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Made in au
Mighty Chosen Warrior of Chaos





Australia

I intend to make a Grey Knight list where the majority of the army deep strikes into battle. A large amount of strike squads and terminators with the support of a Dreadknight and some walk-on psyfilemen.

To make it a bit fluffy and to add a tactical advantage, I want to start an Inquisitor on the table with Psychic Communion. Now I just need a cheap and durable unit for him to bunker down with until everyone else arrives. Being the only target on the board, the unit needs to be durable. I already have a rhino, so that seems a good place to start to give the unit some cheap protection.

Now I just need to decide on the unit itself. A strike squad is always an option, they are resilient and have warp quake, but for the same points I could get a pretty durable henchman unit. I'm thinking about 7 Warrior Acolytes and 2 Monkeys. The Acolytes are cheap bodies and the Monkeys can attempt to shoot something when the rhino isn't popping smoke. They also give the unit a chance for an armor upgrade, which could potentially be very powerful. I know this isn't the most efficient choice of army, but I like the idea of an inquisitor riding to meet a xenos enemy with just his disciples, before calling in an entire army of Grey Knights to suddenly appear on the battlefield.

What are your ideas for the henchmen squad? I'm also playing with the idea of just getting two of everything in the unit to make a veritable freakshow.

Harry, I'm going to let you in on a little secret. Every day, once a day, give yourself a present. Don't plan it. Don't wait for it. Just let it happen. It could be a new shirt at the men's store, a catnap in your office chair, or two cups of good, hot black coffee.  
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, deep striking is risky these days. First, the army will eventually arrive in pieces (allowing the enemy to deal with part of it before the remainding units show up) and second, scattering can be risky due to the mishap table.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Noble Knight of the Realm




Leeds, UK

Well i'd have a mystic for the psychic beacon ability. Deep striking within 6" with no scatter. Other then that depends if you want a ranged or combat warband


Automatically Appended Next Post:
If you want to continue the deep strike to target idea you can also get the same effect with purgation squad5 man squad wirh incinerators (4) razorback with psybolt and tele homer 155

This message was edited 1 time. Last update was at 2011/12/28 23:10:21


Army Win Ratio 2012
OnG 11-2-3
Brets 16-3-3
Dwarfs 2-2-1
Ogres 1-3-3
 
   
Made in us
Boosting Black Templar Biker





Orlando

You could also go another way...

Grand Master with 3 servo skulls - 220?

10x Terminators (x2 Psycannons, x2 Hammers, x6 Halberds) 475
10x Terminators (x2 Psycannons, x2 Hammers, x6 Halberds) 475
10x Strike Squad - Sorry dont know the point cost
10x Strike Squad -
x1 Dreadknight _Personal Teleporter, Heavy Incinerator) 235

You have Pyshic Communion with the Grand Master, you also have Master Strat, which you can do all kinds of fun stuff, Scout, reroll 1's on wound(pretty much makes your hammers always wound), counterattack or making models scoring.

But you an combat squad the terminators and have 4 terminator 5 man units to DS, 2 10 man stikes to DS and a Dreadknight. If you have decent placement toward objectives, not nessesary used to stop the enemy from scouting, you can scatter only 1D6 within ''6 of your 3 servo skulls. Makes it much easier to get your stuff on the table.

I have been playing this list below, and LOVE IT. Currently 6-2-2 record with it with friendly games.

Mordrak
Ghost Knight (Daemon Hammer)
Ghost Knight (Halberd)
Ghost Knight (Halberd)
Ghost Knight (Halberd)

Libarian (Warding Staff, x3 Servo Skulls, Teleport Homer) - Might of Titan, The Summoning, The Shrouding, Warp Rift

10x Terminators (x2 Psycannons, x2 Hammers, x6 Halberds) - Pysbolt Ammo 475
10x Terminators (x2 Psycannons, x2 Hammers, x6 Halberds) - Pysbolt Ammo 475

x1 Dreadknights (Personal Teleporter, Heavy Incinerator) 235
x1 Dreadknights (Personal Teleporter, Heavy Incinerator) 235

Mordrak is the 2nd beefyist HQ we have behind Drago. And his gimics for the Ghost are fun.
Libarian is a beast when he is in a unit that can protect him out of close combat.
Most of the time I have given reroll 1's to wound to my terminators with Grad Strat and also to either Mordraks Ghosts or one of the Knights.
Combat Squad them so I have 4 scoring units, but even with splitting them I am only giving up 8 kill points.
But it also is putting 26 Terminator bodies on the table and 2 monstours creatures.

Black Templars 3000
Grey Knights 3000
Menoth 190 points
Circle 60 points  
   
 
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