, Northamptonshire

Thanks Puma and Pretre for clearing this up for me, i didnt have the exact wording for the warp quake so thanks for this buds!

"Space Wolves' Wolf Armour is painted Wolf Grey using Fenrisian Wolf Paint applied with Wolf Brushes made from the finest Wolf Hair."  
   
Made in gb
Decrepit Dakkanaut




pretre wrote:The nanos don't work. Warp Quake specifically says it disables wargear that prevents scatter within 12" of the caster.


It disables wargear that is within 12", not in general.

So they would still DS without scatter, as long as the model with the wargear is outside of 12", HOWEVER they would stil auto mishap
   
Made in us
Bounding Assault Marine





Valdosta

I concur, Imotekh posseses the wargear granting the no-scatter and is far beyond the 12" line of fuzzwah...

however there is no save from the mega-mishap power of warpquake.

Gwar: "Of course 99.999% of players don't even realise this, and even I am not THAT much of an ass to call on it (unless the guy was a total dick or a Scientologist, but that's just me)"

 
   
 
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