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Made in us
Imperial Recruit in Training




Somewhere....

A friend and I were playing a game the other day, he was 'nids, I was IG. My question is, when calculating kill points, how do you factor in an infantry platoon? Does the whole thing count as one, or do you take a tally for each individual squad? I know this is fairly basic stuff, but we're still pretty new. Any help you can provide will be greatly appreciated.

If there is anything a man can do well, I say, let him do it. Give him a chance. - Abraham Lincoln  
   
Made in au
[MOD]
Making Stuff






Under the couch

Kill points are based off the number of units destroyed.

Infantry platoons are made up of a number of units that all fit into one Force Org slot. Each of those units is worth a kill point..

 
   
Made in jp
Longtime Dakkanaut



Aizuwakamatsu, Fukushima, Japan

How many units is it? You get one kill point for each separate unit (which includes Independent Characters) that is dead at the end of the game.
   
Made in us
Imperial Recruit in Training




Somewhere....

Ok, then. It would seem I won't ever beat his nids no matter how badly I slap them around.

If there is anything a man can do well, I say, let him do it. Give him a chance. - Abraham Lincoln  
   
Made in us
Been Around the Block






Yeah Kill points aren't your best friend as IG.

You could always blob your squads up to avoid that. A 50 man squad with a commissar is a hard point to crack.
   
Made in us
Monstrous Master Moulder




Sacramento, CA

Finnthehuman wrote:Ok, then. It would seem I won't ever beat his nids no matter how badly I slap them around.
You can mitigate that some by using the combined squad special rule. It makes all of the squads you combine together act as a single unit, including for scoring purposes. Terms and conditions apply, refer to the infantry squad entry of your codex for details.

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Made in us
Lone Wolf Sentinel Pilot




San Diego Ca

Yep. On KP missions IG Platoons blob up to make 3 small squads (3KP) into 1 giant squad (1 KP).
Add Commisars with PFs and SGTs with PWs and the bugs have huge issues...assuming they survive a 30-50 man blob shooting on 1st Rank, 2nd Rank orders (potential of 90-150 shots).
Add in Heavy Weapon teams with either autocannons or Lascannons getting "Bring it Down" orders and the TMCs drop pretty quick too.
Drop the Synapse bug with Heavy Weapons, then drop your Colossus shell on the gaunts and watch them break and run.
Ymgrls are a PITA since he can set them to come into play right in your building and tie you up for a turn or 2...hence the fists and PWs...to ensure smaller units that charge die that turn. You may lose a dozen dudes from their attacks, but if you wipe out the unit you still win the KP without having to roll Ld.

This message was edited 1 time. Last update was at 2011/12/22 07:36:20


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M. Cole.
 
   
Made in au
[MOD]
Making Stuff






Under the couch

Finnthehuman wrote:Ok, then. It would seem I won't ever beat his nids no matter how badly I slap them around.

In Kill Point missions, the trick is going to be keeping at least one guy from each unit alive.

But if you're playing the standard missions from the rulebook, only 1 of the 3 missions use Kill Points. For the other two, you potentially have a fairly large advantage due to having a lot more Troops units than him.

 
   
Made in gb
Decrepit Dakkanaut




"Add Commisars with PFs"
Infantry squad commisars dont get PFs
   
Made in au
Fighter Pilot




Townsville, Queensland

What nosferatu1001 is true. They can only have pw's and plasma pistols.

2000pts
5000 pts
1 squad

Leigen_Zero

"Armour? orks have armour? 6+ you say?

I don't think I've ever had to roll an armour save for my boyz outside of CC "


(\__/)
(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination.
 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

As noted, in KP missions you can use the combined squads option on deployment to combine the infantry squads in your platoon into a single unit, thus making a larger, more durable unit and reducing the number of KPs you have on the field. Remember that the platoon command section can't combine in, though.

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Unreg1stered wrote:Yeah Kill points aren't your best friend as IG.

You could always blob your squads up to avoid that. A 50 man squad with a commissar is a hard point to crack.


One of the reasons I think victory points is far superior

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in gb
Decrepit Dakkanaut




Except at balancing out objectives missions, where MSU is the best possible choice. VPs unbalance things even further.

When you understand what KPs do, you understand why VPs as 1 of 3 missions would have been a terrible, terrible idea
   
 
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