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![[Post New]](/s/i/i.gif) 2013/10/08 06:24:39
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Rough Rider with Boomstick
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That's possible actually. Good shout, I'll run with that. So in terms of wording...
"Any close combat weapon the player is using does not have an ammunition counter; this means it will never 'run out'. However, there is a chance that the weapon will jam or shortcurcuit if used.
If the player is in close combat with a zombie, and is using any close combat weapon, if they roll a 1 to wound, the weapon jams or cuts out. The survivor cannot use the weapon next turn. The turn after, the weapon will be usable again on a 4+. If this roll is failed, the weapon is usable again the following turn (ie the 3rd turn after the blockage"
Unambiguous enough?
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![[Post New]](/s/i/i.gif) 2013/10/08 09:57:53
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Lone Wolf Sentinel Pilot
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Yeah, and I like how it applies on the to wound rather than to hit, because if it jammed with a 1 on to hit, CCW would've been way too unreliable.
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![[Post New]](/s/i/i.gif) 2013/10/08 14:35:01
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Rough Rider with Boomstick
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That it certainly would be.
Will you get a chance to run the complex (traps etc) rules anytime soon?
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![[Post New]](/s/i/i.gif) 2013/10/08 21:26:23
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Lone Wolf Sentinel Pilot
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Better yet, I might with a friend this weekend with real terrain.
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![[Post New]](/s/i/i.gif) 2013/10/08 21:34:50
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Rough Rider with Boomstick
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Brilliant!
Be thorough, nitpick like an Inquisitor on steroids  Maybe even note everything down, and most of all good luck surviving!
Oh btw, I'm planning an expansion/campaign using the  and warbands playing in teams of an inquisitor and a warband member or 2. Last team alive wins! Special rules for distrust etc as well
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This message was edited 1 time. Last update was at 2013/10/08 21:36:08
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![[Post New]](/s/i/i.gif) 2013/10/10 02:02:27
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Lone Wolf Sentinel Pilot
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One other ambiguity that I remembered: there's a description of how consumables work, but no consumables available or even examples in the rules.
On a side note, I'd personally like a page just for point costs, like doors, power, traps, levers, upgrades, all in one spot for handy reference. This is a bit more of a nit-pick, though. Heck, I may just do that for myself, maybe share it if it's worth it.
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![[Post New]](/s/i/i.gif) 2013/10/10 06:05:09
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Rough Rider with Boomstick
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The consumables are the power ups from the box I think, plus something about a repair tool? Idk I'll look into it. If you wanted consumables what would they be?
And thanks for the cost page if you do it, much appreciated
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![[Post New]](/s/i/i.gif) 2013/10/12 13:13:44
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Lone Wolf Sentinel Pilot
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I was hoping consumables could give you a certain special rule for a given number of turns, like Relentless (shoot and assault with 1 AP), Furious Charge or Rage or something.
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This message was edited 1 time. Last update was at 2013/10/12 13:14:03
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![[Post New]](/s/i/i.gif) 2013/10/12 14:00:27
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Rough Rider with Boomstick
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Ok.... Sort of like temporary perks?
Getting them though.... Perhaps the perk machines from CoD could make a cameo...
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![[Post New]](/s/i/i.gif) 2013/10/12 14:07:06
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Lone Wolf Sentinel Pilot
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Yeah, I bet if I downed enough alcohol, I'd have those special rules, too.
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![[Post New]](/s/i/i.gif) 2013/10/12 14:37:46
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Rough Rider with Boomstick
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Right that's settled, and it just so helps that many of the perk machines are the colours of the Big 4;
Juggernog (health boost)-red (Khorne)-obviously Big Red's machine would almost imbue them with bloodlust for rage and Furious Charge (I think I'll call this one the Bloody Mary)
Speed Cola (reloading boost and faster) is green for Nurgle, I know it won't increase speed but relentless and perhaps one other USR too (Anyone for a Grandfather's Gin?)
Tzeentch has the blue Quick Revive machine, which gets you up on solo and aids getting up teammates in co-op. Perhaps that would work?
Slaanesh... Pink... There isn't one... Hmmm....
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![[Post New]](/s/i/i.gif) 2013/10/12 17:36:46
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Proud Triarch Praetorian
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There is one actually.
PhD Flopper is almost useless though, as to use it to its full potential you have to bodyslam into a group of Zombies, which is an amazingly bad idea.
You could use it as a combat weapon: centre a Blast over your guy, S5AP6 maybe?
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2013/10/12 17:45:44
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Rough Rider with Boomstick
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Oh yes, the good ol' nuke machine. Never used it hence I forgot.
That rule idea would work and the flash/explosion would appeal to Slaanesh's love of intense sensations (hence noise marines use and wear what they do). Name... "Atomic Amasec (is that the drink that pops up in some fluff?)"
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![[Post New]](/s/i/i.gif) 2013/10/12 18:34:35
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Proud Triarch Praetorian
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no idea, im not big on Chaos fluff....
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2013/10/12 18:38:08
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Rough Rider with Boomstick
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It's not, it's a guard liquor. I'll keep it, I think it's in Wrath of Iron.
Just need to work out Nurgles in full, plus how to implement the Quick Revive
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![[Post New]](/s/i/i.gif) 2013/10/13 17:47:36
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Water-Caste Negotiator
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Hey, I'm back.
For quick revive have the player get back up at the end of the game turn on which they went down and give them Twin linked bolt pistols as long as they are down.
I will also bring you the mission "City of Death" within the next 10 or so days
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![[Post New]](/s/i/i.gif) 2013/10/13 18:02:21
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Rough Rider with Boomstick
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Welcome back Dun'X.
That definitely works. But it also encourages "gung-ho" mentality with no penalties if you go down. I think they should lose a perk or weapon(?) if they 'die'
I look forward to your mission. I mentioned an Inq supplement idea a few posts ago too...
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![[Post New]](/s/i/i.gif) 2013/10/13 19:46:11
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Water-Caste Negotiator
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It only lasts for 1 down so it shouldn't really, the perkade should be expensive enough to deter gung ho-ery.
Are you hinting at something? I don't pick up on hints well. Two campaigns may still be valid if they are varied enough, what I'm doing is very open ended, if your campaign is story driven with you designing the characters they could end up being very different and both worthwhile.
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![[Post New]](/s/i/i.gif) 2013/10/13 20:05:41
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Rough Rider with Boomstick
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My idea is loosely this;
The Inquisition has heard tell of the zombie plague ravaging world X. Not knowing what kind of threat (xeno, Daemonic or heretical) they face, an agent of each of the Holy Ordos has been dispatched. However, to prevent the Inquisitors following the same lead by pooling resources, each agent is completely unaware of the others (assume the ships are orbiting out of LoS)
After gathering information and reaching their conclusions, the Inquisitor and the survivor of their warband are ordered to the main hive for extraction. However, with the zombies on their tail, they are forced into the main square, where they stumble across one another Automatically Appended Next Post: And on the perk-ade note, what costings should we use?
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This message was edited 1 time. Last update was at 2013/10/13 20:06:40
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![[Post New]](/s/i/i.gif) 2013/10/13 20:07:44
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Water-Caste Negotiator
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Interesting, sounds fun I bet you can get some good mechanics out of it.
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![[Post New]](/s/i/i.gif) 2013/10/13 20:25:08
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Rough Rider with Boomstick
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It's more a lone mission than campaign if I'm honest. I had a few rules in mind:
To represent the distrust the Inquisitors have for each other due to the fact they didn't know about their new allies..... Something. Treat them as enemies? Or Desperate Allies? Idk
The fact that the zombies have already converted the population has made their master (and thus themselves) stronger. They have +1 FNP, and perhaps also are all treated as fast?
I want to introduce the crawlers. If any zombie is hit but not slain by a blast weapon, they are 'crawlered'. Halve their movement, and reduce attacks by 1 (iirc they usually have 2)
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![[Post New]](/s/i/i.gif) 2013/11/06 02:22:53
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Lone Wolf Sentinel Pilot
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This hasn't been touched for a while, but it's worth noting: Since the human turn is less rigid and based off of AP, what advantage do assault weapons give a human player who will shoot then assault? I'd imagine that they simply save an AP, but the rules don't really say. Otherwise, assault weapons would really lose their value.
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![[Post New]](/s/i/i.gif) 2013/11/06 07:51:29
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Rough Rider with Boomstick
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Hey! Nice to see a face on here, it's been lonely :/
Yeah you have a point, they lose out to heavier ones. I think I'll put in the rule of "firing heavy prevents assault" and maybe "RF weapons halve assault range"?? It's a valid spot, thanks for it
Just while you're here... What do you think to the Inq mission idea? And to the introduction of crawlers?
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![[Post New]](/s/i/i.gif) 2013/11/06 10:43:48
Subject: Re:Just a thought... Could you "merge" 40k with CoD Zombies?
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Pustulating Plague Priest
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By crawlers do you mean, say, zombies without legs so they crawl towards you or... these things?
http://callofduty.wikia.com/wiki/Crawler_Zombie
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Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD! |
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![[Post New]](/s/i/i.gif) 2013/11/06 16:45:26
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Rough Rider with Boomstick
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I mean the ones without legs. Those Nova Crawlers from BO1 are too annoying for me and the mechanics would be damn awkward
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![[Post New]](/s/i/i.gif) 2013/11/06 17:25:51
Subject: Re:Just a thought... Could you "merge" 40k with CoD Zombies?
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Pustulating Plague Priest
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The crawlers sound like a good idea but maybe make it a little more common? Like say you manage to hit it but roll 1 to wound, it becomes a crawler. That or if a zombie with multiple wounds is down to 1, it becoms a crawler. Also, you could lower the initiative a bit for them (it's hard to strike quickly without legs)
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Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD! |
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![[Post New]](/s/i/i.gif) 2013/11/06 19:22:03
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Proud Triarch Praetorian
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the Nova crawlers would be easy to implement: Standard Zombie statline with this rule: Gas Cloud When killed, a Nova Crawler explodes into a cloud of corrosive gas. EDIT: the rule itself... At the end of each player phase, every Nova Crawler killed explodes as if it were a frag grenade, and anyone wounded by it has a -1 modifier to their Initiative and moves as if in difficult terrain in their next turn
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This message was edited 1 time. Last update was at 2013/11/06 19:22:34
Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2013/11/06 21:31:46
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Rough Rider with Boomstick
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Nids, you're a genius... Thank you.
As for the "regular" crawler that would work, though in CoD they are exclusively made by a well placed frag
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![[Post New]](/s/i/i.gif) 2013/11/06 21:42:49
Subject: Re:Just a thought... Could you "merge" 40k with CoD Zombies?
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Pustulating Plague Priest
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For the inquisitor scenario, if it's several people playing as inquisitors, you could make it a last man standing sort of thing with the inquisitors fighting each other while trying to avoid being beat down by zombies. A little off from the usual CoD zombies thing but it can work a little like a CoD... erm... give me a sec...
EDIT: Deathmatch! there we go! Don't know if that works though...
If it's a one vs one thing with one person playing as the inquisitors and another playing as the zombies, the inquisitors being desperate allies also sounds like a good idea.
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This message was edited 1 time. Last update was at 2013/11/06 21:46:42
Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD! |
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![[Post New]](/s/i/i.gif) 2013/11/06 22:07:20
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Rough Rider with Boomstick
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My plan was...
Every player controls an Inq (except the zombie player). They also control 1 or 2 henchmen (maybe). Each team is trying to survive the hordes, whilst collecting data packets to get one ups on the other teams. Each team is treated as Desperate Allies with another team; they can't kill them, but they can steal power-ups for themselves or whatever else. It could work Inq v Inq alone but the henchmen gimmick could add extra flavour
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