Ok this will require some special quote boxing this time...hope I don't mess up.
BlapBlapBlap wrote:
Massaen wrote:
BlapBlapBlap wrote:
Archon w/ Shadowfield, Huskblade, Haywire Grenades and Ghostplate Armour-----140pts
As he is going with incubi, he must have the phantasm grenade launcher. Infact i would prefer to go agoniser, shadowfield, phantasm launcher, HWG for the same price. Its more reliable in combat as well. Without the soul trap the husk blade is too expensive and the ghost plate is worthless most of the time as one the
SF is gone he is generally so much red paste.
I picked the Ghostplate so that he still has something to keep him alive. I don't want my Archon to end up without armour to Boltguns.
Seeing as how you can't use both the ghostplate then the shadowfield, dropping one saves alot of points. I'd go with the ghostplate since you can toss alot of bolter wounds onto the incubi, and hopefully have
FNP as a back up. An agoniser goes miles farther than just a huskblade. Some people like the huskblade and soultrap combo but I like the agoniser since its cheaper/more reliable. Get him a
PGL and some drugs in either case.
BlapBlapBlap wrote:
Massaen wrote:
BlapBlapBlap wrote:
4 Incubi in Venom (Riding with Archon)-----153pts
Nastly little unit. Needs the
PGL from the archon though to truely shine.
Alrighty then
I agree with Massaen a
PGL is practically required, but also get an extra splinter cannon on that venom. Then imagine 4-6 more. No seriously though get the extra gun.
BlapBlapBlap wrote:
Massaen wrote:
BlapBlapBlap wrote:
10 Kabalite Warriors w/ Blaster and Dark Lance in Raider-----185pts
I would swap the lance for a splinter cannnon myself and consider the sybarite to keep the unit in the game longer. The raider needs a flickerfield as well!
The intention was to make an anti tank unit. Seeing as a
SC cannot hurt tanks, I would have thought that the
DL is far better. Syrabites will only help in Leadership, and 10 points could be spent in better ways. Flickerfields aren't really worth 10 points to add some extra durability to an expendable unit.
Normally I would enter something about venoms doing better...yadda yadda, but seeing as how you are going from the mega force consider that a taking the blast pistol from the warriors and a splinter rifle you can make a decent blaster. That would let you use all the warriors and just need venoms. Now with what you have a
SC really is better since you cannot move and shoot and have weapons with two different ranges. Mid and long. The
SC at least gives some infantry killing power if no tank is within 18", plus the raider can still function as a
DL.
BlapBlapBlap wrote:
Massaen wrote:
BlapBlapBlap wrote:
10 Wyches w/ 2 Razorflails and Haywire Grenades with Hekatrix w/ Agoniser in Raider-----225pts
I like flickerfields on my vehicles though the wych raiders don't need it as they should be moving flat out anyway turn 1. I would also happliy drop a wych and wych weapon to help pay for a haemonculus for this unit to keep them alive longer when their plane goes down.
I really think a Haemonculus fails to benefit the play. For
FNP, I think expelling a Wych and a weapon is not worth it, considering as soon as I destroy a unit I get it anyway.
Again Massaen is giving good advice. Losing a wych weapon isn't that much seeing as how they are like ork boys and the nob. The get the hekatrix to combat.
FNP makes them survivable both from shooting and
CC. I can't explain how nasty a 4+ rerollable can be. A haemy is dirt cheap and honestly our
HQs lack alot of power compared to the rest of the army. Before this codex losing a wych raider basically ment the squad hid in terrain, now they can continue the charge on foot. Basically you would drive up hop out leaving the haemy in the boat and taking his PT, run, then charge. Giving the haemy a liquifier gives him a pretty nasty flamer.
BlapBlapBlap wrote:
Massaen wrote:
BlapBlapBlap wrote:
10 Wyches w/ 2 Hydra Gauntlets and Haywire Grenades with Hekatrix w/ Agoniser in Raider-----225pts
Ditto for the above.
Ditto.
*Tries best to not right ditto* Ditto *fails* Hydra gauntlets excell against
GEQs but again if wyches are in
CC with
GEQs then you've already won. Shardnets, with haywires can actually see the girls stop a dreadnaugt. Other than that the razorflails do the best against
MEQs which you will see the most. Seeing as how this is from the battleforce. I'd say go with shardnets.
BlapBlapBlap wrote:
Massaen wrote:
BlapBlapBlap wrote:
5 Scourges w/ Haywire Blaster and Heat Lance-----132pts
2 mixed weapons is not the way to go. Get on a bits site if need be and go 2 haywire blasters or 2 heat lances to keep them focused. I prefer the haywire blaster myself.
Fine, I'll get 2 Haywire Blasters.
The advice is fine and haywire blasters can hold a tank down, but destroying it can be tough. Heat lances work best out of a portal, and blasters and
DL are just good. Basically use the
DL like an old sniper squad, and blaster like a trueborn squad.
BlapBlapBlap wrote:
Massaen wrote:
BlapBlapBlap wrote:
9 Reavers w/ 3 Blasters-----243pts
This is MASSIVELY expensive for an average unit... your wasting a huge AI unit for 3 blast shots. Your better with trueborn for this job. If you want 9, i would run them as a massive flyby unit with cluster caltrops...
The idea is to turbo boost near a vehicle and fire 3 blaster shots. When I need to kill Infantry, I still have plenty of punch.
Unfortunately you can't turbo then fire. Relentless doesn't let you shoot if you turbo boost. Massaen is right again blasterborn do a lot better, but seeing as how this is coming froma megaforce I'd say split them into 2 groups of 3. If you get more models don't do groups of 6 just get scourges at that point.
]
BlapBlapBlap wrote:
Massaen
wrote:BlapBlapBlap wrote:
Voidraven Bomber w/ Flickerfield and 4 Monoscythe Missiles-----195pts
Urgh. Loose the missiles. The void raven should be hunting tanks, not shhoting AI missiles. That said, for the cost you can almost get 2 ravagers... i know which i would take
The Monoscythe Missile is still pretty strong and can blow open a tank if need be.
Ok while yes they can technically destrtoy maybe a rhino or a side shot of a chimera or a fellow
DE player, they really aren't worth the cost. Thats 40 points...almost enough for the haemy right there. Keeping the voidraven cheap is the best option. Ok ravagers are the best option, but the best option for the voidraven is to go base unit plus a
FF.
]
BlapBlapBlap wrote:
Also, consider that I'm not particularly wealthy and I've based most of this on the contents of the megaforce.
Ok I did try to stay close to the megaforce. Basically
FF on everything that doesn't come with it and
NS on nothing. You've made several smart choices that I see alot of new guys make a mistake on and its nice to see. If you want ravagers (and hey who doesn't

) Then go on ebay and find a couple of old raiders that are cheap and stick some warriors with some
DL on the running boards and get some cheap plasticard to make some side armor plates. It should look almost identical to the old ravager. For the new model use 2 of the hanging on guys and equip them with
DL. I've yet to see a decent haemy conversion so that may be a bit the bullet moment, but almost every decent list you'll see has one per wych squad.
Edit: Sorry for the wall of text just trying to help.