Instead of just voting and saying "I like that the best", state your opinion for:
-Singleplayer
-Multiplayer
-Units
-Balance
-Gameplay and
-Graphic
-Overall rating
I will start first:
Singleplayer:
DoW I Campaign was interesting, Dark Crusade and Soultrom made it more interesting with territory conquest, wargear and army build.
DoW II Singleplayer was better
IMHO, simply because all the wargear you could acquire and all the ponts and abilities you could unlock on the way.
Multiplayer:
DoW I is better in my opinion.
DoW II have some more realistic things like Heavy Weapon suppress or mods Last Stand. But
DoW with his modding support enable player to wield army's from all races on big scale ( seriously, Apocalypse mod: new races have ALL codex races in it ) and have larger army's then then
DoW II.
Units:
DoW II is better in this field, because of the better graphic the Units look very nice. Even if
DoW had more units per race them
DoW II.
Balance: I am undecided here, both games have great balance in one thing and great unbalance in other. Tau Empire was seriously overpowered in
DoW, build 6 Fire Warrior teams, get Kauyon, give them armor and range and see as they shoot everything from half of the map, TROUGH THE MOUNTAINS even. Basic team of Fire Warriors have better armor in the beginning even from Space Marines ( they take less damage even in close combat even from Assault Marines ). Only army who could beat them is Guard ( Basilisks, Leman Russ, Baneblade ) while all others had to use something from their race specialty to defeat them ( Marines had to deep strike, Chaos to use Daemons, Orks to use Maddoc to get in melee etc... ). And close combat units were useless in
DoW, they always suffered heavy losses since everyone could shoot at them while they are in melee with some other unit. And not to mention the old trick were you chase the unit down while other is targeting you from the side... ( Grey Knights are elite troops and still die like Guardsman when charging at enemy ).
DoW II bring balance to some things ( like damn mountain shooting ) , it brought cover, suppression and many weapons that were not included in first game ( Power Axe, Cyclone missile launcher ). But some units were boosted a lot ( like my Guardsman squad taking out 3/4 of Chaos Lord health before he get to them ) while some were weakened in some areas ( however, that same squad of Guardsman almost died while engaging in melee with Eldar weapons teams, Eldar Guardians beat them with hands while Guardsman had bayonets. Also, Heretic squad beating Space Marines in
cc ). But balance is well, much better then in original
DoW.
Gameplay:
DoW II is winner here. It offered much more with one squad then first one. The ability to use cover and line of fire most notably. As for game play overall,
DoW II just lacked base build, but everything else was better then
DoW.
Graphic:
DoW I iis the winner here to, being from 2009 while
DoW was from 2004. Still,
DoW Graphic is awesome even for 2011.
Overall rating:
DoW II wins in several elements but my opinion is that
DoW was better simply because size of army you were leading into battle.
Just take Imperial Guard for example:
DoW, my standard Guard army: 4 teams of Guardsman with 3x commissars and 1 psyker attached ( all squads have Plasma Guns ), Kasrkin squad with Priest attached ( Plasma guns for all), 4x Heavy Weapon teams ( 2xLasscanons and 2x Autocannons ), Assassin, Chimera, 2xBasilisk, 2xLeman Russ and Baneblade. That's 76 infantry units with 6 Tanks.
DoW II: 3 teams of Gaurdsman, Heavy Weapons team, Lord General, Baneblade, Chimera. That's 47 infantry units with 2 vehicles.
And also becasue they have much more races ( I miss Tau and Sisters

) and because it have great modding support ( bringing us great mods like Inquisition Daemonhunt or
TT mod ).
And to add to this. Last night I played Last Stand and one player took Tau Commander. He had XV8 Battle suit for armor and he was smaller then Space Marine Captain. you tought that they would be bigger then Astartes in that armor no?