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Made in us
Fresh-Faced New User




Hey guys, I'm going to be in a campaign with my wargaming group and I have to come up with a list to use through out the whole campaign. This list is also based on models I already have so it would be easier and faster to put on the table (I really wanted sternguard but I don't have the money). Here it is.

Librarian……….
Terminator armor w/ storm bolter

7 man Terminator squad……….
Heavy flamer and 3 chainfists

10 man tactical squad……….
Teleport homer, flamer, multimelta

Rhino Transport……….

10 man tactical squad……….
Teleport homer, flamer, multimelta

Rhino Transport……….

10 man tactical squad……….
Teleport homer, flamer, multimelta

Rhino Transport……….

Land Speeder……….
Typhoon Missile Launcher

Land Speeder……….
Typhoon Missile Launcher

Vindicator……….

Vindicator……….

TOTAL……….1500PTS

So it's a play off of my 1k list. I was looking around the web and found some awesome lists that would be sick to use, but I'd feel guilty for playing a list that wasn't mine. It is tempting though, especially because i'm a noob and I get overwhelmed with all the options i can take. Anyways, my tactical squads will be in the fight. Close range fire fights. The termies will be teleported to bolster whatever squad that needs it and can then jump from place to place using GoI with the libby. The land speeders will zoom around laying down hurt from afar and the vindicators probably hide behind cover until the enemy gets close enough. There are some elements in this list that I am guilty of jocking (the tactical squad equip.) but through my experience of using the other weapons these choices seem wise. Tell me what you guys think. Thanks!
   
Made in gb
Longtime Dakkanaut




I think it is important to make a list that suits your style, that you know well and you've had experience of the units. There are people who take a net list and then complain they can not win. Especially with vanilla there are many directions you take and make a competitive list, vanilla marines can make it to just about par with the 5th ed codices(leaving SoB and 'nids well behind.)

Having 3 tactical squads are a bit dull. Filling one of the rhinos with sternguard would be more fun as you say.

Firstly you need the typhoons for a long range threat. 4 missiles may not sound like much but shooting down a stormraven, this is an example, early doors will win many a battle.

Otherwise the list is mostly in order, everything charges forward with everyone supporting each other.
I would have combimeltas and meltas for the rhinos. I think 2 melta rhinos and 1 flamer(with combimelta?) rhino to give a spread of antiinfantry and antimech as is needed.
Then the extras you may need are dozer blades depending on your gaming group and a powerfist to not autodie in cc.
The teleport homers are a little excessive, if you had a teleporting unit which didn't have ranged weapons or had multiple units to come down, or were playing high number of points then maybe these and especially this number would be good.

Siege shields for the vindis may be good and look the part.

Your termies could be better with CML or assault cannon. They would both make the squad more flexible in choosing targets and the CML gives a long ranged attack.
Unless a landraider is just passing by the chainfists will not be needed.
I would also cut the number of models down just to get things like the combimeltas and meltas.

What powers are you going for the librarian? I would think about gate and nullzone. Also maybe a stormshield would be a wise investment, in cc he can be targeted by forceweapon or something he can not cancel and be instant killed if he fails his 5+ inv. save.

Good luck. I think you are going to learn how to use tactical squads well playing the campaign, how is that bad thing
   
 
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