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![[Post New]](/s/i/i.gif) 2013/10/02 06:06:57
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Rough Rider with Boomstick
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The weapons look good, similar to the 40k profiles but some are new, I'll see if I can work them in as options.
There is no c4. However.... We have a trap system as I'm sure you know. An explosive trap (one use only of course) could actually be quite fun... Leave it with me.
It's no bother if updates become sparse the thread has gone dark and returned before so you just do what you're doing and I'll see about updates.
My preference is as grimdark as possible so I'll not be sharing, let's see how I goes.
And you're welcome on the rules, can't just thank me though DunX and wolfmerc did loads and plenty of others chipped in
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![[Post New]](/s/i/i.gif) 2013/10/07 00:22:04
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Lone Wolf Sentinel Pilot
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Hi guys,
I'm in a test play with the "basic rules" (no traps/power for me yet), but I must say I enjoy the rule set now on the OP. There are a couple places where rules are ambiguous (how do zombies break barricades? I decided 1 hp per zombie in base contact during assault) but most things stated clearly enough I'm good with. I'm not sure CCW should have limited uses (see below)
P.S. My IG sarge used the gambler perk, but the first thing he rolled using the d3 2d6 box was an eviscerator(5, 6+6), and a guardsman got instakill (1, 5+6) the turn after. My luck is simply the best.
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This message was edited 1 time. Last update was at 2013/10/10 02:04:37
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![[Post New]](/s/i/i.gif) 2013/10/07 06:48:55
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Rough Rider with Boomstick
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I thought I made the barricade rules clear, each zombie in assault with the barrier rolls a D6, and on 4+ a HP is removed. Are there any others?
I'm glad you enjoy it, wait till you get clever with the traps
Please define "see below" cos a PS saying this was badass (which it was I have to say) doesn't state how CCW should be limited.
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![[Post New]](/s/i/i.gif) 2013/10/07 09:57:08
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Lone Wolf Sentinel Pilot
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See below meant my next paragraph.
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![[Post New]](/s/i/i.gif) 2013/10/07 14:58:57
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Rough Rider with Boomstick
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Oh yeah. DERP -_-
But I still don't see how it shows ccw should have limited uses?
And what are these other ambiguous rules?
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![[Post New]](/s/i/i.gif) 2013/10/07 18:50:51
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Lone Wolf Sentinel Pilot
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I'm assuming the rules at the beginning of the thread are the most recent. Page 20, Armoury, power maul has [20], power sword [17], combat shield [18], heavy chainsword [15], master crafted chainsword [15], enviscerator [17]. The number in brackets is "ammo", at least with ranged weapons.
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![[Post New]](/s/i/i.gif) 2013/10/07 19:22:14
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Rough Rider with Boomstick
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Yeah I see what you mean. I think when DunX(?) wrote that in he meant how many rounds of cc the weapons would last before they jam/run out of power/other, to keep the game shooty. After all, if you have a power maul you're very likely to use it exclusively if it won't break IMO. Why what are you suggesting?
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![[Post New]](/s/i/i.gif) 2013/10/07 19:24:34
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Proud Triarch Praetorian
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That in CoD:NZ, you always had your knife to fall back on. even in 40k itself your CCWs don't run out.
I reckon make the CCWs harder to get, and make them permanent, taking a weapon slot rather than Melee + 2 Guns
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2013/10/07 19:35:11
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Rough Rider with Boomstick
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They already do. Most are 1 slot the maul and the eviscerator are 2. Usually they're at the rarer end of box rolls. And I think everyone is equipped with a ccw in an ideal world, if only someone hadn't shelved the survivor idea....
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![[Post New]](/s/i/i.gif) 2013/10/07 19:57:21
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Proud Triarch Praetorian
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I still say CCWs should be an unlimited-clip weapon
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2013/10/07 20:05:14
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Rough Rider with Boomstick
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And I agree. Perhaps we introduce a jamming/shortcurcuiting mechanic instead? Every character has 2 attacks, if they roll snake eyes to hit the weapon fails . Automatically Appended Next Post: Woohoo 400 replies!
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This message was edited 1 time. Last update was at 2013/10/07 20:06:13
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![[Post New]](/s/i/i.gif) 2013/10/07 20:11:51
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Proud Triarch Praetorian
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For a turn, yeah, that would work.
I mean, a Power Weapon will overheat eventually correct?
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2013/10/07 20:19:46
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Rough Rider with Boomstick
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Correct (I think).
But idk if one turn is enough. After all if a chainsword jams then clearing it will take a while. Perhaps 2 turns?
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![[Post New]](/s/i/i.gif) 2013/10/07 20:23:37
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Proud Triarch Praetorian
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maybe make it a test after one turn, if passed, you are fine, if failed it stays jammed for another turn. Could also work on weapons
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2013/10/07 20:26:18
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Rough Rider with Boomstick
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Yeah that system works, but implementing it on 1 shot weapons in particular is awkward
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![[Post New]](/s/i/i.gif) 2013/10/07 20:28:56
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Proud Triarch Praetorian
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well, rapid fire and assault 2+ weapons are prim contenders. the One-shot weapons I can think of will run out of ammo before jams become a problem
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2013/10/07 20:31:31
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Rough Rider with Boomstick
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Very true. We just have to prevent it becoming better to cc than shoot if you have both options
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![[Post New]](/s/i/i.gif) 2013/10/07 20:55:22
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Proud Triarch Praetorian
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considering the fact that you charge the horde, the hord attacks you, Im not sure many people ewill try and melee it to death unless theres like 2 of them left
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2013/10/07 21:00:11
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Rough Rider with Boomstick
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Oh you'd be surprised.
Ammo runs down so quick if you use it more than once a turn (that probably needs changing). So if you have 1 gun with 4 ammo, and 2 zombies at end of wave, you'll charge. 3 attacks, likely a kill or maybe 2.
Plus, if you have a friend nearby the choice becomes easier especially with the power maul
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![[Post New]](/s/i/i.gif) 2013/10/07 21:10:54
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Proud Triarch Praetorian
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aye, you have a point
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2013/10/07 21:14:37
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Rough Rider with Boomstick
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It will still probably be shooty, but the melée boost will actually be a balancer. What do you think of KommisarKiln's point on ambiguous rules?
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![[Post New]](/s/i/i.gif) 2013/10/07 21:16:34
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Proud Triarch Praetorian
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I cant Ive read the ruleset in great detail, but it all looked good to me in a skim-through. Anything someone brings up is worth addressing.
If it could cut multiple ways, it is always worth clarification IMO
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2013/10/07 21:21:23
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Rough Rider with Boomstick
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Yeah I agree, he was rather.... Unclear and ambiguous (or hasn't got round to replying) on which ones. Is there any chance of a full read?
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![[Post New]](/s/i/i.gif) 2013/10/07 21:28:09
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Proud Triarch Praetorian
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There will be at some point, but when that point is, I cant say unfortunately. ive got a lot to do, and by all rights I shouldn't even be posting on here...
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2013/10/07 21:35:02
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Rough Rider with Boomstick
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Ok never mind. A quiet thread is nothing new, you sort whatever you have to do (I'll just drop the last comment). Thanks for all your help I'll do something on the new ccw rules if my studies let up
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![[Post New]](/s/i/i.gif) 2013/10/07 21:38:29
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Proud Triarch Praetorian
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I will be able to help, im just not sure when unfortunately. I may have some time at the weekend
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2013/10/07 21:40:34
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Rough Rider with Boomstick
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That's fine. Whatever works for you. Just wish the rest of Dakka could find the thread too and chip in their 2 cents
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![[Post New]](/s/i/i.gif) 2013/10/07 21:47:36
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Lone Wolf Sentinel Pilot
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My main concern was that breaking down barriers wasn't in the rules (I printed out a copy  ). I was going to mention the zombies' base mutations, but I found those.
One last thing: only 2 of 6 trap chart spaces have any detail of what they do. 3+ does not detail anything.
Automatically Appended Next Post: Double post...?
Automatically Appended Next Post: Triple post?!?
Automatically Appended Next Post:
Holy Feth, a legendary triple post. This darned mobile...
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This message was edited 4 times. Last update was at 2013/10/10 02:10:55
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![[Post New]](/s/i/i.gif) 2013/10/07 21:52:32
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Rough Rider with Boomstick
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That sorta got shelved, I wrote in 4 traps (2 buildables and t2 on doors) if you can find them.
I'm SURE I put barriers in, but oh well I'll fix it.
What do you reckon to mine and Nids' new ccw system?
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![[Post New]](/s/i/i.gif) 2013/10/08 01:52:55
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Lone Wolf Sentinel Pilot
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I see where you're going with the cc system, but perhaps we could simplify, making special CCW mimic "Gets Hot!", but jam instead of causing a wound?
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