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Made in us
Infiltrating Broodlord




New York

So I converted 5 crypteks off the Ghost Ark bits and I decided to do some play testing with Crypteks of each type. Started with 5 Harbingers of Eternity fully equipped....

Aeonstave is a CC weapon (not a power weapon) with a cool ability that's a bit useless since it only really affects multi-wound models, is only S4 and is not a power weapon to guarantee the wound.

So i figured I would use these guys as a sort of 'death star' unit with a decked out overlord and try to assault things to try and make sure the aeonstave actually gets some hits in en masse. Things i noticed after playing it is...

1. These guys will NOT live against any CC dedicated units a.k.a anything worth hitting with the Aeonstave
2. Chronometron is near useless for them
3. Timesplitter Cloak is great but should go on the same model with Chronometron to make sure he survies when you get hit.

So the question came to me...."Has ANYONE found an actual good use for Harbingers of Eternity?" and for that matter "What about for the other Harbingers of other types?"

Considering that we are limited by the units that we are allowed to place Harbingers into I find that Harbingers of Eternity are pretty useless for the most part the only unit I can think to find some use with them would be with Deathmarks with a Chronometron. I dont think the chronometron is as useful on other units

Either that or to make a super unit of 3++ save Overlord, Lords and 1 harbinger of eternity with timecloak and chronometron. Unfortunately I dont have lords to test this theory the unit would still lack a lot of mobility so would need to take a ghost ark or something.

Anyway what usefulness have the rest of you found for your Crypteks? what units are they working well in and what's can you support them with?

1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts 
   
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HofE with Chronomotron works great in a Vei of Darkness Deathstar court, as you can affectively get two, three, or more re-rolls per turn out of the chrono. You can use it to re-roll the scatter, re-roll a lance shot from another cryptek, re-roll a save, re-roll a CC weapon (WS if you got em) in assault, and so forth and so on. Also hiding the Aeon Stave in a strong court will give you the occasional bonus of gimping something nasty. Plus you get the cheaper then normal invulnerable save.
   
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Trazyn's Museum Curator





on the forum. Obviously

Chronometron + tachyon arrow = hilarity.
Really, at the price of the arrow, it better bloody hit.
Also, I think that it can also be used with the stalker's targeting relay.
If so, you can reroll a twin-linked arrow.

The rerolls for saves aren't bad either.


Automatically Appended Next Post:
ShadarLogoth wrote:HofE with Chronomotron works great in a Vei of Darkness Deathstar court, as you can affectively get two, three, or more re-rolls per turn out of the chrono. You can use it to re-roll the scatter, re-roll a lance shot from another cryptek, re-roll a save, re-roll a CC weapon (WS if you got em) in assault, and so forth and so on. Also hiding the Aeon Stave in a strong court will give you the occasional bonus of gimping something nasty. Plus you get the cheaper then normal invulnerable save.


Wrong. You cannot reroll the scatter.
The rule says "a" die. Scatter uses 3 dice. If you reroll one die in the scatter, you have to reroll all of them.

And it's one reroll per phase. And only if he is part of that unit.

This message was edited 2 times. Last update was at 2011/12/29 18:40:33


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I don't believe that is correct. The scatter rules were written with things like twin linking in mind. There's never been a mechanic like this. The FAQ will have to clear it up but as currently written I think it is well within the rules to re-roll a D6, but not the scatter die itself, as the chrono allows you reroll d6, once per phase.


And it's one reroll per phase. And only if he is part of that unit.


Not sure what I said that would contradict this. Movement phase, assault phase, shooting phase, all get a reroll.
   
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on the forum. Obviously

ShadarLogoth wrote:I don't believe that is correct. The scatter rules were written with things like twin linking in mind. There's never been a mechanic like this. The FAQ will have to clear it up but as currently written I think it is well within the rules to re-roll a D6, but not the scatter die itself, as the chrono allows you reroll d6, once per phase.


And it's one reroll per phase. And only if he is part of that unit.


Not sure what I said that would contradict this. Movement phase, assault phase, shooting phase, all get a reroll.


Twin-linking does not specify one die. The chronometron does.

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CthuluIsSpy wrote:
ShadarLogoth wrote:I don't believe that is correct. The scatter rules were written with things like twin linking in mind. There's never been a mechanic like this. The FAQ will have to clear it up but as currently written I think it is well within the rules to re-roll a D6, but not the scatter die itself, as the chrono allows you reroll d6, once per phase.


And it's one reroll per phase. And only if he is part of that unit.


Not sure what I said that would contradict this. Movement phase, assault phase, shooting phase, all get a reroll.


Twin-linking does not specify one die. The chronometron does.


Exactly, which might be why they made it clear in the 5th edition BRB that if you choose to reroll one die, you have to reroll all of them. The obvious implication is if you rolled low die but wanted to reroll the scatter because you wanted to reroll a btter direction or get the hit, you couldn't just keep the low die you rolled. At the time there was no mechanic that only could roll a single die during the scatter action. Also, since in this case the scatter dice itself is untouchable, I wouldn't think it would be game breaking to just reroll one of the two D6.
   
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Infiltrating Broodlord




New York

the scatter die is not a D6 so you can't re-roll it with chronometron at least from the way i read it this would only apply to the actual two D6 rolled


correct me if im wrong...

1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts 
   
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Akaiyou wrote:the scatter die is not a D6 so you can't re-roll it with chronometron at least from the way i read it this would only apply to the actual two D6 rolled


correct me if im wrong...


Right, at least that is how I'm thinking it works.
   
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The best State-Texas

You cannot reroll any 2d6 roll with the Chronometron. It says in the Main rulebook you must be able to reroll both dice.

HoE tend to work better when they are with a group that can make use of the Chronometron, which is the reason you would take them. The Time Splinter Cloak, and Aeonstave are not really that good, IMO.

The Chronometron has a massive amount of uses though, from rerolling a failed RP, to an Armor Save, Vehicle pen roll, etc etc.

Harbingers of Destruction are fantastic for light anti-tank duty, and the Solar pulse. You'll see generally at least one of these in every Necron Army. They are an Auto-Include IMO.

Harbingers of Transmogrification are fantastic for footslogging Necrons. The Stave they get combos Exceptionally well with Writhing World scape from a C'tan. It's very good on it's on, slowing down enemies with little trouble. it is VERY effective against jump infantry. The Seismic crucible can really pay off, if it stops an assault. I'm not a fan of the Harp. If it caused the Entropic Strike automatically, It would be great. As is, rolling to hit, and then rolling another 4+ kind of sucks.

Harbingers of the Storm I'm not a fan of. I've never used them, and don't foresee using them anytime soon.

Harbingers of Despair. These guys really take a good general to get the best of, IMO. The Veil of Darkness can make or break your unit, so you have to have a very sound plan with it. The Nightmare shroud is very good when the Abyssal staff is out of range. The Staff itself is a very good weapon.

Overall, I can find a use for every Harbinger, except the storm ones. They don't really fit well in a TAC list, IMO.

They really do preform best when split of among your army, most of the time. Bringing a Heavy weapon in multiple squads, causing Difficult terrain all over the board, and the hidden rerolls can really turn the tide on multiple fronts, and grant you dominant board control.

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You cannot reroll any 2d6 roll with the Chronometron. It says in the Main rulebook you must be able to reroll both dice.


Oh does it? Damn I've been meaning to check into that. Disappointing, as it made attaching the Chrono to a Veiling court all the more secsie, not to mention more logical, seems like if it helped anything it would be pin pointing another cryptek's secsie war gear.
   
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Akaiyou wrote:So I converted 5 crypteks off the Ghost Ark bits

Can we see those conversions?

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Harbingers of the Storm I'm not a fan of. I've never used them, and don't foresee using them anytime soon.


I dig them in big Courts, particularly for the lightning field. I also dig them in conjunction with Nemesor assuming tank hunters works with the haywire mechanic.
   
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Nihilistic Necron Lord




The best State-Texas

ShadarLogoth wrote:
Harbingers of the Storm I'm not a fan of. I've never used them, and don't foresee using them anytime soon.


I dig them in big Courts, particularly for the lightning field. I also dig them in conjunction with Nemesor assuming tank hunters works with the haywire mechanic.


I feel that Transmog Cryptek with a Seismic Crucible, is much better against assaults than the lightning field. You have a flat out chance to stop the assault from happening. An additonal turn of fire, and getting the charge could really turn the tide of the combat. Tanks hunters seems like a waste on them as well, I'm not even sure if that would work. I'd rather spend it on an Eldritch lance, or Annihilation barge.

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Akaiyou wrote:So I converted 5 crypteks off the Ghost Ark bits and I decided to do some play testing with Crypteks of each type. Started with 5 Harbingers of Eternity fully equipped....

Aeonstave is a CC weapon (not a power weapon) with a cool ability that's a bit useless since it only really affects multi-wound models, is only S4 and is not a power weapon to guarantee the wound.

So i figured I would use these guys as a sort of 'death star' unit with a decked out overlord and try to assault things to try and make sure the aeonstave actually gets some hits in en masse. Things i noticed after playing it is...

1. These guys will NOT live against any CC dedicated units a.k.a anything worth hitting with the Aeonstave
2. Chronometron is near useless for them
3. Timesplitter Cloak is great but should go on the same model with Chronometron to make sure he survies when you get hit.

So the question came to me...."Has ANYONE found an actual good use for Harbingers of Eternity?" and for that matter "What about for the other Harbingers of other types?"

Considering that we are limited by the units that we are allowed to place Harbingers into I find that Harbingers of Eternity are pretty useless for the most part the only unit I can think to find some use with them would be with Deathmarks with a Chronometron. I dont think the chronometron is as useful on other units

Either that or to make a super unit of 3++ save Overlord, Lords and 1 harbinger of eternity with timecloak and chronometron. Unfortunately I dont have lords to test this theory the unit would still lack a lot of mobility so would need to take a ghost ark or something.

Anyway what usefulness have the rest of you found for your Crypteks? what units are they working well in and what's can you support them with?




I read "I made a deathstar out of eternity crypteks". I laughed a lot, and then cried a little. I think you are the first person in the whole 40k community over the world to have actually tried that since it was so OBVIOUSLY a very bad idea.

It didnt work? What a surprise.

I thought I wasnt gonna post about this, then I read the rest of the OP. Seriously, you think chronometron is ONLY useful for deathmarks? SERIOUSLY? Deathmarks are probably the only unit chronometrons ARENT useful for.

I'm thinking the OP may be a troll-post because I just can't believe all this is serious.

If not, please don't call it a "cryptek tactica" if you're only gonna talk about eternity cryptek and about how using them in a bad manner..doesn't work.


Anyway, the reason you take them is the chronometron that is just great, and MAYBE the cloak for some 3++ allocation, no one actually considers the staff exists and those who do don't take it into account, EVER.

Sorry for the harshness, exept if you were just messing with us.
   
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There is no call to be rude or sarcastic. It adds nothing to your point, and actually makes the target less likely to listen to you.

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Infiltrating Broodlord




New York

Unfortuantely there's a bunch of poor players out there that run EVERYTHING based on theory and never even make an attempt to experiment or do a little thing called play testing for themselves.

They just go along with whatever the internet or other people they know say.

Luckily im NOT one of those, while I do value other people's opinions and take them into consideration, ultimately I go out there and play test things and experience it for myself. Specially on a new codex or do you claim to have every bit of the Necron Codex figured out? I can't wait to see how your highness wins every upcoming tournament with your Uber Necrons that will be quite clearly OPTIMIZED to the highest degree of perfection.

lol, i think only those brain dead would never try thinking outside the box or try out new things to find purpose to something uncommon. I say brain dead because obviously it would require not being able to think for yourself or to fathom any sort of possibilities out there.

In any case thanks for your input mister troll..
To answer your question, i was and AM infact serious I would very much like to know if there IS a way to make the aeonstave useful

Deathmarks with re-roll = better sniping

chornometron on warriors/immortals just doesnt strike me as all that sweet a deal.

I don't own any of the SCs so I wasn't even looking at those and only focusing on the standard choices we are allowed. The ones that most people have access to and would be tryign out.

1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts 
   
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Akaiyou wrote:Unfortuantely there's a bunch of poor players out there that run EVERYTHING based on theory and never even make an attempt to experiment or do a little thing called play testing for themselves.

They just go along with whatever the internet or other people they know say.

Luckily im NOT one of those, while I do value other people's opinions and take them into consideration, ultimately I go out there and play test things and experience it for myself. Specially on a new codex or do you claim to have every bit of the Necron Codex figured out? I can't wait to see how your highness wins every upcoming tournament with your Uber Necrons that will be quite clearly OPTIMIZED to the highest degree of perfection.

lol, i think only those brain dead would never try thinking outside the box or try out new things to find purpose to something uncommon. I say brain dead because obviously it would require not being able to think for yourself or to fathom any sort of possibilities out there.

In any case thanks for your input mister troll..
To answer your question, i was and AM infact serious I would very much like to know if there IS a way to make the aeonstave useful

Deathmarks with re-roll = better sniping

chornometron on warriors/immortals just doesnt strike me as all that sweet a deal.

I don't own any of the SCs so I wasn't even looking at those and only focusing on the standard choices we are allowed. The ones that most people have access to and would be tryign out.




I was never rude. Scarcastic, yes, rude, no.

Thinking outside the box does NOT mean take the worst idea ever and try it, sorry. I thought you'd be smart enough to admit it was just a bad idea, not a good idea that didnt work out..
Also, since deathmarks wound their marked target on 2+, the chronometron is just useless. They're usually dead afterwards, so still useless, and if you're thinking of getting a rending shot, you're wasting a cryptek and a chronometron to TRY and get a 6 on ONE d6 a turn? Yeah, so it IS a bad idea. Especially since if you want a cryptek with deathmarks, despair cryptek is much much better.

GG for the effort of finding something (warriors and immortals) with which chronometron is more useless. Quite obviously I was thinking of the court, the tachyon arrow, 3+ invulnerable saves etc etc rather than warriors or immortals...

Anyhow, sorry for the sarcasm in the first post, you didn't deserve it. However, not admitting that it was obvious an aeonstave deathstar was gonna suck and making it look like you're some kind of unorthodox genius is just wrong. It was a bad idea, and so is putting the chronometron with deathmarks. I dont follow what other people say, I just state the obvious : dont send firewarriors in combat against a daemon prince and hope to win, dont shoot guardsmen with lascannons if they have tanks nearby you can shoot instead, dont make aeonstave deathstars...
   
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Harbinger of Eternity is a 40 point reroll... certainly useful in the right conditions... but it's weapon is a joke. Give the aeonstave to an IC with a much higher weapon skill or as a power weapon and you have a different story.

I don't much care for the Harbinger of Storm. His powers seem a bit situational, but having d3 automatic Str 8 AP5 hits isn't something to sneeze at.

If the 6th Ed deepstrike rumors are true, I could see you having a a Harbinger of Eternity with Chronometron and a Harbinger of the Storm with Ether Crystal as baby sitting your non-CC IC.

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The Harp could be useful. 1 point of AV reduction can move a lot of Necron guns from laughable to threatening. It's almost enough to make a Chrono worth it to reroll that Entropic check.

Despair and Destruction are obviously good. Transmog and Storm are iffy. Storm especially, since a few S8 AP 5 hits aren't going to stop anybody. If it was each CC phase or AP3 or something, then it would be good.

Eternity is just laughable. Even the Chrono is iffy due to cost/opportunity cost.

The Court that will be mostly common is the Lance Court w/Pulse.

   
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Well...I guess you could use the aeon stave to annoy DE players by reducing their succubus to ini 1...

Of course, this is extremely impractical.

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A note on the aeon stave, depending on the parameters it has, on the charge, anywhere from a 16.7% to under 3% chance of completely gimping any model in the game, so while not game breaking, it will certainly be humorous to see on the occasion that it actually procs. But no, not something to build a unit around, but certainly not a negligible affect in a court deathstar either. My point is I would take the Eternity primarily for the Chrono of course, but the staff is actually a hair better then people give it credit for, particularly when it does hit its affect is devastating.

This message was edited 1 time. Last update was at 2011/12/30 14:53:06


 
   
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on the forum. Obviously

ShadarLogoth wrote:A note on the aeon stave, depending on the parameters it has, on the charge, anywhere from a 16.7% to under 3% chance of completely gimping any model in the game, so while not game breaking, it will certainly be humorous to see on the occasion that it actually procs. But no, not something to build a unit around, but certainly not a negligible affect in a court deathstar either. My point is I would take the Eternity primarily for the Chrono of course, but the staff is actually a hair better then people give it credit for, particularly when it does wound its affect is devastating.


Fixed. It's after an unsaved wound.

What I have
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~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
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ShadarLogoth wrote:
You cannot reroll any 2d6 roll with the Chronometron. It says in the Main rulebook you must be able to reroll both dice.


Oh does it? Damn I've been meaning to check into that. Disappointing, as it made attaching the Chrono to a Veiling court all the more secsie, not to mention more logical, seems like if it helped anything it would be pin pointing another cryptek's secsie war gear.


I reread the BRB last night and the re-roll section does state 2D6 must all be rerolled, but it also states "unless specifically stated otherwise." Well, is the rules for a chronomotron not "specifically stating otherwise" that it allows you to reroll one die in any phase? I personally think (or at least want to think ) it works.


Automatically Appended Next Post:
CthuluIsSpy wrote:
ShadarLogoth wrote:A note on the aeon stave, depending on the parameters it has, on the charge, anywhere from a 16.7% to under 3% chance of completely gimping any model in the game, so while not game breaking, it will certainly be humorous to see on the occasion that it actually procs. But no, not something to build a unit around, but certainly not a negligible affect in a court deathstar either. My point is I would take the Eternity primarily for the Chrono of course, but the staff is actually a hair better then people give it credit for, particularly when it does wound its affect is devastating.


Fixed. It's after an unsaved wound.


Sorry, the math reflected wound, not hit, I really meant "hit" as in "goes off" or "fully affects" but I apologise for the ambiguity.


Automatically Appended Next Post:
Sasori wrote:
I feel that Transmog Cryptek with a Seismic Crucible, is much better against assaults than the lightning field. You have a flat out chance to stop the assault from happening. An additonal turn of fire, and getting the charge could really turn the tide of the combat. Tanks hunters seems like a waste on them as well, I'm not even sure if that would work. I'd rather spend it on an Eldritch lance, or Annihilation barge.


If it actually works, 4 Storm Crypteks (with a VeilTek) will average 3.55 penetrating hits and 7.111 glancing hits per volley. While it does suffer from the - AP thats enough damage to torrent most vehicles down in one volley.

This message was edited 2 times. Last update was at 2011/12/30 15:17:31


 
   
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Infiltrating Broodlord




New York

Bond wrote:
Akaiyou wrote:Unfortuantely there's a bunch of poor players out there that run EVERYTHING based on theory and never even make an attempt to experiment or do a little thing called play testing for themselves.

They just go along with whatever the internet or other people they know say.

Luckily im NOT one of those, while I do value other people's opinions and take them into consideration, ultimately I go out there and play test things and experience it for myself. Specially on a new codex or do you claim to have every bit of the Necron Codex figured out? I can't wait to see how your highness wins every upcoming tournament with your Uber Necrons that will be quite clearly OPTIMIZED to the highest degree of perfection.

lol, i think only those brain dead would never try thinking outside the box or try out new things to find purpose to something uncommon. I say brain dead because obviously it would require not being able to think for yourself or to fathom any sort of possibilities out there.

In any case thanks for your input mister troll..
To answer your question, i was and AM infact serious I would very much like to know if there IS a way to make the aeonstave useful

Deathmarks with re-roll = better sniping

chornometron on warriors/immortals just doesnt strike me as all that sweet a deal.

I don't own any of the SCs so I wasn't even looking at those and only focusing on the standard choices we are allowed. The ones that most people have access to and would be tryign out.




I was never rude. Scarcastic, yes, rude, no.

Thinking outside the box does NOT mean take the worst idea ever and try it, sorry. I thought you'd be smart enough to admit it was just a bad idea, not a good idea that didnt work out..
Also, since deathmarks wound their marked target on 2+, the chronometron is just useless. They're usually dead afterwards, so still useless, and if you're thinking of getting a rending shot, you're wasting a cryptek and a chronometron to TRY and get a 6 on ONE d6 a turn? Yeah, so it IS a bad idea. Especially since if you want a cryptek with deathmarks, despair cryptek is much much better.

GG for the effort of finding something (warriors and immortals) with which chronometron is more useless. Quite obviously I was thinking of the court, the tachyon arrow, 3+ invulnerable saves etc etc rather than warriors or immortals...

Anyhow, sorry for the sarcasm in the first post, you didn't deserve it. However, not admitting that it was obvious an aeonstave deathstar was gonna suck and making it look like you're some kind of unorthodox genius is just wrong. It was a bad idea, and so is putting the chronometron with deathmarks. I dont follow what other people say, I just state the obvious : dont send firewarriors in combat against a daemon prince and hope to win, dont shoot guardsmen with lascannons if they have tanks nearby you can shoot instead, dont make aeonstave deathstars...


You are still missing the point sadly.

It seems to me you can't get it through your mind what play testing means by definition. There is no such thing as a bad idea when you want to play test something.

Here's the test I was trying to make "How effective is the aeonstave"? You can call that my thesis , the subject of my experiment.

What would the best way of seeing how effective be?
Answer: Use as many of them as possible.

Thus: Royal Court full of Harbingers of Eternity to maximize the possibility of actually nailing something with the aeonstave.

Next question, what is the best target for it?
Answer: Multi-wound models

Are you following still?

This is what we call experimenting with something, I never once claimed to be some sort of unorthodox player if you look at my sig I play and own loads of gak and I do try to optimize most of it to the best of my ability, but this by no means says that ALL i can ever do is optimize every single list otherwise I would only play with 5% of the stuff i own and let's face it the game would be less enjoyable if i only ever looked at the 15% of every codex that's actually good to use.

At least in my mind this is an epic fail, if you pay for the models if you as well play with them at least once just to see what they can do.

So this Eternity Court of mine was not a 'bad idea' as you are so adamant in trying to get me to admit.
It was clearly a play test idea if you read through my first post without the attitude you bring you may have realized this, like everyone else did.
And since my experiment ended in epic failure I asked the rest of you if anyone else had some sort of idea that I had not had already in which these Harbingers proved useful.

I hope this is now clearer for you to comprehend if not then please just skip over the topic you are derailing the thread now or you can just pm me if you feel the need to respond negatively.
Thank you very much sir.

1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts 
   
Made in gb
One Canoptek Scarab in a Swarm





Akaiyou wrote:
Bond wrote:
Akaiyou wrote:Unfortuantely there's a bunch of poor players out there that run EVERYTHING based on theory and never even make an attempt to experiment or do a little thing called play testing for themselves.

They just go along with whatever the internet or other people they know say.

Luckily im NOT one of those, while I do value other people's opinions and take them into consideration, ultimately I go out there and play test things and experience it for myself. Specially on a new codex or do you claim to have every bit of the Necron Codex figured out? I can't wait to see how your highness wins every upcoming tournament with your Uber Necrons that will be quite clearly OPTIMIZED to the highest degree of perfection.

lol, i think only those brain dead would never try thinking outside the box or try out new things to find purpose to something uncommon. I say brain dead because obviously it would require not being able to think for yourself or to fathom any sort of possibilities out there.

In any case thanks for your input mister troll..
To answer your question, i was and AM infact serious I would very much like to know if there IS a way to make the aeonstave useful

Deathmarks with re-roll = better sniping

chornometron on warriors/immortals just doesnt strike me as all that sweet a deal.

I don't own any of the SCs so I wasn't even looking at those and only focusing on the standard choices we are allowed. The ones that most people have access to and would be tryign out.




I was never rude. Scarcastic, yes, rude, no.

Thinking outside the box does NOT mean take the worst idea ever and try it, sorry. I thought you'd be smart enough to admit it was just a bad idea, not a good idea that didnt work out..
Also, since deathmarks wound their marked target on 2+, the chronometron is just useless. They're usually dead afterwards, so still useless, and if you're thinking of getting a rending shot, you're wasting a cryptek and a chronometron to TRY and get a 6 on ONE d6 a turn? Yeah, so it IS a bad idea. Especially since if you want a cryptek with deathmarks, despair cryptek is much much better.

GG for the effort of finding something (warriors and immortals) with which chronometron is more useless. Quite obviously I was thinking of the court, the tachyon arrow, 3+ invulnerable saves etc etc rather than warriors or immortals...

Anyhow, sorry for the sarcasm in the first post, you didn't deserve it. However, not admitting that it was obvious an aeonstave deathstar was gonna suck and making it look like you're some kind of unorthodox genius is just wrong. It was a bad idea, and so is putting the chronometron with deathmarks. I dont follow what other people say, I just state the obvious : dont send firewarriors in combat against a daemon prince and hope to win, dont shoot guardsmen with lascannons if they have tanks nearby you can shoot instead, dont make aeonstave deathstars...


You are still missing the point sadly.

It seems to me you can't get it through your mind what play testing means by definition. There is no such thing as a bad idea when you want to play test something.

Here's the test I was trying to make "How effective is the aeonstave"? You can call that my thesis , the subject of my experiment.

What would the best way of seeing how effective be?
Answer: Use as many of them as possible.

Thus: Royal Court full of Harbingers of Eternity to maximize the possibility of actually nailing something with the aeonstave.

Next question, what is the best target for it?
Answer: Multi-wound models

Are you following still?

This is what we call experimenting with something, I never once claimed to be some sort of unorthodox player if you look at my sig I play and own loads of gak and I do try to optimize most of it to the best of my ability, but this by no means says that ALL i can ever do is optimize every single list otherwise I would only play with 5% of the stuff i own and let's face it the game would be less enjoyable if i only ever looked at the 15% of every codex that's actually good to use.

At least in my mind this is an epic fail, if you pay for the models if you as well play with them at least once just to see what they can do.

So this Eternity Court of mine was not a 'bad idea' as you are so adamant in trying to get me to admit.
It was clearly a play test idea if you read through my first post without the attitude you bring you may have realized this, like everyone else did.
And since my experiment ended in epic failure I asked the rest of you if anyone else had some sort of idea that I had not had already in which these Harbingers proved useful.

I hope this is now clearer for you to comprehend if not then please just skip over the topic you are derailing the thread now or you can just pm me if you feel the need to respond negatively.
Thank you very much sir.




This argument has been going on for too long already. Playtesting means trying out something to see if it works, yes. However, there is no use in playtesting something that just obviously sucks. You made 5 cryptek models, cool, there are 4 other disciplines that needed playtesting far more than an aeonstave deathstar. So you could still have used your models, I cant see how you can have converted them to be specifically eternity crypteks.

Anyway, yeah I was a bit harsh on the first post, and there was some trolling involved, but now I'm just thinking you deserved it for not recognizing a bad idea when you see it in the first place, and then not recognizing it when someone just points it out to you just because you dont want to admit you wasted your time in trying out the worst possible combination in the whole codex.

You could have answered that you did it for the sheer fun of it and knew it would end in epic failure, and I would have felt stupid. You didnt, and argued that it needed playtesting, which makes you stupid in my opinion, and it just gets worse everytime you try to explain it wasnt a bad idea, cuz it just simply was, and I think every player in the world had the gut instinct to know that.


Oh yeah, and the *it was similar to a scientific experiment* crap just doesnt work, because no scientist will ever try to rub two bottles of water to see if it sparks out fire, because they know it wont work. Same goes for the aeonstave deathstar (omg is that now an existing concept?).


And I'm not really derailing the thread, I'm just discussing the shitiness of aeonstave deathstar with you, which is, I believe, pretty much linked to the OP isnt it?
   
Made in ca
Depraved Slaanesh Chaos Lord





Q: How effective is the Aeonstave?
A: The smallest integer greater than zero.

Once, Mephiston was in CC with my unit of Imotekh, a HofE, and some Immortals. The Aeonstave actually got through and wounded Mephiston. (lucky rolls, nothing more) After that, Meph was as good as dead. However, I recognize that if I play a hundred games against BA, that will not happen a second time.

Here's my take on Harbingers:

Harbinger of Destruction: Fantastic. I field 6 of these guys, spread amongst 3 units of troops. (I run with both Anrakyr and an Overlord) Their Eldritch Lance is not to be undervalued, considering its utility compounds from being able to make 3 troops units a tank killing threat over and above your army's existing dedicated anti-tank.

Harbinger of Despair: Fantastic. The ability to VoD is just priceless. They can contest objectives late-game (I can't tell you how many times I've stolen a victory by doing so) and when paired up with Deathmarks, the HofD becomes the best assassin out there.

Harbinger of Transmogrification: Others claim they're good, but I just have not had the best luck with them. To me they aren't worth it when compared to other options like Despair and Destruction.

Harbinger of Eternity: The Chronometron cannot be used on deep strike scatter rolls. But it can be used to re-roll Imotekh's lightning (my gaming group has no doubts about that, despite the fact that I am the only Necron player, so let's just leave the debate about this to the other hundred threads about the issue) and it can also be used to make the Tachyon Arrow not a waste of 30 points. If you field Orikan the Diviner, I imagine that a Chronometron is a must-take as well. Generally, the Chronometron is an amazing utility to have, but you can't really build around it.

Harbinger of the Storm: I actually paired these guys up with a Destruction in each unit, and it worked great. However, it didn't work nearly as well as using more Destructions instead.

If I'm forgetting any others, it's because they're not worth mentioning.
   
Made in us
Infiltrating Broodlord




New York

Bond you are beyond saving my friend.

You are absolutely correct there's other harbingers that need play testing as well.

Why do you think I started with the harbingers of eternity? Its not because i converted them specifically to that, because i had nothing specific in mind i was simply converting crypteks to use them as whichever type i choose.

And I set myself the goal of play testing them all.

So why Harbingers of Eternity? Because I also looked at them on paper and thought 'WTF?'

Of all harbinger types they clearly look like the worst. And I'll always want to start from the worst possible choice first to get it out of the way.

It's work ethic I suppose...do the thing that you know you'll hate doing first and get it out of the way, so that the rest of what you do will be more enjoyable.

If I have to eat an ice cream and a grain of salt and I can eat them in any order I want, I'll take the salt first, because then i can wash it away with the sweet taste of ice cream and not be left with a salty tongue at the end.

I didn't think that I needed to explain my reasons this far but you are obviously too far gone in your mind to conceive that not everyone thinks the same way as you do. And that there's logic beyond your own limited reasoning.

Are we done here now? You are starting to get annoying

1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts 
   
Made in gb
One Canoptek Scarab in a Swarm





Akaiyou wrote:Bond you are beyond saving my friend.

You are absolutely correct there's other harbingers that need play testing as well.

Why do you think I started with the harbingers of eternity? Its not because i converted them specifically to that, because i had nothing specific in mind i was simply converting crypteks to use them as whichever type i choose.

And I set myself the goal of play testing them all.

So why Harbingers of Eternity? Because I also looked at them on paper and thought 'WTF?'

Of all harbinger types they clearly look like the worst. And I'll always want to start from the worst possible choice first to get it out of the way.

It's work ethic I suppose...do the thing that you know you'll hate doing first and get it out of the way, so that the rest of what you do will be more enjoyable.

If I have to eat an ice cream and a grain of salt and I can eat them in any order I want, I'll take the salt first, because then i can wash it away with the sweet taste of ice cream and not be left with a salty tongue at the end.

I didn't think that I needed to explain my reasons this far but you are obviously too far gone in your mind to conceive that not everyone thinks the same way as you do. And that there's logic beyond your own limited reasoning.

Are we done here now? You are starting to get annoying



It's simple : you read the rules, see the chronometron, say *cool*, see the rest, say *gak* so you know if you take one, it's just one for the chronometron, and that's that. Anything else is a waste of time. At the end of the day, we're all free to waste our time, I'll give you that. So yeah, we're done.


ps : I'm probably annoying, but no more than you making us go through that stupidity on dakka AND warseer, as I've just noticed.

Btw, Dakka should just absorb warseers since the same people are on the same site and dakka is just more clear and organised as a website imo.

This message was edited 1 time. Last update was at 2011/12/30 20:47:35


 
   
Made in us
Infiltrating Broodlord




New York

Thank you, and im only annoying to people that are compelled to waste their time reading every single thread even those that dont interest them.

Agreed on dakka/warseer fusion. Those two should just do it already =P

1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts 
   
 
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