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Made in us
Hardened Veteran Guardsman




hey guys this my 2000 pt army base around straken .. and i wanted to know what the best way too use straken..and what could i change in this list??

HQ
ccs
standard
3x meltagun
Straken
bodyguard
=205

CCS
LC/OoTF
2x sniper rifles
camo cloaks
=130

Elites
Marbo
=65

Troops
Infantry Platoon
PCS
AC
2x Sniper Rifles
=50

IS
Pw /meltagun /melta bomb /commissar w/Pw
=120

IS
pw//meltagun/melta bomb
=75
IS
Pw// meltagun/ ,melta bomb
=75
IS
PW/flamer, melta bomb (in vendetta)
=90

HWS
3x auto cannon
=75
HWS
3x lascannon
=105

=570

nfantry Platoon
PCS
AC
2x Sniper Rifles
=50

IS
Pw /meltagun /melta bomb /commissar w/Pw
=115
IS
pw//meltagun/melta bomb
=75
IS
Pw// meltagun/ ,melta bomb
=75
IS
PW/flamer, melta bomb (in vendetta)
=70

=390

Vets Squad
3x plasma
AC
camo clock
Harker
=210

Fast attack
Vendetta
=130

Vendetta
=130

Heavy weapon

Colossus
camo netting
=170



=2000







This message was edited 4 times. Last update was at 2011/12/31 16:35:40


 
   
Made in us
Member of a Lodge? I Can't Say




WI

Your really banking alot on that Counter-Attack ability... here is the FAQ on it from Games Workshop...

Universal Special Rules
Q: Does a unit that successfully passes its counter-attack
Leadership test count as charging for all purposes?
(p74)
A: No. They just gain the +1 assault bonus to their
Attacks.



Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in gb
Tunneling Trygon






You have very few mobile troops - you want that lascannon blob sat every turn to earn it's points back. Not sure how you cope on multiple objectives.

Also GL/lascannon is not a great mix - what target would you gain from firing both of these at it? GL/auto and melta/lascannon are workable combos.


"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson 
   
Made in us
Hardened Veteran Guardsman




alright well i updated the list a lil bit and thanks with the combo idea for meltagun and lascannon and with muitiple objectives i can use the basilisk and leman russ too take them out but im thinking about taking one basilisk and add a hellhound but im not too sure...
   
Made in us
Hardened Veteran Guardsman





Virginia Beach, VA

You'll quickly get frustrated with your individual Infantry Squads when their Lascannon misses half the time. You could mitigate the frustration somewhat with blobbing, but you'll still miss 2/4 shots a turn. You need a vanilla Company Command Squad to issue orders to buff them.

I disagree that Meltas go well with Lascannon squads, or any Infantry Squad with a HW on foot. By the time a vehicle is within 12" to get the Melta bonus, you're being charged that turn unless you're counting on opponents making mistakes. The odds of a BS3 Melta shot taking out an AV13 vehicle from 12" to 24" is extremely low.

The GL/AC mix is probably the most effective, and efficient (and fun) with BS3 Guardsmen.

Your HWS will also frustrate you without vanilla CCS buffs.

Is the Priest there to buff Straken's squad?
   
Made in us
Hardened Veteran Guardsman




well the tactic behind is too have the enemy to come too me..while im shoting it with lascannon and another shots and then when they are are close enough straken and the blob army fight them off.. so imma have straken first 2 or 3 turn giving out orders to the blob and heavy weapon chill..and yeah the priest is going with straken... also i probly will change the meltagun to GL
   
Made in us
Regular Dakkanaut






put a camo cloak on your com lord and add him to the blob.

   
Made in us
Member of a Lodge? I Can't Say




WI

I disagree with Slice of Toast on the Melta gun set up, as I run melta guns for 90% of my BS 3 troops. When you run a melta gun in a defensive blob (one that isn't moving and is there to protect a vehicle, camp a objective, or is part of a gunline) the Melta guns turn into defensive weapons. If the enemy is dumb enough to sit back 18" (which would be out of heavy flamer range) and is letting your HWS pound him, then you will win. Anything within 18" and you the player need to judge if your better off running after him to get Str 8 pot shots with your melta or sit back with your Str 9 and keep popping him. If they are less than 12", you need to choose if it is better off firing your Lascannon AND pot shot your Melta gun or moving 6" and getting the extra 2d6 pen on him without the LC firing. Either way, having a answer for AV 12+ at any range and having multiple weapons that can deal with power armor and terminator armor will searve you more than a crap-tastic Str 6 AP 4 50% shot. Give me a Str 8 AP 2 shot at 50% any day of the week... that extra 24" of range just lets me know sooner I should have spent the extra 5pts and upgraded to a real weapon that they would actually be afraid of and that can do something tot he enemy when I hit. As for BS 3 and a a attacking special weapon, Flamers or Melta guns are the only real choice. Heck, on a camping unit, I would rather have a Sniper Rifle than a GL because I could pull a rending shot off once a game.... maybe.

Again Ofernandez is your list is a gunline list and you have thrown Straken, a Priest, and a Demolisher (attacking units). Straken and the Priest do not work unless your charging. You do not want Straken in a Chimera and you do not want him in close combat. You do not want heavy weapons in your blob(s) and you want to march them at the enemy and assault the enemy. This also means you do not want scatterable artillery and you sure as heck do not want to be walking infront of that Demolisher. Speaking of which, a lascannon on the Demolisher? Really? If I just want to sit back at range and fire a single Lascannon shot, I would spend that 180pts on a LC HWS and a AC HWS for 10 times the fire power (even at BS 3) or a Vet squad with all the bells and whistles with a LC that will actually hit with what they are shooting at with 3 Plasma guns, PF (or some other non-sense), and Sentries.

You either need to embrace Straken and make a list with him and his abilities as the focus or you need to drop him and other attacking units like him and make a leafblower or gunline list. You tell me, because your list is telling me you really don't know what you want to do.

This message was edited 1 time. Last update was at 2011/12/23 07:08:06


Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in us
Hardened Veteran Guardsman




thanks for the advice and yeahh i see what you mean about my list beening a gunline list.. so how would i make it in a attacking list and what can i add in too the list to make better use of straken..beside the blob squad ??
   
Made in us
Member of a Lodge? I Can't Say




WI

One of the things I will suggest is debatible by other people. I for one do not want scatterable artillery or at least limit scatterable shots in a list where my goal is to get in close combat with people. I instead prefer direct fire support through either HWSs or through Vehicles. Since HWSs really work best with a CCS and a Lord Commissar/Kell giving Orders, I will suggest Vendettas and Hydras. If you do take a artillery, understand that it is probably going to be undefended, so do not expect it to last long.

With Straken, you just want your units to be in range of his aura, but you do not want Straken in Combat himself. Use his unit as a Support unit. You want probably want to pack a Regimental Standard (might as well give those units Morale re-rolls) and 3 plasma guns. You have to choose how you want to run your infantry, but Power blobs are probably the best choice to give Straken a wall of troops infront of him. Remember all you need is one guy in that 12" range. If you run Vets, keep them melta and shotguns and give the Sarge a PW (and keep them in range of Straken).

The Problem with the Priest is that he is a IC and can be targeted in CC. Guy is just gonna get killed to fast to be worth the points.

Here is a example of what I am talking about at 2k points...

CCS - 205pts
Straken, Standard, 3x Plasma guns

CCS - 130pts
2x Plasma guns, LC, OotF

PCS - 50pts
AC, 2x Sniper Rifles

PIS - 120pts (blob 1)
Commissar, 2x PW, Melta gun, Melta bomb

PIS - 75pts (blob 1)
PW, Melta gun, Melta bomb

PIS - 75pts (blob 1)
PW, Melta gun, Melta bomb

PIS - 70pts (in Vendetta)
PW, Flamer, Melta bomb

PIS - 70pts (in Vendetta)
PW, Flamer, Melta bomb

PCS - 50pts
AC, 2x Sniper Rifles

PIS - 120pts (blob 2)
Commissar, 2x PW, Melta gun, Melta bomb

PIS - 75pts (blob 2)
PW, Melta gun, Melta bomb

PIS - 75pts (blob 2)
PW, Melta gun, Melta bomb

PIS - 70pts (in Vendetta)
PW, Flamer, Melta bomb

Vendetta - 130pts

Vendetta - 130pts

Vendetta - 130pts

Hydra x 2 - 150pts

Hydra x 2 - 150pts

(The list is 1875pts at this point)

LC HWS - 105pts
3x LCs

Give the non-Straken CCS Camo Cloaks

2000pts

Use the PCSs and the second CCS along with the LC HWS to camp a rear objective. The PCSs are MC hunters first, transport poppers second, and anti-troop fire third. The CCS can try to issue 'Bring it Down!' to the LC HWS or the PCSs (or even itself) to make the unit twin linked vs MCs or Vehicles.

Since your probably wondering why I do not have the PCSs kitted out with Flamers and riding in the Vendettas, it is because in kill point games you can now take those PISs and add them to the blobs (now giving you a 50 and 40 man blob).

The blobs run up in a 'L' shape, where together they form a 'U'. You throw Straken in the middle of that 'U' to protect him. Put your melta guns and PWs in the front and attack. You use 'Move!x3' on the blobs to get them up in combat ASAP (running till you get within 12" of the enemy) and make sure you don't fire your lasguns before you charge, as you can't charge if you fire Rapid Fire weapons! That is what the Melta guns and pistols are for.

Vendettas are just used as pure gunships that can move up to cap or contest objectives Turn 4-5. You can drop out the PIS in them to burn weak cover save based troops (Rangers, Scouts, Ect). If you don't fire your Lasguns, you can consider assault them, but remember the rules for charging into cover.

This message was edited 1 time. Last update was at 2011/12/24 23:59:30


Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in us
Hardened Veteran Guardsman




well i updated the list and let me know what you think and thanks for the ideas and tactics you guys gave me for this list..
   
Made in us
Member of a Lodge? I Can't Say




WI

Message sent.

Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
 
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