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Made in us
Infiltrating Broodlord




New York

How does Black Templar righteous zeal rule work?

My friend is new to BT and we are unsure about how it's meant to be played out so if anyone can offer a detailed explanation.

Thus far our understanding of it is that :

If a model in his unit is killed he immediately must test morale and if passed he moves up D6" inches to the closest target in LOS. Meaning he can move up multiple times if he takes casualties on the same unit from different enemy units.

1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts 
   
Made in gb
Decrepit Dakkanaut




He still tests morale as normal (at the end of the phase) and moves to the closest enemy unit
   
Made in au
[MOD]
Making Stuff






Under the couch

No, you don't take the test from every enemy unit's shooting. Righteous Zeal simply replaces the normal effect of a Morale Test. You take it regardless of how many casualties you took (whereas a normal Morale Test is only for 25% or more) but you still only take it at the end of the phase.

 
   
Made in us
Longtime Dakkanaut





Akaiyou wrote:
If a model in his unit is killed he immediately must test morale and if passed he moves up D6" inches to the closest target in LOS. Meaning he can move up multiple times if he takes casualties on the same unit from different enemy units.


You don't test until the end of the phase. And if you fail you run away as normal.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






You might still get to move up to 3d6 if you lose 25% due to a deff rolla(or similar) in the movement phase, lose at least a single model during shooting and then another 25% due to a wrecking ball or an exploding vehicle during assault.

Testing for one model is only during shooting, but you get the extra d6 for all moral checks, except tank shocks.

I learned the hard way when I had an Emperor's Champion sprinting across half the board towards my KFF bigmek when I tried to take him down together with his sword brethren squad.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Infiltrating Broodlord




New York

Mmmm I thought the rule applied only during the shooting phase, how does it apply for all phases??

1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts 
   
Made in us
Implacable Black Templar Initiate






Righteous Zeal rolls are only made when you lose a model to SHOOTING, not just losing it to anything. And the effects of losing a model to shooting don't stack, if you lose any amount of models in a squad, you only made one leadership check and only roll 1 D6 for movement.


^this. this is how i roll. aaaaaaaw yeaaaah
 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Rightous Zeal is two parts:

1) During your enemy's shooting phase, losing a single model causes you to take a moral check.

2)You always move 1d6 when you pass a moral check, except for tank shocks. This is not limited to any phase.

Note that Rightous Zeal only works for infantry.

This message was edited 1 time. Last update was at 2011/12/29 17:52:30


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Infiltrating Broodlord




New York

Oh really so thats how it works? interesting interesting

1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Edited my post to fit the numbering with the order the effects appear in the codex.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Sinewy Scourge




Grand ol US of A

Any infantry model that suffers a causalty must take a Ld test at the end of the shooting phase. If you fail you fall back 1d6. If you pass you consolidate towards the nearest visable enemy model. If you have a chaplain you go toward any visable enemy model. Now while you do have to move you don't have to go the full distance.

I don't think it affects jump infantry or bikes but you can look that up under the rule itself as to who is affected.

Being tank shocked is different in that it isn't a morale check from casualties.

This message was edited 3 times. Last update was at 2011/12/29 17:55:05


d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.

 
   
Made in us
Boosting Black Templar Biker





Orlando

Also note that I believe the rule states that you must use the Massacre consoldation rule when you move 1d6 toward the closest enemy unit. Meaning you dont have to more the full distance that you roll on the dice, you can choose.

Black Templars 3000
Grey Knights 3000
Menoth 190 points
Circle 60 points  
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Akroma06 wrote:Any infantry model that suffers a causalty must take a Ld test at the end of the shooting phase. If you fail you fall back 1d6. If you pass you consolidate towards the nearest visable enemy model. If you have a chaplain you go toward any visable enemy model. Now while you do have to move you don't have to go the full distance.

I don't think it affects jump infantry or bikes but you can look that up under the rule itself as to who is affected.

Being tank shocked is different in that it isn't a morale check from casualties.


Wrong, the two effect are not connected. It explicitly says that you can consolidate whenever a unit passes any moral check, except tank shock. So BT infantry would even consolidate if they stay in combat after losing an assault.

This message was edited 1 time. Last update was at 2011/12/29 18:06:20


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Sinewy Scourge




Grand ol US of A

Uhm ok. First it doesn't say any unit but that is semantics. They are fearless so they stay in CC regardless of righteous zeal or not.

d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.

 
   
Made in us
Implacable Black Templar Initiate






^Yes. RZ only applies to wounds caused by shooting, so therefore it cannot be applied to CC.


^this. this is how i roll. aaaaaaaw yeaaaah
 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Akroma06 wrote:Uhm ok. First it doesn't say any unit but that is semantics. They are fearless so they stay in CC regardless of righteous zeal or not.


True, missed that. Fearless prevents them from making moral checks in close combat. I thought it would just have them auto-pass.

Caminoman wrote:^Yes. RZ only applies to wounds caused by shooting, so therefore it cannot be applied to CC.


Maybe you should have a look at the actual black templar codex before continuing to spout wrong information?

The second part of Rightous Zeal explicitly says any Moral check. Not limited to shooting. 25% checks caused in the assault or movement phase still trigger Righteous Zeal.

This message was edited 3 times. Last update was at 2011/12/30 13:15:03


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Sinewy Scourge




Grand ol US of A

So I guess if a vehicle is destroyed in CC and the resulting explosion kills a non-engaged templar his unit would have to test.

Oh I can see it now.

"Alright place the melta bomb here."

*BOOM!!!!*

"Bob's dead! Run away!!!"

Marshal nearby =

This message was edited 1 time. Last update was at 2011/12/30 15:09:20


d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.

 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Again, the first part (one casualty = moral check) is shooting only.

Charging into the fray for passed moral checks is always on.

You can also lose models during assault not just to explosions, but also to wrecking balls, dangerous terrain or defensive upgrade on vehicles you charge.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Infiltrating Broodlord




New York

So let me get this straight...

Righteous Zeal activates during movement phase if you lose 25%

Shooting phase if you lose any model in the unit

Assault phase if you lose 25% and are unengaged


So if you have a 10 man squad of crusaders in each scenario

Movement - RZ if you cross dangerous terrain and 3 guys in the unit die but not if less than this 25% dies.

Shooting - RZ if anything in the unit dies for whatever reason

Assault - RZ after winning an assault and losing 3 models during the battle but not if you lost less than 25%

Would this all be correct?

1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Almost.

As Akroma correctly pointed out, Black Templars are fearless in assaults. So the only way you would get RZ during assault is losing 25% of your unit by other means than close combat.

This message was edited 1 time. Last update was at 2011/12/30 18:13:22


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Sinewy Scourge




Grand ol US of A

Ok yeah sorry, normally my squads are small so one to two causes a check. But otherwise as yes except for being fearless in CC.

d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.

 
   
Made in us
Infiltrating Broodlord




New York

Thats why i specified 'if they win an assault' and lost 25% during the round woudlnt this qualify them for RZ at the end of the assault phase?

Here's a scenario:

10 man unit of crusaders assault generstealers

Genestealres rend 3 crusaders.

Crusaders wipe out entire genestealer unit and must conslidate D6"

During this phase they lost 25% of their unit (due to the assault)

Do they get RZ before the game turn ends?

1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts 
   
Made in us
Focused Dark Angels Land Raider Pilot




Mesa, AZ

Akaiyou wrote:Thats why i specified 'if they win an assault' and lost 25% during the round woudlnt this qualify them for RZ at the end of the assault phase?

Here's a scenario:

10 man unit of crusaders assault generstealers

Genestealres rend 3 crusaders.

Crusaders wipe out entire genestealer unit and must conslidate D6"

During this phase they lost 25% of their unit (due to the assault)

Do they get RZ before the game turn ends?

No, they would simply consolidate.

You do not count causalities caused by close combat attacks, for the losing 25% in one phase Morale check. BRB, page 44.

“What can be asserted without proof can be dismissed without proof.”

"All their wars are merry, and all their songs are sad." 
   
Made in us
Sinewy Scourge




Grand ol US of A

Now what if he blows up say a rhino, killing 3/10. End of phase he lost 25% so would they have to test?

I'm not sure but if they do they become bound by RZ again as they are not fearless at the end of the phase only when they loose that combat does no pity, no remorse, no fear kick in.

d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.

 
   
Made in us
Focused Dark Angels Land Raider Pilot




Mesa, AZ

Akroma06 wrote:Now what if he blows up say a rhino, killing 3/10. End of phase he lost 25% so would they have to test?

I'm not sure but if they do they become bound by RZ again as they are not fearless at the end of the phase only when they loose that combat does no pity, no remorse, no fear kick in.


Correct, they will either Fall Back (by failing their Morale Check), or consolidate D6" towards the nearest visible enemy.

“What can be asserted without proof can be dismissed without proof.”

"All their wars are merry, and all their songs are sad." 
   
Made in us
Sinewy Scourge




Grand ol US of A

And now I miss the old consolidate where you could continue to charge...

d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.

 
   
Made in us
Long-Range Black Templar Land Speeder Pilot




Indiana

I really should know this, but say I lose 1 man from a 20 man Crusader squad in the shooting phase and fail the RZ roll, do I fall back? It seems to me that RZ= / =Morale Tests until 25%, because of something inane like the afore mentioned scenario. Something like that just seems completely contradictory to the purpose of the rule. I've always played it to where I take a RZ at the end of the shooting phase, and if I fail it they do nothing unless they are at the normal morale test threshold which would cause a retreat.

This message was edited 1 time. Last update was at 2011/12/31 18:26:07


My Armies:
- Death Wing and Green Wing
- Tacticals and Devastators
- Retired

 
   
Made in us
Heroic Senior Officer





Woodbridge, VA

Yes, if you fail the Morale test from RZ, you fall back.

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Yep, the codex even says so, right at the end of the RZ rule.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
 
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