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Made in au
Twisting Tzeentch Horror





http://www.dakkadakka.com/dakkaforum/user/edit/40180.page

This is my first go at making an Ork list so it may be full of crap.
HQ:
Wazdakka Gutsmek- 180

Warboss- 100
- Power Klaw
- 'Eavy armour
- Cybork body
Troops:
Nobz x5- 130 (One Nobz squad may be a Troops choice if you have a Warboss)
- Painboy (does he cost 30 additional points to the Nob or just 30pts? I have allowed an extra 20 points just in case.)
- 'Eavy armour x4

Gretchin x11- 40
- Runtherd

Warbikers x5- 125 (all Warbikers count as Troops with Wazdakka)
Wazdakka will probably ride with these guys

Warbikes x3- 100
- Nob w. power klaw

Fast Attack:
Deffkoptaz x3-135
-x3 TL Rokkit launchas

Heavy Support:
Killa Kans x3-135
-Rokkit launcha
-Grotzooka
-Big shoota

Comments and criticisms appreciated, but as I said before, it is my first Ork list. Please tell me if I have any adding wrong!



This message was edited 1 time. Last update was at 2011/12/26 22:39:31


DS:90S+G++MB++I+Pw40k09#+D++A+/eWD344R++T(S)DM+
 
   
Made in gb
Longtime Dakkanaut




You need to find someone who plays with wazdakka. I read of no one and most comments will be educated guesses. I guess you need to play less like an ork.

Ok your nobs will just not be allowed to see any action. They are slow and just one unit.
Your nobs have not got the greatest set up. 30 pts is in addition to the cost of a single nob for painboy, it is only fair.
The kans have some range but again they can be easily avoided.

The grots sound all right to me.

I am going to say you need bosspoles otherwise your bikers will run off the field, plus I would want more of them.

I would want to see some ranged antitank threat so I would want to see buggies and koptas as I guess they best fit this fast list.

Maybe just maybe you should go for some nob bikers, with full wound allocation(just ask if you need to know) and painboy.
   
Made in us
Regular Dakkanaut





Corvallis, OR

If your going for a wazdakka army the you need lots more warbikes, the 3 man unit will not last if one dies and the you have to make a morale check. Drop the warboss, nobs, and the cans, to slow for the build. Split the lots in one man suicide units and give them buzz saws, having the scout ability makes them good tank hunters. Lastly you need some lots for fire supper,and your army will be better fledged out.
   
Made in us
Stealthy Grot Snipa






New England

Yes, the nobs/grots are going to be left in the dust by your freeks. I reccomend atleast a trukk for the nobs. Also, bulk the bikers, a small amount will not go that far. Unless you back up the bikers with trukkers replaceing the grots/nobs maybe replace the koptas aswell.
Personally I run a list that takes 3 squadrons of 3 rokkitkoptas. They are my only freeks accompanied by x20 mobs of shoota boys and forcefields

   
Made in ca
Stabbin' Skarboy




K i run a wazzy list.
This is not one.
1 was dakka grants up to 6 units of bikes as troops. Takes them. Anything on foot that isn't specifically needed will be left in the dust.
2 units of 3 have a place however they are a no nob fire and forget unit. Take 5 or 9. Likely 5.
3 take buggies
TL rokkit buggies. As many as possible.
4 shokk attack gun. You have the room to do it so go ahead. This guy will kill something valuable.
5 lootas. The only unit that can truly be on its own and succed. Take allot of them.
6 kannons. S8 to the max. Blasts for later.


The tide is coming
http://alt40k.blogspot.com/ 
   
Made in us
Land Raider Pilot on Cruise Control





Denver

So it looks like you are sort of getting into a Speedfreek army.

Suggestions:

1. Take more Bikers.
2. Take MORE bikers.
3. Warboss/Nobs will fit in if given a Battlewagon. (It WILL be a bullet magnet if you don't have anything else good enough to shoot at)
4. Kans don't fit with the rest (they only get to move 6" a turn and will get left behind)
5. Koptas fit in here but are usually best taken with TL Rokkits and Buzzsaws though. Take 3 squads of 1 Kopta and place them in reserve. This gives you outflank which is AWESOME for tying things up and causing a distraction. (see "Suicide Koptas")
6. If you take a Painboy, put Cybork bodies on everyone in his unit. Otherwise he isn't fully living up to his point cost.


::1750:: Deathwatch 
   
Made in ca
Stabbin' Skarboy




Disagree with suicide koptas. They deny you the crucial 9 buggy component and drop your rokkit count

The tide is coming
http://alt40k.blogspot.com/ 
   
Made in gb
Longtime Dakkanaut




docbrown wrote:K i run a wazzy list.
This is not one.
1 was dakka grants up to 6 units of bikes as troops. Takes them. Anything on foot that isn't specifically needed will be left in the dust.
2 units of 3 have a place however they are a no nob fire and forget unit. Take 5 or 9. Likely 5.
3 take buggies
TL rokkit buggies. As many as possible.
4 shokk attack gun. You have the room to do it so go ahead. This guy will kill something valuable.
5 lootas. The only unit that can truly be on its own and succed. Take allot of them.
6 kannons. S8 to the max. Blasts for later.

You see this is why I want some one who plays wazz. : I would never have thought of going half shooty then half bikes, it is clever.

I go half shooty, half horde, works really well. I half assumed this was the only way to play the large shooty element.

I am going to set this up for myself
   
Made in ca
Stabbin' Skarboy




Truths I found about orks the hard way
1 we are Shooty not choppy. A choppy army wants to get stuck in. We don't. Orks do better behind a gun Because the gun is safer. We CAN be choppier then any other SHOOT focused army list but are by no means assault based.
Ie we shoot but against a list that aims to win by shooting we assault
2 nob bikers suck. Gk and nids laugh at you. Everything else outshoots you. They are way to pricey to compose an army out of and can never b balanced.
3 bikes are a defensive tool. Their purpose is to live. They are very Shooty and powerful but ultimately the 4+ is what your after. As such assault is not your favour.
4 kff's anchor an army. Trying to sail with the anchor down is dumb. Build a boat or a bunker.
5 lootas always fit
6 playing horde means its easy to fill your slots. It also means you should likely have most of them filled. No army should really be able to death star and horde.
7 3 units of 5 is better then 1 unit of 15. Ex assuming always fail. Former requires 6 kills to force all checks. Later requires 4. Also you can now split fire 3 ways.
8 war bosses rock. So much so that they will always hurt your army
9 trukks suck. Wagons are vulnerable to melta and foot is slow.
This all lead to my armies.

I currently switch between a kan wall. Grot can/biker list. And biker/buggy list.

The Wall is very Slow and hard to manage in capture objectives.
The Grot can list is balanced but weak
The biker list is balls out. No looking back and no redemption.

The tide is coming
http://alt40k.blogspot.com/ 
   
 
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