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![[Post New]](/s/i/i.gif) 2011/12/28 00:23:20
Subject: Best Imperial Guard Veteran Doctrine
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Hardened Veteran Guardsman
Minnesota
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So what does Dakka think is the best veteran doctrine? Please state why and, if you want, how you use it.
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The meaning of victory is not merely to defeat your enemy but destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavors, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory.
-Lord Solar Macharius |
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![[Post New]](/s/i/i.gif) 2011/12/28 00:38:52
Subject: Best Imperial Guard Veteran Doctrine
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Ultramarine Master with Gauntlets of Macragge
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Demolitions is awesome. Meltabombs for everybody is really cost effective, and demo charges are hilarious. For efficiency's sake, you probably shouldn't take any, but you can have fun and still remain sort of efficient with demolitions.
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Check out my Youtube channel!
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![[Post New]](/s/i/i.gif) 2011/12/29 04:22:49
Subject: Best Imperial Guard Veteran Doctrine
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Hardened Veteran Guardsman
Minnesota
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Why do people say what they say? Why none and grenediers?
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The meaning of victory is not merely to defeat your enemy but destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavors, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory.
-Lord Solar Macharius |
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![[Post New]](/s/i/i.gif) 2011/12/29 04:25:35
Subject: Best Imperial Guard Veteran Doctrine
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Servoarm Flailing Magos
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4+armour save for 30 points is a waste.
Demolisions in very, very limitted circumstances.
Other than that, none.
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Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION |
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![[Post New]](/s/i/i.gif) 2011/12/29 21:13:33
Subject: Re:Best Imperial Guard Veteran Doctrine
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Pulsating Possessed Space Marine of Slaanesh
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We play a game at school in which several players each bring a 200 point squad to the table, get put on randomly determined teams, and play randomly determined missions. Having camo-cloaks and snare mines gives my Veterans the ability to survive for longer than most of the MEQ squads on the table, and although they still have carapace armour, it's more to fill in points than anything else. Therefore I have to go with Forward Sentries.
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CSM/Daemon Party
The Spiky Grot Legion
The Heavily-Ignored Pedro and Friends
In the grim darkness of the 41st Millenium, there are no indicators. |
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![[Post New]](/s/i/i.gif) 2011/12/29 21:47:23
Subject: Re:Best Imperial Guard Veteran Doctrine
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Fixture of Dakka
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Grenadiers is a waste unless your going for a themed army (in the st edition we had storm troopers as troops, now we just get expensive carapace upgrades) and is a huge drain of points in smaller games (never take it in kill team styled games 0.0). Demolitions is fun, but its only really worth taking in one or two squads tops (dueled with shotguns, meltaguns, a powerfist and a chimera) and for the cost only if your expecting to face a few tanks, and in tandem with a lascannon or two just in case. For the points a specialist weapons squad probably'll be more effectient, though the veterans do have a larger role than just being a speed bump on the battlefield than those guys.
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![[Post New]](/s/i/i.gif) 2011/12/30 09:44:13
Subject: Re:Best Imperial Guard Veteran Doctrine
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Missionary On A Mission
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I run veterans as Arbites so Carapace armour for me
Unfortunately that 4+ save works so much better in Nercomunda
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Anvils Hammer wrote:
@MrFlutterPie - That's not currently a service we offer, but you can purchase quality miniatures from us..
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![[Post New]](/s/i/i.gif) 2011/12/30 09:58:13
Subject: Best Imperial Guard Veteran Doctrine
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Infiltrating Hawwa'
Through the looking glass
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None. For 30 pts you can...
1.)Give your squad a 4+ save, which will still be bypassed by most everything.
2.)Demolitions ability, which will see little use realistically.
3.)Get camo cloaks and snares? No, just no
I can think of SEVERAL better ways of spending 30 pts.
Power Blobs? Pass out grenade launchers and melta bombs. Make those PCS do something besides die.
Chimelta Spam? Pass out meltas.
Etc. Etc.
I'd rather spend a few points here and there making several squads much more versatile then giving a single squad a largely insignificant upgrade.
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“Sometimes I can hear my bones straining under the weight of all the lives I'm not living.”
― Jonathan Safran Foer |
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![[Post New]](/s/i/i.gif) 2011/12/30 11:31:36
Subject: Best Imperial Guard Veteran Doctrine
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Long-Range Black Templar Land Speeder Pilot
Indiana
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Really surprised to see so many people thinking that 5 to 4 is worth 30 pts on 10 guys. Maybe they don't see the "none" option.
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My Armies:
- Death Wing and Green Wing
- Tacticals and Devastators
- Retired
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![[Post New]](/s/i/i.gif) 2011/12/30 11:45:39
Subject: Best Imperial Guard Veteran Doctrine
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Lord of the Fleet
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Getting a 4+ save against most infantry weapons instead of getting no save is a pretty big improvement.
That said, I'm not a big fan of any of the doctrines.
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![[Post New]](/s/i/i.gif) 2011/12/30 13:05:50
Subject: Best Imperial Guard Veteran Doctrine
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Voracious Kroothound
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Grenadiers
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![[Post New]](/s/i/i.gif) 2011/12/30 15:15:15
Subject: Best Imperial Guard Veteran Doctrine
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Bloodthirsty Bloodletter
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I'll usually put Grenadiers on plasma vet squads, and nothing on melta vets. I like the extra survivability should my plasma guns get a little warm.
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In the grim darkness of the far future, there are only rules disputes.
Ellandornia Craftworld
Heirs to Oblivion
The Host of a Thousand Screams
The Fighting 54th Necromundan Hive Rats
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