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Made in us
Slippery Scout Biker




Pennsylavania

I''m about to attempt to begin playing a space marines army. I creating a salamanders succesor chapter and I need help.
What would be a fluffy and somewhat competive list at 1850. Also about how much would said army cost.

FOR THE BLOOD GODS
8k
2k

 
   
Made in ca
Dakka Veteran




Vulkan He'Stan is a must, as is gratuitous amounts of melta and flame and possibly hammernators as well. Dreadnoughts are fluffy too, as is any techmarine anything, master of the forge, land raider redeemer etc.
   
Made in gb
Longtime Dakkanaut




Just search on here for an actual list. Look for Vulkan and in general they will be fluffy.

That do write themselves
190Vulkan
450 5SS/TH+landraider(fluffy and killer so you include, they then need 3 rhinos to protect the raider)
250 6 sternguard 4 combimelta, 2 heavy flamer, fist, rhino
2 250 rhino, melta, combimelta, ML, fist
440
2 120 preds autocannon, las.(for long range)
3 60 HF, MM landspeeder(as they are funny with Vulkan)

1830 if I counted correctly

Maybe do something with AoBR dreads if you are worried about price. Dread with MM and flamer is fluffy and effective with Vulkan.

Good luck
   
Made in us
Eternally-Stimulated Slaanesh Dreadnought






New York, NY

Vulkan is NOT a must. He is very good but he is NOT a must.

The SM dex can create a multitude of strong builds for local play.

As far as tournament level, the Vulkan builds and all biker are tops for the dex and are very successful.

Other very strong lists can be built using pedro, shrike, or a MoTF for dread spam.

The SM dex is not a mono-build codex and provides many avenues for a new player to build a strong list.

This message was edited 2 times. Last update was at 2011/12/27 20:27:36


I have a love /hate relationship with anything green. 
   
Made in us
Agile Revenant Titan






Oregon

He is a must if your playing Salamanders. HIs stats are good too.

This message was edited 1 time. Last update was at 2011/12/27 20:30:12


Eldar -5000 points 
   
Made in us
Eternally-Stimulated Slaanesh Dreadnought






New York, NY

just mentioning to a new player that there are other ways to play SM without the great green one.

I have a love /hate relationship with anything green. 
   
Made in gb
Steady Space Marine Vet Sergeant





United Kingdom

Devlan wrote:I''m about to attempt to begin playing a space marines army. I creating a salamanders succesor chapter and I need help.
What would be a fluffy and somewhat competive list at 1850. Also about how much would said army cost.


If your going to start with a Marine army, the best place would be HQ and 2 Tactical Squads. Kit the squads out with Meltaguns and Flamers and pick up Hestan for your HQ. Thats a good start,

As for everything else, Hammernators in LRR is a good combo. Land Speeders with Melta and Flamer could be a good suppliment.

As for cost, a rough estimate is about £150? would probably vary depending on your build. Dont know what that is in USD

**Zambro

   
Made in gb
Longtime Dakkanaut




Deuce11 wrote:just mentioning to a new player that there are other ways to play SM without the great green one.
But he didn't ask if there were other ways to play without Vulkan.

Vulkan is a must if you want to be fluffy and competitive as requested. No one stated that he must just to be competitive.

Salamanders are full of master crafted weapons, flamers, meltas and hammers just for fluffy icon reasons. Yes, you can spam the short ranged weapons that are melta and flamers and hammers but it is not competitive to be so focused on short ranged attack unless you have Vulkan which pushes short ranged assaults in your favour.

True, you could build a bike army and be competitive but how does that fit Salamander fluff? I am serious, I thought they didn't own them, I must be wrong if you suggested it.
   
Made in us
Slippery Scout Biker




Pennsylavania

I do like Vulkan and have no problems using it. y one friend suggests playing a drop pod list. Another question is their any competive way to play mainly foot for tanks are very expansive and i have limited money. Thanks for everything so far

FOR THE BLOOD GODS
8k
2k

 
   
Made in us
Eternally-Stimulated Slaanesh Dreadnought






New York, NY

There are some fluff bunnies that would argue the chapter tactics conveyed by Vulkan are not that fluffy. But that was not the point of my post. The point was that a new gamer starting SM for the first time immediately chose salamanders and I was shedding light on the fact that there are other avenues worth exploring for a competitive build other than using vulkan. I understand I did not answer the op's question by bringing this up. However it is possible the op was not aware there were other ways to go besides sallies if he wanted to win with that dex. And to be perfectly honest, my post was a knee jerk reaction to seeing yet another friggin salamanders player.

This message was edited 1 time. Last update was at 2011/12/28 04:17:31


I have a love /hate relationship with anything green. 
   
Made in gb
Longtime Dakkanaut




Deuce11 wrote:There are some fluff bunnies that would argue the chapter tactics conveyed by Vulkan are not that fluffy.
Why would they say that?
From the various 40k wikis, the reference the canon well ergo I could check but instead I just ask you, I would say Vulkan is spot on.
They have the symbols of fire and hammer, a little bit of technology and they lack the real land stand mentality/run away of the Ld based chapter tactics.
   
Made in us
Longtime Dakkanaut



Beaver Dam, WI

Think about some alpha strike like a 5-man scout with sgt with combi-melta and a landspeeder to carry them. Sternguard are great. Bikes with meltas and attack bikes with multi melta are also very good. An ironclad or two might be nice. But as stated above,

Vulkan, 2 tactical squads and two rhinos to carry them to the front is a good starting point.

Personnally, I like to make use of the TL melta and flamer and skip the TH/SS termies. Just too much in points to have especially with a LR to carry them to the front.

Perhaps an AOBR set. Gives you 2 tacticals and a MM dreadnought. The 5 standard termies can sit on the sideline or purchase the hammers and shields on ebay and modify away.

This message was edited 1 time. Last update was at 2011/12/28 20:45:48


2000
2000
WIP
3000
8000 
   
Made in ca
Stalwart Veteran Guard Sergeant





Vancouver, BC, Canada

Not only are melta's, IMHO, incredible to begin with, packing vulkan (excuse my spelling) makes them a must. Flamers are fun but sadly only effective in the right situations against the right enemy. Of course if you get this perfect situation they pwn.

2000 ultrasmurfs 4th

Starting Rolanders 2nd Rifles

"Oh Benson, you are so mercifully spared of the ravages of intelligence"
 
   
Made in us
Longtime Dakkanaut



Beaver Dam, WI

My old Salamander list sadly melted in a house fire. (Kind of an ironic way for them to go.

Vulkan
3 Tac Squads in Rhino
1 (9)Sternguard with combi-meltas and heavy flamers in Rhino
3 Vindicators
1 MM/HF Landspeeder
2 MM Dreadnoughts
3 Attack Bikes with MM

This may be a bit over 1850. It is what I had not points specific.
It worked on the 12" move. Fire off the smoke. Turn 2 the battle begins... It is quick and lethal.

2000
2000
WIP
3000
8000 
   
Made in hk
Slave on the Slave Snares



Hong Kong

Hi, I am a new player as well and, interestingly, am pondering the same question as the OP.

I like the concept of Salamanders, and I did notice quite a lot of sample lists. But I have a cople of questions:

1) Is it worth adding a small scout squad with Telion for taking out power claws/special weapons? If so, woudl 5 scouts + Telion be sufficient? Or is it simpler, and more effective, to simply rely on one more Tac squad with twin linked flamer and meltas?

2) Instead of a Land Raider, does it work to assign a librarian with Gate of Infinity to an Assault Terminator squad? Also, what size would be recommended for such a squad? Most armies limit the squad size to fit in a Land Raider, but not sure if a larger squad woudl be more effective or just a waste of points.
   
Made in us
Longtime Dakkanaut



Beaver Dam, WI

Pepper2000 wrote:Hi, I am a new player as well and, interestingly, am pondering the same question as the OP.

I like the concept of Salamanders, and I did notice quite a lot of sample lists. But I have a cople of questions:

1) Is it worth adding a small scout squad with Telion for taking out power claws/special weapons? If so, woudl 5 scouts + Telion be sufficient? Or is it simpler, and more effective, to simply rely on one more Tac squad with twin linked flamer and meltas?

2) Instead of a Land Raider, does it work to assign a librarian with Gate of Infinity to an Assault Terminator squad? Also, what size would be recommended for such a squad? Most armies limit the squad size to fit in a Land Raider, but not sure if a larger squad woudl be more effective or just a waste of points.


1. Sadly scouts underperform in their latest rendition. 50% hit 50% wound sounds good but then 33% get through armor. Spend your points elsewere.

2. The difference is that you can move the landraider, disembark, and charge whereas with Gate you can move around but can't assault. If we are talking TH/SS termies I personally like the Crusader and then fill it to capacity perhaps adding a chaplain and making one or two termies 2 LC. It is great to get the reroll hits reroll wounds going off before all the hammernators.
   
Made in us
Stalwart Dark Angels Space Marine





Goldsboro, NC

Just go with Dark Angels.




"Say when!" 
   
 
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