Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2011/12/22 05:55:19
Subject: Regarding IG Kill Points
|
 |
Imperial Recruit in Training
Somewhere....
|
A friend and I were playing a game the other day, he was 'nids, I was IG. My question is, when calculating kill points, how do you factor in an infantry platoon? Does the whole thing count as one, or do you take a tally for each individual squad? I know this is fairly basic stuff, but we're still pretty new. Any help you can provide will be greatly appreciated.
|
If there is anything a man can do well, I say, let him do it. Give him a chance. - Abraham Lincoln |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/22 05:56:50
Subject: Regarding IG Kill Points
|
 |
[MOD]
Making Stuff
|
Kill points are based off the number of units destroyed.
Infantry platoons are made up of a number of units that all fit into one Force Org slot. Each of those units is worth a kill point..
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/22 05:57:11
Subject: Regarding IG Kill Points
|
 |
Longtime Dakkanaut
Aizuwakamatsu, Fukushima, Japan
|
How many units is it? You get one kill point for each separate unit (which includes Independent Characters) that is dead at the end of the game.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/22 06:00:18
Subject: Regarding IG Kill Points
|
 |
Imperial Recruit in Training
Somewhere....
|
Ok, then. It would seem I won't ever beat his nids no matter how badly I slap them around.
|
If there is anything a man can do well, I say, let him do it. Give him a chance. - Abraham Lincoln |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/22 06:19:07
Subject: Re:Regarding IG Kill Points
|
 |
Been Around the Block
|
Yeah Kill points aren't your best friend as IG.
You could always blob your squads up to avoid that. A 50 man squad with a commissar is a hard point to crack.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/22 06:20:48
Subject: Regarding IG Kill Points
|
 |
Monstrous Master Moulder
Sacramento, CA
|
Finnthehuman wrote:Ok, then. It would seem I won't ever beat his nids no matter how badly I slap them around.
You can mitigate that some by using the combined squad special rule. It makes all of the squads you combine together act as a single unit, including for scoring purposes. Terms and conditions apply, refer to the infantry squad entry of your codex for details.
|
Agitator noster fulminis percussus est |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/22 07:34:06
Subject: Regarding IG Kill Points
|
 |
Lone Wolf Sentinel Pilot
|
Yep. On KP missions IG Platoons blob up to make 3 small squads (3KP) into 1 giant squad (1 KP).
Add Commisars with PFs and SGTs with PWs and the bugs have huge issues...assuming they survive a 30-50 man blob shooting on 1st Rank, 2nd Rank orders (potential of 90-150 shots).
Add in Heavy Weapon teams with either autocannons or Lascannons getting "Bring it Down" orders and the TMCs drop pretty quick too.
Drop the Synapse bug with Heavy Weapons, then drop your Colossus shell on the gaunts and watch them break and run.
Ymgrls are a PITA since he can set them to come into play right in your building and tie you up for a turn or 2...hence the fists and PWs...to ensure smaller units that charge die that turn. You may lose a dozen dudes from their attacks, but if you wipe out the unit you still win the KP without having to roll Ld.
|
This message was edited 1 time. Last update was at 2011/12/22 07:36:20
Life isn't fair. But wouldn't it be worse if Life were fair, and all of the really terrible things that happen to us were because we deserved them?
M. Cole.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/22 08:33:39
Subject: Regarding IG Kill Points
|
 |
[MOD]
Making Stuff
|
Finnthehuman wrote:Ok, then. It would seem I won't ever beat his nids no matter how badly I slap them around.
In Kill Point missions, the trick is going to be keeping at least one guy from each unit alive.
But if you're playing the standard missions from the rulebook, only 1 of the 3 missions use Kill Points. For the other two, you potentially have a fairly large advantage due to having a lot more Troops units than him.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/22 10:04:02
Subject: Regarding IG Kill Points
|
 |
Decrepit Dakkanaut
|
"Add Commisars with PFs"
Infantry squad commisars dont get PFs
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/22 11:03:02
Subject: Regarding IG Kill Points
|
 |
Fighter Pilot
Townsville, Queensland
|
What nosferatu1001 is true. They can only have pw's and plasma pistols.
|
2000pts
5000 pts
1 squad
Leigen_Zero
"Armour? orks have armour? 6+ you say?
I don't think I've ever had to roll an armour save for my boyz outside of CC "
(\__/)
(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/22 12:32:42
Subject: Regarding IG Kill Points
|
 |
[DCM]
Tilter at Windmills
|
As noted, in KP missions you can use the combined squads option on deployment to combine the infantry squads in your platoon into a single unit, thus making a larger, more durable unit and reducing the number of KPs you have on the field. Remember that the platoon command section can't combine in, though.
|
Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/22 17:32:44
Subject: Re:Regarding IG Kill Points
|
 |
Battlewagon Driver with Charged Engine
|
Unreg1stered wrote:Yeah Kill points aren't your best friend as IG.
You could always blob your squads up to avoid that. A 50 man squad with a commissar is a hard point to crack.
One of the reasons I think victory points is far superior
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/22 17:58:33
Subject: Regarding IG Kill Points
|
 |
Decrepit Dakkanaut
|
Except at balancing out objectives missions, where MSU is the best possible choice. VPs unbalance things even further.
When you understand what KPs do, you understand why VPs as 1 of 3 missions would have been a terrible, terrible idea
|
|
 |
 |
|