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![[Post New]](/s/i/i.gif) 2011/12/21 23:10:20
Subject: Randomly Selecting units
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Speedy Swiftclaw Biker
England, Northamptonshire
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For the necron codex, Mindshackle Scarabs, Bloodswarm Nanoscarabs and Exile Rays all have to randomly choose an enemy when determining its rules. I am asking you guys whether you simply choose the enemy unit yourselves, or is there some special rule i am missing? In all fairness i think that it is a poorly explained rule for each of these, i havent found them in any other codexes, and it just goes to overly confuse people attempting to use the rule. What do you guys think I should do? Do i have to go to extreme lengths to pull off the rule?
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"Space Wolves' Wolf Armour is painted Wolf Grey using Fenrisian Wolf Paint applied with Wolf Brushes made from the finest Wolf Hair." |
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![[Post New]](/s/i/i.gif) 2011/12/21 23:12:33
Subject: Randomly Selecting units
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The Hive Mind
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Number the models in the target unit. Roll a die. Apply the result. Most LGS will have die sizes up to a d20 - they'll work fine.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2011/12/21 23:23:19
Subject: Randomly Selecting units
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[MOD]
Making Stuff
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Just choosing one isn't random.
You don't have to go to 'extreme lengths'... just number them and roll a die.
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![[Post New]](/s/i/i.gif) 2011/12/21 23:38:04
Subject: Re:Randomly Selecting units
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Human Auxiliary to the Empire
in the warp plotting my revenge.
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Rolling a dice is the best option just choosing one wouldn't be "random".
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Armies: Tau, Tyranids, Space Wolves, Grey Knights (shared army)
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![[Post New]](/s/i/i.gif) 2011/12/22 02:00:06
Subject: Randomly Selecting units
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[DCM]
Tilter at Windmills
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If you lack a die with a sufficiently high number of sides, and the number you're selecting from is an even number, just divide them by two, and use a coinflip or a D6 as a high/low to split them. For example, if rolling out of a group of 10, roll high/low to determine which group of five you'll roll among. Then roll a d6 for that group, re-rolling 6s.
Alternately, you can just write numbers on little scraps of paper and draw them out of a hat or something.
All that matters is that it's a random selection, and that you set it up so that the chance of selecting any given model among the group is equal.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
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![[Post New]](/s/i/i.gif) 2011/12/22 05:16:43
Subject: Randomly Selecting units
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Lieutenant General
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Hmmm, this thread on Warseer is quite interesting.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2011/12/22 11:42:08
Subject: Randomly Selecting units
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Mannahnin wrote:If you lack a die with a sufficiently high number of sides, and the number you're selecting from is an even number, just divide them by two, and use a coinflip or a D6 as a high/low to split them. For example, if rolling out of a group of 10, roll high/low to determine which group of five you'll roll among. Then roll a d6 for that group, re-rolling 6s.
Alternately, you can just write numbers on little scraps of paper and draw them out of a hat or something.
All that matters is that it's a random selection, and that you set it up so that the chance of selecting any given model among the group is equal.
I had a bunch of kids placing all models in question in a circle and tossing a scatter dice in the middle. While absolutely not useful, pretty hilarious.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/12/22 15:20:20
Subject: < Taken by the void dragon. >
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Infiltrating Hawwa'
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< Taken by the void dragon. >
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This message was edited 1 time. Last update was at 2020/03/15 00:49:33
DakkaDakka.com does not allow users to delete their accounts or content. We don't apologize for this. |
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![[Post New]](/s/i/i.gif) 2011/12/22 15:22:32
Subject: Randomly Selecting units
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The Hive Mind
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Che-Vito wrote: Because that would be the one time that someone rolls 17 "On Target" rolls in a row
Good thing the "Hit" facing still has a little arrow
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2011/12/22 15:43:01
Subject: Randomly Selecting units
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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One would think that the rise of the Gk and their OSR would have reminded everyone of those little arrows
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/12/22 15:52:06
Subject: Randomly Selecting units
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Nihilistic Necron Lord
The best State-Texas
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For Bloodswarm Nanoscarabs, and Trazyn's Surrogate hosts, if you can't determine the randomness on a simple roll or two, then just choose/let your opponent choose. That's what I've let my opponents do, and done myself. There does reach a point where it really impedes the game, and induces unneeded complications depending on how many units/models are in question for the above special rules.
For Mind Shackle Scarabs, There is no reason why you can't random a D6, since there can only be so many Models in Base Contact, at the point where it should easily be divided by a d6 or two.
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![[Post New]](/s/i/i.gif) 2011/12/22 20:40:11
Subject: Randomly Selecting units
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Speedy Swiftclaw Biker
England, Northamptonshire
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Ghaz wrote:Hmmm, this thread on Warseer is quite interesting.
well found brother... it seems i am losing the trolling argument though :/ they just dont believe me... my friend even agrees, its nust that if he says so on warseer he will get banned for trolling lol :d Automatically Appended Next Post: Im outnumbered, outgunned... so many neckbeards... i cant hold them all off :/
And also thanks guys for clearing up the rule. Especially Sasori, that would help in a lot of circumstances
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This message was edited 1 time. Last update was at 2011/12/22 20:44:08
"Space Wolves' Wolf Armour is painted Wolf Grey using Fenrisian Wolf Paint applied with Wolf Brushes made from the finest Wolf Hair." |
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![[Post New]](/s/i/i.gif) 2011/12/22 21:10:24
Subject: Randomly Selecting units
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Fresh-Faced New User
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The Son Of Russ wrote:Ghaz wrote:Hmmm, this thread on Warseer is quite interesting.
well found brother... it seems i am losing the trolling argument though :/ they just dont believe me... my friend even agrees, its nust that if he says so on warseer he will get banned for trolling lol :d
I have literally created an account just to dispute that statement
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This message was edited 1 time. Last update was at 2011/12/22 21:12:16
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