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Made in za
Giggling Nurgling






Lichtenburg, North west South Africa

Hi guys

Please have a look at my Salamanders list and please tell me what you think, Im aiming for a competative list but the fun factor is always most important.
So here it is

HQ

Forgefather Vulkan - 190pts

ELITES


Terminator Assault Squad with thunder hammers and storm shields
in a Land raider redeemer with multi-melta and extra armour - 465pts

FAST ATTACK

3 Attack bikes with 3 multi-meltas - 150 pts

3 Attack bikes with 3 multi-meltas - 150 pts

TROOPS


10 Man Tactical Squad with missile launcher, Flamer and Sergeant has combi-melta
in a Razorback with twin linked heavy flamer and extra armour - 260 pts

10 Man Tactical Squad with missile launcher, Flamer and Sergeant has combi-melta
in a Razorback with twin linked heavy flamer and extra armour - 260 pts

HEAVY SUPPORT[b]

Whirlwind- 85pts

Whirlwind - 85pts

Thunderfire Cannon - 100 pts

TOTAL: 1745

My plan is to use the meltas to storm forward and try to take out most of the enemy vehicles, My 2 troop choices I will split up in combat squads with the missile launchers giving fire support at the back while I load the combi-melta and flamer squad in the razorback.
When a transport is destroyed I'll use the thunderfire cannon to slow down the troops inside and start bombing them with the whirlwinds.
The razorbacks are there to give support to the land raider and to grab objectives.
The land raider and termies Ill try and send to the most juicy target I can find (Vulkan will probably travel with them).

I know that this army lacks heavily in the assault department, but otherwise I kinda like the tactics around this list.

So please let me know what you think and how I can improve.

Thanks!

4 8 15 16 23 42

 
   
Made in gb
Longtime Dakkanaut




You have a real mix of units here. Maybe by 2500 pts everything could be working together.
But firstly whirlwinds are not fun and are a huge waste.

The question is how do you intend to get the 'raider to the other side. At the moment it is this huge brick, it has no one else running with it, no support, no distractions, no cover.
It is a seriously expensive unit that could be made to work at this points range, essentially by spamming rhinos to run with them.

Attack bikes are good but you lose target saturation in this manner, this doesn't take so much pressure off your tanks and the tanks do not take pressure off the bikes as they become the target of all antiifantry fire.

Flamers on razorbacks may work for BA and white scars but you I doubt you will get close enough to use them. Plus twintwin linked?

meltas are probably more important than flamers for your tactical squads. Otherwise I like the 5 man with ML sitting with the heavy choices idea, there is some unity there. Others will say you should have a MM.

You have three antiifantry units as your heavies. Now you have melta to be your main antitank but I would still like to see some long range antitank so maybe take lascannons for your tactical squads. Then 3 thunderfire cannons would be amazing, though a little overkill on antiinfantry given you can have twin linked flamers
   
Made in za
Giggling Nurgling






Lichtenburg, North west South Africa

Cool, thanx for the advice. Ill switch out the whirlwinds for some thunderfire cannons and Ill try to putsome lascannons in

4 8 15 16 23 42

 
   
 
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