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Made in gb
Fixture of Dakka






Dorset, Southern England

Hi all,
I got a DE Megaforce for Christmas and was just seeing if with a few extras I could make a good list. Here is my first idea.

HQ

Archon w/ Shadowfield, Huskblade, Haywire Grenades and Ghostplate Armour-----140pts

Elites

4 Incubi in Venom (Riding with Archon)-----153pts

Troops

10 Kabalite Warriors w/ Blaster and Dark Lance in Raider-----185pts

10 Wyches w/ 2 Razorflails and Haywire Grenades with Hekatrix w/ Agoniser in Raider-----225pts

10 Wyches w/ 2 Hydra Gauntlets and Haywire Grenades with Hekatrix w/ Agoniser in Raider-----225pts

Fast Attack

5 Scourges w/ Haywire Blaster and Heat Lance-----132pts

9 Reavers w/ 3 Blasters-----243pts

Heavy Support

Voidraven Bomber w/ Flickerfield and 4 Monoscythe Missiles-----195pts

The things I would need to purchase on top of the Megaforce would be Incubi, another Raider and a Razorwing / Voidraven.

BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.

BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant?
 
   
Made in au
Screaming Shining Spear





Western Australia

BlapBlapBlap wrote:
Archon w/ Shadowfield, Huskblade, Haywire Grenades and Ghostplate Armour-----140pts


As he is going with incubi, he must have the phantasm grenade launcher. Infact i would prefer to go agoniser, shadowfield, phantasm launcher, HWG for the same price. Its more reliable in combat as well. Without the soul trap the husk blade is too expensive and the ghost plate is worthless most of the time as one the SF is gone he is generally so much red paste.

BlapBlapBlap wrote:
4 Incubi in Venom (Riding with Archon)-----153pts


Nastly little unit. Needs the PGL from the archon though to truely shine.

BlapBlapBlap wrote:
10 Kabalite Warriors w/ Blaster and Dark Lance in Raider-----185pts


I would swap the lance for a splinter cannnon myself and consider the sybarite to keep the unit in the game longer. The raider needs a flickerfield as well!

BlapBlapBlap wrote:
10 Wyches w/ 2 Razorflails and Haywire Grenades with Hekatrix w/ Agoniser in Raider-----225pts


I like flickerfields on my vehicles though the wych raiders don't need it as they should be moving flat out anyway turn 1. I would also happliy drop a wych and wych weapon to help pay for a haemonculus for this unit to keep them alive longer when their plane goes down.

BlapBlapBlap wrote:
10 Wyches w/ 2 Hydra Gauntlets and Haywire Grenades with Hekatrix w/ Agoniser in Raider-----225pts


Ditto for the above.

BlapBlapBlap wrote:
5 Scourges w/ Haywire Blaster and Heat Lance-----132pts


2 mixed weapons is not the way to go. Get on a bits site if need be and go 2 haywire blasters or 2 heat lances to keep them focused. I prefer the haywire blaster myself.

BlapBlapBlap wrote:
9 Reavers w/ 3 Blasters-----243pts


This is MASSIVELY expensive for an average unit... your wasting a huge AI unit for 3 blast shots. Your better with trueborn for this job. If you want 9, i would run them as a massive flyby unit with cluster caltrops...

BlapBlapBlap wrote:
Voidraven Bomber w/ Flickerfield and 4 Monoscythe Missiles-----195pts


Urgh. Loose the missiles. The void raven should be hunting tanks, not shhoting AI missiles. That said, for the cost you can almost get 2 ravagers... i know which i would take

For gaming, hobby and events in Perth, Western Australia - https://objectivesecured.com.au 
   
Made in gb
Fixture of Dakka






Dorset, Southern England

Massaen wrote:
BlapBlapBlap wrote:
Archon w/ Shadowfield, Huskblade, Haywire Grenades and Ghostplate Armour-----140pts


As he is going with incubi, he must have the phantasm grenade launcher. Infact i would prefer to go agoniser, shadowfield, phantasm launcher, HWG for the same price. Its more reliable in combat as well. Without the soul trap the husk blade is too expensive and the ghost plate is worthless most of the time as one the SF is gone he is generally so much red paste.


I picked the Ghostplate so that he still has something to keep him alive. I don't want my Archon to end up without armour to Boltguns.

Massaen wrote:
BlapBlapBlap wrote:
4 Incubi in Venom (Riding with Archon)-----153pts


Nastly little unit. Needs the PGL from the archon though to truely shine.


Alrighty then

Massaen wrote:
BlapBlapBlap wrote:
10 Kabalite Warriors w/ Blaster and Dark Lance in Raider-----185pts


I would swap the lance for a splinter cannnon myself and consider the sybarite to keep the unit in the game longer. The raider needs a flickerfield as well!


The intention was to make an anti tank unit. Seeing as a SC cannot hurt tanks, I would have thought that the DL is far better. Syrabites will only help in Leadership, and 10 points could be spent in better ways. Flickerfields aren't really worth 10 points to add some extra durability to an expendable unit.

Massaen wrote:
BlapBlapBlap wrote:
10 Wyches w/ 2 Razorflails and Haywire Grenades with Hekatrix w/ Agoniser in Raider-----225pts


I like flickerfields on my vehicles though the wych raiders don't need it as they should be moving flat out anyway turn 1. I would also happliy drop a wych and wych weapon to help pay for a haemonculus for this unit to keep them alive longer when their plane goes down.


I really think a Haemonculus fails to benefit the play. For FNP, I think expelling a Wych and a weapon is not worth it, considering as soon as I destroy a unit I get it anyway.

Massaen wrote:
BlapBlapBlap wrote:
10 Wyches w/ 2 Hydra Gauntlets and Haywire Grenades with Hekatrix w/ Agoniser in Raider-----225pts


Ditto for the above.


Ditto.

Massaen wrote:
BlapBlapBlap wrote:
5 Scourges w/ Haywire Blaster and Heat Lance-----132pts


2 mixed weapons is not the way to go. Get on a bits site if need be and go 2 haywire blasters or 2 heat lances to keep them focused. I prefer the haywire blaster myself.


Fine, I'll get 2 Haywire Blasters.

Massaen wrote:
BlapBlapBlap wrote:
9 Reavers w/ 3 Blasters-----243pts


This is MASSIVELY expensive for an average unit... your wasting a huge AI unit for 3 blast shots. Your better with trueborn for this job. If you want 9, i would run them as a massive flyby unit with cluster caltrops...


The idea is to turbo boost near a vehicle and fire 3 blaster shots. When I need to kill Infantry, I still have plenty of punch.

Massaen wrote:
BlapBlapBlap wrote:
Voidraven Bomber w/ Flickerfield and 4 Monoscythe Missiles-----195pts


Urgh. Loose the missiles. The void raven should be hunting tanks, not shhoting AI missiles. That said, for the cost you can almost get 2 ravagers... i know which i would take


The Monoscythe Missile is still pretty strong and can blow open a tank if need be.


Also, consider that I'm not particularly wealthy and I've based most of this on the contents of the megaforce.

BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.

BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant?
 
   
Made in fr
Regular Dakkanaut




BlapBlapBlap wrote:
I really think a Haemonculus fails to benefit the play. For FNP, I think expelling a Wych and a weapon is not worth it, considering as soon as I destroy a unit I get it anyway.


The FNP on wyches is very very useful at the beginning of the game when your raider will explode and when wyches will run on the land.

BlapBlapBlap wrote:
The idea is to turbo boost near a vehicle and fire 3 blaster shots. When I need to kill Infantry, I still have plenty of punch.


You can't turboboost and fire during the same turn.
   
Made in gb
Fixture of Dakka






Dorset, Southern England

tetsuo666 wrote:
BlapBlapBlap wrote:
I really think a Haemonculus fails to benefit the play. For FNP, I think expelling a Wych and a weapon is not worth it, considering as soon as I destroy a unit I get it anyway.


The FNP on wyches is very very useful at the beginning of the game when your raider will explode and when wyches will run on the land.


I understand that, but it doesn't completely convince me to invest in one.

BlapBlapBlap wrote:
The idea is to turbo boost near a vehicle and fire 3 blaster shots. When I need to kill Infantry, I still have plenty of punch.


You can't turboboost and fire during the same turn.


I know this, but a 3+ cover save to get me next to your juicy LR for next turn is quite useful.


BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.

BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant?
 
   
Made in us
Sinewy Scourge




Grand ol US of A

Ok this will require some special quote boxing this time...hope I don't mess up.
BlapBlapBlap wrote:
Massaen wrote:
BlapBlapBlap wrote:
Archon w/ Shadowfield, Huskblade, Haywire Grenades and Ghostplate Armour-----140pts

As he is going with incubi, he must have the phantasm grenade launcher. Infact i would prefer to go agoniser, shadowfield, phantasm launcher, HWG for the same price. Its more reliable in combat as well. Without the soul trap the husk blade is too expensive and the ghost plate is worthless most of the time as one the SF is gone he is generally so much red paste.

I picked the Ghostplate so that he still has something to keep him alive. I don't want my Archon to end up without armour to Boltguns.

Seeing as how you can't use both the ghostplate then the shadowfield, dropping one saves alot of points. I'd go with the ghostplate since you can toss alot of bolter wounds onto the incubi, and hopefully have FNP as a back up. An agoniser goes miles farther than just a huskblade. Some people like the huskblade and soultrap combo but I like the agoniser since its cheaper/more reliable. Get him a PGL and some drugs in either case.

BlapBlapBlap wrote:
Massaen wrote:
BlapBlapBlap wrote:
4 Incubi in Venom (Riding with Archon)-----153pts

Nastly little unit. Needs the PGL from the archon though to truely shine.

Alrighty then

I agree with Massaen a PGL is practically required, but also get an extra splinter cannon on that venom. Then imagine 4-6 more. No seriously though get the extra gun.

BlapBlapBlap wrote:
Massaen wrote:
BlapBlapBlap wrote:
10 Kabalite Warriors w/ Blaster and Dark Lance in Raider-----185pts

I would swap the lance for a splinter cannnon myself and consider the sybarite to keep the unit in the game longer. The raider needs a flickerfield as well!

The intention was to make an anti tank unit. Seeing as a SC cannot hurt tanks, I would have thought that the DL is far better. Syrabites will only help in Leadership, and 10 points could be spent in better ways. Flickerfields aren't really worth 10 points to add some extra durability to an expendable unit.

Normally I would enter something about venoms doing better...yadda yadda, but seeing as how you are going from the mega force consider that a taking the blast pistol from the warriors and a splinter rifle you can make a decent blaster. That would let you use all the warriors and just need venoms. Now with what you have a SC really is better since you cannot move and shoot and have weapons with two different ranges. Mid and long. The SC at least gives some infantry killing power if no tank is within 18", plus the raider can still function as a DL.

BlapBlapBlap wrote:
Massaen wrote:
BlapBlapBlap wrote:
10 Wyches w/ 2 Razorflails and Haywire Grenades with Hekatrix w/ Agoniser in Raider-----225pts

I like flickerfields on my vehicles though the wych raiders don't need it as they should be moving flat out anyway turn 1. I would also happliy drop a wych and wych weapon to help pay for a haemonculus for this unit to keep them alive longer when their plane goes down.

I really think a Haemonculus fails to benefit the play. For FNP, I think expelling a Wych and a weapon is not worth it, considering as soon as I destroy a unit I get it anyway.

Again Massaen is giving good advice. Losing a wych weapon isn't that much seeing as how they are like ork boys and the nob. The get the hekatrix to combat. FNP makes them survivable both from shooting and CC. I can't explain how nasty a 4+ rerollable can be. A haemy is dirt cheap and honestly our HQs lack alot of power compared to the rest of the army. Before this codex losing a wych raider basically ment the squad hid in terrain, now they can continue the charge on foot. Basically you would drive up hop out leaving the haemy in the boat and taking his PT, run, then charge. Giving the haemy a liquifier gives him a pretty nasty flamer.

BlapBlapBlap wrote:
Massaen wrote:
BlapBlapBlap wrote:
10 Wyches w/ 2 Hydra Gauntlets and Haywire Grenades with Hekatrix w/ Agoniser in Raider-----225pts

Ditto for the above.

Ditto.

*Tries best to not right ditto* Ditto *fails* Hydra gauntlets excell against GEQs but again if wyches are in CC with GEQs then you've already won. Shardnets, with haywires can actually see the girls stop a dreadnaugt. Other than that the razorflails do the best against MEQs which you will see the most. Seeing as how this is from the battleforce. I'd say go with shardnets.

BlapBlapBlap wrote:
Massaen wrote:
BlapBlapBlap wrote:
5 Scourges w/ Haywire Blaster and Heat Lance-----132pts

2 mixed weapons is not the way to go. Get on a bits site if need be and go 2 haywire blasters or 2 heat lances to keep them focused. I prefer the haywire blaster myself.

Fine, I'll get 2 Haywire Blasters.

The advice is fine and haywire blasters can hold a tank down, but destroying it can be tough. Heat lances work best out of a portal, and blasters and DL are just good. Basically use the DL like an old sniper squad, and blaster like a trueborn squad.

BlapBlapBlap wrote:
Massaen wrote:
BlapBlapBlap wrote:
9 Reavers w/ 3 Blasters-----243pts

This is MASSIVELY expensive for an average unit... your wasting a huge AI unit for 3 blast shots. Your better with trueborn for this job. If you want 9, i would run them as a massive flyby unit with cluster caltrops...

The idea is to turbo boost near a vehicle and fire 3 blaster shots. When I need to kill Infantry, I still have plenty of punch.

Unfortunately you can't turbo then fire. Relentless doesn't let you shoot if you turbo boost. Massaen is right again blasterborn do a lot better, but seeing as how this is coming froma megaforce I'd say split them into 2 groups of 3. If you get more models don't do groups of 6 just get scourges at that point.

]
BlapBlapBlap wrote:
Massaen
wrote:
BlapBlapBlap wrote:
Voidraven Bomber w/ Flickerfield and 4 Monoscythe Missiles-----195pts

Urgh. Loose the missiles. The void raven should be hunting tanks, not shhoting AI missiles. That said, for the cost you can almost get 2 ravagers... i know which i would take

The Monoscythe Missile is still pretty strong and can blow open a tank if need be.

Ok while yes they can technically destrtoy maybe a rhino or a side shot of a chimera or a fellow DE player, they really aren't worth the cost. Thats 40 points...almost enough for the haemy right there. Keeping the voidraven cheap is the best option. Ok ravagers are the best option, but the best option for the voidraven is to go base unit plus a FF.

]
BlapBlapBlap wrote:
Also, consider that I'm not particularly wealthy and I've based most of this on the contents of the megaforce.

Ok I did try to stay close to the megaforce. Basically FF on everything that doesn't come with it and NS on nothing. You've made several smart choices that I see alot of new guys make a mistake on and its nice to see. If you want ravagers (and hey who doesn't ) Then go on ebay and find a couple of old raiders that are cheap and stick some warriors with some DL on the running boards and get some cheap plasticard to make some side armor plates. It should look almost identical to the old ravager. For the new model use 2 of the hanging on guys and equip them with DL. I've yet to see a decent haemy conversion so that may be a bit the bullet moment, but almost every decent list you'll see has one per wych squad.

Edit: Sorry for the wall of text just trying to help.

This message was edited 1 time. Last update was at 2011/12/28 14:55:17


d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.

 
   
Made in gb
Lethal Lhamean






Kanto

Yeah, basically you need FF on everything. I don't like the heat lance: even with its 2D6 Armour Penetration it needs 6 to glance armour 12. The blaster generally works better, for not too many points.
Others may have said that the reavers wouldn't work as a large group, but I disagree. They could do a reasonable amount of damage if they had caltrops, and they're going to take a lot of fire with that 3+ cover.
Give the archon an agoniser, and take away the ghostplate. A Phantasm grenade launcher may come in useful as well.
Stick a blaster and SC in the warrior squad and give the raider splinter racks, and suddenly it's able to take out a monstrous creature per turn.
Also, ravagers work better than voidraven bombers. Don't argue, they just do.
Haemys help the wych squads no end, and you only really need one shardnet and impaler: it's the hekatrix (and haemy) with agoniser that do the killing most of the time.

Other than that, it's a great list


Automatically Appended Next Post:
Yeah, basically you need FF on everything. I don't like the heat lance: even with its 2D6 Armour Penetration it needs 6 to glance armour 12. The blaster generally works better, for not too many points.
Others may have said that the reavers wouldn't work as a large group, but I disagree. They could do a reasonable amount of damage if they had caltrops, and they're going to take a lot of fire with that 3+ cover.
Give the archon an agoniser, and take away the ghostplate. A Phantasm grenade launcher may come in useful as well.
Stick a blaster and SC in the warrior squad and give the raider splinter racks, and suddenly it's able to take out a monstrous creature per turn.
Also, ravagers work better than voidraven bombers. Don't argue, they just do.
Haemys help the wych squads no end, and you only really need one shardnet and impaler: it's the hekatrix (and haemy) with agoniser that do the killing most of the time.

Other than that, it's a great list

This message was edited 1 time. Last update was at 2011/12/28 16:53:34


   
Made in gb
Stalwart Veteran Guard Sergeant





Where's the Ravager that comes in the megaforce? :S

Flickerfields are worth their weight in gold, each turn of shooting you negate a third of enemy shooting against your transports.

Wych weapons can be good, but if you need to cut points anywhere, they can go before anything else.

A Haemonculus or two would help nicely with this list, especially if your run move doesn't get you into assault in the first turn (though that would only be if there's loads of stuff in the way since you can deploy sideways at the front, pivot giving you an extra few inches, move 12, out 2, move 6 run 1-6 assault 6 - smallest possible threat bubble of about 29" which is well inside the enemy deployment zone). Even better, you'd have furious charge after your first assault victory, which makes you far more effective against all the MEQ armies.

Blasters are always better than the other options on display, take them instead of heat lances and give one to your Kabalites as well as the dark lance.

I would field the Reavers in groups of 3 - 3 targets will survive longer than one and may actually do their job

That's my two cents anyway

   
Made in au
Screaming Shining Spear





Western Australia

Most of my suggestions are already viable in the mega force. Yes you need to buy haemy's and the ravager(s) but you would need to buy and convert the void raven anyway so its not that much more costly.

With the warriors - 10 guys is not expendable... especially with only 3 troops choices. Adding the sybarite to the warrior unit means they won't flee the second they take some fire. Giving the splinter cannon and blast pistol over the dark lance keeps them mobile.

After numerous plays with wyches, i skip the wych weapons every time now. They are good but far from essential and those 10 points can go elsewhere.

Flickerfields should go on all vehicles that are not designed to deliver assault units (like wyches) and even then i would add them at the end of a build if i have the points. In my mind, raiders are 70 points. There will be games where they do nothing and the first hit explodes your paper plane and others where your dice are hot and nothing gets past.

In regards to the reavers, if your turbo boosting to get close, go the heat lance. Its much better and more reliable at tank busting... but break it into 3x3 units so you can screen them and not loose them all in 1 enemy charge.

I have a void raven myself (converted FW phoenix) and statistically its the same as a DL ravager for armour 12 with the 2 shots at S9 equal to the 3 at S8. That said, the lower the AV, the better the ravager is. Combined with the cheaper price tag and lower profile making it easier to hide and you can see why so many players love them. I hope 6th ed brings changes to the 'flyers' to make them better and more worth the points but in the mean time - ravagers are better.

For gaming, hobby and events in Perth, Western Australia - https://objectivesecured.com.au 
   
Made in us
Sinewy Scourge




Grand ol US of A

Near the end of mine I gave a conversion for ravagers using the raider kit and some of the DL he would have laying around from the warrior kits. Just equip the hanger on guys with DL and glue them on. A believe there is a real nice Voidraven conversion over in the painting and modeling forum under best conversion (around pg 100) that would use 2 razorwings and a jetbike canopy.

Reavers while groups of 3 are better are still vulnerable to flamers and other template based weapons. Scourges still get armor and even an invul against HF and redeemer cannons. With that said heat lances you need to be at the edge of melta range to avoid being rapid fired in response, blasters are much safer and can end you out of charge range of beasts and cavalry.

d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.

 
   
 
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